diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-08-04 20:43:40 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-08-05 18:22:38 +0300 |
commit | ca64bd0aacdaa9fcf75d693321d4d73c4a6a991a (patch) | |
tree | cfbecc0f9cb815d3b17efc0f60261ac590c69d8a /release/scripts/startup | |
parent | 6c326ba0a24f24763b751483a0ee0cc98abdd921 (diff) |
Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them
to different defaults for light objects, which is hard with Python properties.
But in general it is useful to be able to share these with other renderers.
As a side effect, Eevee now supports a per-object holdout instead of only
per-collection.
Differential Revision: https://developer.blender.org/D12133
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_object.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py index 4ea1ec26738..46a16a70dca 100644 --- a/release/scripts/startup/bl_ui/properties_object.py +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -399,6 +399,10 @@ class OBJECT_PT_visibility(ObjectButtonsPanel, Panel): col = layout.column(heading="Grease Pencil") col.prop(ob, "use_grease_pencil_lights", toggle=False) + layout.separator() + col = layout.column(heading="Mask") + col.prop(ob, "is_holdout") + class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} |