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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-07 19:32:40 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-07 19:32:40 +0300
commit3d2ff33c261593d5211456500e8a212fb6a2ce82 (patch)
tree31b505dc64da8fd27d86d3a853a2926d2c3fbb4d /release/scripts/startup/nodeitems_builtins.py
parentb2a0ffc95f4ce0a93754b47b0e315a912a91469d (diff)
Fix T60167: wrong shader nodes in Eevee add menu.
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a70d78c16c6..99df0167557 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -203,7 +203,7 @@ shader_node_categories = [
NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTranslucent", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
@@ -216,7 +216,7 @@ shader_node_categories = [
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumePrincipled"),
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_shader_nodes_poll)
+ NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
]),
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),