diff options
author | Dorian <BD3D> | 2021-10-22 15:59:15 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-10-22 16:01:28 +0300 |
commit | 781289e31fbec004584b3789c801d1db012dfaa4 (patch) | |
tree | 9594fb70a46472f202b36e75a662970714f1ed00 /release/scripts/startup/nodeitems_builtins.py | |
parent | 01e2a532f55ee2de3bfd1c0d97d063976546a036 (diff) |
Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types,
making it possible to control multiple inputs with the same value.
Differential Revision: https://developer.blender.org/D12932
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index e481b360300..418311cf27e 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -172,7 +172,9 @@ def geometry_input_node_items(context): yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeCollectionInfo") + yield NodeItem("FunctionNodeInputBool") yield NodeItem("FunctionNodeInputColor") + yield NodeItem("FunctionNodeInputInt") yield NodeItem("GeometryNodeIsViewport") yield NodeItem("GeometryNodeInputMaterial") yield NodeItem("GeometryNodeObjectInfo") |