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author | Johnny Matthews <guitargeek> | 2021-07-12 20:10:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-12 20:11:52 +0300 |
commit | 2a41ab5e6ca48c7ae2392c567c74162e34a74c9b (patch) | |
tree | bbab22ccd7aa2fb55c3a2b2fb6ada6bb2da06638 /release/scripts/startup | |
parent | a072e87e04ee583f899db4bd174e1804c97b3c9d (diff) |
Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.
Differential Revision: https://developer.blender.org/D11665
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b1ed1441245..d617cfab988 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -516,6 +516,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), NodeItem("GeometryNodeCurveQuadraticBezier"), + NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"), NodeItem("GeometryNodeCurvePrimitiveBezierSegment"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ @@ -559,6 +560,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeMeshLine"), NodeItem("GeometryNodeMeshUVSphere"), ]), + GeometryNodeCategory("GEO_POINT", "Point", items=[ NodeItem("GeometryNodePointDistribute"), NodeItem("GeometryNodePointInstance"), |