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author | Thomas Dinges <blender@dingto.org> | 2011-08-16 21:43:39 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-08-16 21:43:39 +0400 |
commit | 2cece7b221ebf0c1f9ae1b904d6961cb898b0eb3 (patch) | |
tree | 0857d78eb75bb38ff06d3e650d54f77fbd898596 /release/scripts/startup | |
parent | dddfb5e1738830c325e796a474d0ea14d64654f3 (diff) |
Bugfix for [#28258] [UV editor] missing snapping option.
*Added back "snap_target" as we had in 2.4x.
I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 5d72482ce9c..2042fa1729d 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -387,7 +387,7 @@ class IMAGE_HT_header(Header): row = layout.row(align=True) row.prop(toolsettings, "use_snap", text="") - row.prop(toolsettings, "snap_element", text="", icon_only=True) + row.prop(toolsettings, "snap_target", text="") mesh = context.edit_object.data layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="") |