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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
commit | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (patch) | |
tree | 428089a7325fcb5436247f96971ab354636653b4 /release/scripts/startup | |
parent | f3a0267016cba54873b9b60d857798a13460425d (diff) |
Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the
material used by an existing mesh or to assign a material to a mesh
that has been generated from scratch.
Differential Revision: https://developer.blender.org/D11155
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 96c825c5285..7faed2d4bce 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -525,6 +525,9 @@ geometry_node_categories = [ NodeItem("FunctionNodeInputVector"), NodeItem("GeometryNodeIsViewport"), ]), + GeometryNodeCategory("GEO_MATERIAL", "Material", items=[ + NodeItem("GeometryNodeMaterialAssign"), + ]), GeometryNodeCategory("GEO_MESH", "Mesh", items=[ NodeItem("GeometryNodeBoolean"), NodeItem("GeometryNodeTriangulate"), |