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authorCampbell Barton <ideasman42@gmail.com>2018-08-24 03:51:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-24 04:55:49 +0300
commitbae8ab3188b33635f90f840fccdc6517a3dae22b (patch)
treeefceca2448068b9aae343e736a160c4fea0fe832 /release/scripts/startup
parent5bd731b6730b6dc31dad7c3e8ccf0555b7bed3f1 (diff)
UI: remove hack to align search properties
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py26
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py20
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py5
5 files changed, 16 insertions, 65 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 86ded4f9d01..d65be4e578a 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -95,11 +95,9 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
key = ob.data.shape_keys
if key:
- # Note: TODO prop_search doesn't align on the right.
row = col.row(align=True)
row.active = not cloth.use_dynamic_mesh
row.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key")
- row.label(text="", icon='BLANK1')
class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
@@ -129,10 +127,7 @@ class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
col = flow.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group")
- row.label(text="", icon='BLANK1')
+ col.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group")
col = flow.column()
col.prop(cloth, "pin_stiffness", text="Stiffness")
@@ -221,10 +216,7 @@ class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
col.prop(cloth, "self_distance_min", slider=True, text="Distance")
col = flow.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
- row.label(text="", icon='BLANK1')
+ col.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
@@ -252,24 +244,19 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(
+ col.prop_search(
cloth, "vertex_group_structural_stiffness", ob, "vertex_groups",
text="Structural Group"
)
- row.label(text="", icon='BLANK1')
col.prop(cloth, "structural_stiffness_max", text="Max")
col.separator()
col = flow.column()
- row = col.row(align=True)
- row.prop_search(
+ col.prop_search(
cloth, "vertex_group_bending", ob, "vertex_groups",
text="Bending Group"
)
- row.label(text="", icon='BLANK1')
col.prop(cloth, "bending_stiffness_max", text="Max")
@@ -302,10 +289,7 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
col.separator()
col = col.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group")
- row.label(text="", icon='BLANK1')
+ col.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group")
col = flow.column(align=True)
col.prop(cloth, "shrink_min", text="Min")
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 9d52232e10c..424ad6ce5e1 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -397,10 +397,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
col = flow.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
- row.label(text="", icon='BLANK1')
+ col.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
col = flow.column()
col.prop(surface, "image_fileformat")
@@ -539,16 +536,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
elif surface.init_color_type == 'TEXTURE':
col.prop(surface, "init_texture")
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
- row.label(text="", icon='BLANK1')
+ col.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
elif surface.init_color_type == 'VERTEX_COLOR':
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
- row.label(text="", icon='BLANK1')
+ col.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
@@ -742,10 +733,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
col.separator()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(brush, "particle_system", ob, "particle_systems")
- row.label(text="", icon='BLANK1')
+ col.prop_search(brush, "particle_system", ob, "particle_systems")
if brush.particle_system:
col = flow.column()
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index bc8df5630e9..7f21b14e03c 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -123,13 +123,10 @@ class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
if flow_smoke.smoke_flow_source == 'PARTICLES':
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(
+ col.prop_search(
flow_smoke, "particle_system", ob, "particle_systems",
text="Particle System"
)
- row.label(text="", icon='BLANK1')
else:
col.prop(flow_smoke, "surface_distance")
col.prop(flow_smoke, "volume_density")
@@ -153,10 +150,7 @@ class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
col.separator()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
- row.label(text="", icon='BLANK1')
+ col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
elif md.smoke_type == 'COLLISION':
coll = md.coll_settings
@@ -349,10 +343,7 @@ class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
sub.active = flow_smoke.use_texture
if flow_smoke.texture_map_type == 'UV':
- # Note: TODO prop_search doesn't align on the right.
- row = sub.row(align=True)
- row.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
- row.label(text="", icon='BLANK1')
+ sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
if flow_smoke.texture_map_type == 'AUTO':
sub.prop(flow_smoke, "texture_size")
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 595e462e1c3..7f1da6a4acb 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -84,10 +84,7 @@ class PHYSICS_PT_softbody_object(PhysicButtonsPanel, Panel):
col = flow.column()
col.prop(softbody, "mass")
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Control Point")
- row.label(text="", icon='BLANK1')
+ col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Control Point")
class PHYSICS_PT_softbody_simulation(PhysicButtonsPanel, Panel):
@@ -141,10 +138,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
layout.active = softbody.use_goal and softbody_panel_enabled(md)
- # Note: TODO prop_search doesn't align on the right.
- row = layout.row(align=True)
- row.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
- row.label(text="", icon='BLANK1')
+ layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
class PHYSICS_PT_softbody_goal_strenghts(PhysicButtonsPanel, Panel):
@@ -221,10 +215,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
col = flow.column()
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
- row.label(text="", icon='BLANK1')
+ col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
col.separator()
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index a4f6f753669..ae42e3f1d08 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -738,10 +738,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
ob = context.object
if ob and ob.type == 'MESH':
- # Note: TODO prop_search doesn't align on the right.
- row = col.row(align=True)
- row.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
- row.label(text="", icon='BLANK1')
+ col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
else:
col.prop(tex, "uv_layer", text="Map")