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authorJohnny Matthews <guitargeek>2021-07-12 20:10:56 +0300
committerHans Goudey <h.goudey@me.com>2021-07-12 20:11:52 +0300
commit2a41ab5e6ca48c7ae2392c567c74162e34a74c9b (patch)
treebbab22ccd7aa2fb55c3a2b2fb6ada6bb2da06638 /release/scripts/startup
parenta072e87e04ee583f899db4bd174e1804c97b3c9d (diff)
Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares, rectangles, trapezoids, kites, and parallelograms. It also includes a mode where the four points are just vector inputs. Differential Revision: https://developer.blender.org/D11665
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index b1ed1441245..d617cfab988 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -516,6 +516,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
+ NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
@@ -559,6 +560,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeMeshLine"),
NodeItem("GeometryNodeMeshUVSphere"),
]),
+
GeometryNodeCategory("GEO_POINT", "Point", items=[
NodeItem("GeometryNodePointDistribute"),
NodeItem("GeometryNodePointInstance"),