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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-23 15:27:36 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-23 15:39:31 +0300 |
commit | a6aaaad9795e80af05e8281030107c32c6a1366b (patch) | |
tree | 187e682a49789f2ccfa459d905e4cee741b884d4 /release/scripts/startup/nodeitems_builtins.py | |
parent | e9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff) |
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.
Example: {F273060}
Alexander (Blend4Web Team)
Reviewers: brecht, campbellbarton, sergey
Reviewed By: campbellbarton, sergey
Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov
Projects: #bf_blender:_next
Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c3def14787d..7af10aab648 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -159,6 +159,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeVectorCurve"), + NodeItem("ShaderNodeVectorTransform"), ]), ShaderOldNodeCategory("SH_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeValToRGB"), |