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author | Johnny Matthews <guitargeek> | 2021-06-30 06:39:08 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-06-30 06:39:26 +0300 |
commit | d3788207aae6e7a3546850a5d6e71ed552030cc0 (patch) | |
tree | 826d271ee4d5e6735a1510abab114c0ac036dd57 /release/scripts/startup | |
parent | 21ebee258027f8c8bae0d51bb8d655013c5ee0a3 (diff) |
Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a
3 point quadratic Bezier. Resolution is also specified.
Curve primitives design task: T89220
Differential Revision: https://developer.blender.org/D11649
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c963509938a..37dd4e635b5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -512,6 +512,7 @@ geometry_node_categories = [ GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), + NodeItem("GeometryNodeCurveQuadraticBezier"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ NodeItem("GeometryNodeBoundBox"), |