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author | Jacques Lucke <jacques@blender.org> | 2021-02-05 18:20:14 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-02-05 18:20:14 +0300 |
commit | 16abe9343a5e01426e85e4bb9d0e95c3217e35ea (patch) | |
tree | 2dc86e6324a2f8bdf12403d1bdf7d2b39a3129d0 /release/scripts/startup | |
parent | 46e0efb462cb92e9ade39588b51391820491aed8 (diff) |
Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.
Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.
Ref T84605.
Differential Revision: https://developer.blender.org/D10243
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index dac027d649e..40b57fd10de 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -526,6 +526,7 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_VOLUME", "Volume", items=[ NodeItem("GeometryNodePointsToVolume"), + NodeItem("GeometryNodeVolumeToMesh"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ NodeItem("ShaderNodeMapRange"), |