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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-25 15:19:51 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-25 15:24:49 +0300 |
commit | a80c1e50bc7f57bc4d4c41bc51ac92d1d4c39030 (patch) | |
tree | 8fe72199e33ab4edf8e966b5e95690819dc766d4 /release/scripts/startup/nodeitems_builtins.py | |
parent | 39b85e452faae543d10831e4fa66fdffbc22e0a1 (diff) |
Fix T44822: python enums' itemf callback did not handle 'NULL' context case.
Enum's itemf callback can be called without context in some cases (UI, doc generation...).
Python's enum properties did not handle this at all - it's kind of odd this did not cause
more trouble and wasn't notice earlier... Probably dynamic enums using context are not
much used in py code.
Note about nodes: those are heavy users of dynamic enum with context. Now,
we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with
a valid context (since when there is no context available, we can assume `poll()`
is always True). `NodeCategory.items()`, however, must accept NULL context, so if
you use custom `items` callable for your custom node categories, you may need
to update it (as was done here for builtin `node_group_items()`).
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 98c524b0b37..bee48de42f5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -66,6 +66,8 @@ node_tree_group_type = { # generic node group items generator for shader, compositor and texture node groups def node_group_items(context): + if context is None: + return space = context.space_data if not space: return |