diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:58:07 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:58:07 +0400 |
commit | fda20451502fea888019ce0d8b044b5dbecab491 (patch) | |
tree | 8f5d726fbad35bb1563d28c0365cb7f58f05999d /release/scripts/startup | |
parent | 61389bba41857ec468b5844e3fd9f713b4d9c4a5 (diff) |
correct spelling errors in comments
Diffstat (limited to 'release/scripts/startup')
21 files changed, 128 insertions, 129 deletions
diff --git a/release/scripts/startup/bl_operators/anim.py b/release/scripts/startup/bl_operators/anim.py index 7d1f3b8f5f0..3051914cf00 100644 --- a/release/scripts/startup/bl_operators/anim.py +++ b/release/scripts/startup/bl_operators/anim.py @@ -87,7 +87,7 @@ class ANIM_OT_keying_set_export(Operator): # -------------------------------------------------------- # generate and write set of lookups for id's used in paths - # cache for syncing ID-blocks to bpy paths + shorthands + # cache for syncing ID-blocks to bpy paths + shorthand's id_to_paths_cache = {} for ksp in ks.paths: diff --git a/release/scripts/startup/bl_operators/console.py b/release/scripts/startup/bl_operators/console.py index 109ca758ea8..8afcdf5f67e 100644 --- a/release/scripts/startup/bl_operators/console.py +++ b/release/scripts/startup/bl_operators/console.py @@ -62,7 +62,7 @@ class ConsoleAutocomplete(Operator): class ConsoleBanner(Operator): - '''Print a message whem the terminal initializes''' + '''Print a message when the terminal initializes''' bl_idname = "console.banner" bl_label = "Console Banner" @@ -97,7 +97,7 @@ class ConsoleLanguage(Operator): def execute(self, context): sc = context.space_data - # defailt to python + # default to python sc.language = self.language bpy.ops.console.banner() diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py index d7c6cfc0565..51c530db672 100644 --- a/release/scripts/startup/bl_operators/object.py +++ b/release/scripts/startup/bl_operators/object.py @@ -174,7 +174,7 @@ class SelectHierarchy(Operator): select_new.sort(key=lambda obj_iter: obj_iter.name) act_new = select_new[0] - # dont edit any object settings above this + # don't edit any object settings above this if select_new: if not self.extend: bpy.ops.object.select_all(action='DESELECT') @@ -331,7 +331,7 @@ class ShapeTransfer(Operator): orig_shape_coords = me_cos(ob_act.active_shape_key.data) orig_normals = me_nos(me.vertices) - # the actual mverts location isnt as relyable as the base shape :S + # the actual mverts location isn't as reliable as the base shape :S # orig_coords = me_cos(me.vertices) orig_coords = me_cos(me.shape_keys.key_blocks[0].data) @@ -721,8 +721,8 @@ class TransformsToDeltasAnim(Operator): fcu.data_path = "delta_rotation_quaternion" obj.rotation_quaternion.identity() # XXX: currently not implemented - # elif fcu.data_path == "rotation_axis_angle": - # fcu.data_path = "delta_rotation_axis_angle" + #~ elif fcu.data_path == "rotation_axis_angle": + #~ fcu.data_path = "delta_rotation_axis_angle" elif fcu.data_path == "scale": fcu.data_path = "delta_scale" obj.scale = 1.0, 1.0, 1.0 diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py index 05656f5397d..324414b8bcb 100644 --- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py +++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py @@ -104,13 +104,13 @@ def extend(obj, operator, EXTEND_MODE): uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]] # Set the 2 UV's on the target face that are not touching - # for this we need to do basic expaning on the source faces UV's + # for this we need to do basic expanding on the source faces UV's if EXTEND_MODE == 'LENGTH': try: # divide by zero is possible ''' measure the length of each face from the middle of each edge to the opposite - allong the axis we are copying, use this + along the axis we are copying, use this ''' i1a = edgepair_outer_target[iB] i2a = edgepair_inner_target[iA] @@ -158,11 +158,11 @@ def extend(obj, operator, EXTEND_MODE): # Modes # 0 unsearched # 1:mapped, use search from this face. - removed!! - # 2:all siblings have been searched. dont search again. + # 2:all siblings have been searched. don't search again. face_modes = [0] * len(face_sel) face_modes[face_act_local_index] = 1 # extend UV's from this face. - # Edge connectivty + # Edge connectivity edge_faces = {} for i, f in enumerate(face_sel): for edkey in f.edge_keys: @@ -181,7 +181,7 @@ def extend(obj, operator, EXTEND_MODE): looplen[0] += (me_verts[ed[0]].co - me_verts[ed[1]].co).length looplen[0] = looplen[0] / len(loop) - # remove seams, so we dont map accross seams. + # remove seams, so we don't map across seams. for ed in me.edges: if ed.use_seam: # remove the edge pair if we can @@ -213,7 +213,7 @@ def extend(obj, operator, EXTEND_MODE): face_modes[i] = 1 # we can map from this one now. ok = True # keep searching - face_modes[i] = 2 # dont search again + face_modes[i] = 2 # don't search again if is_editmode: bpy.ops.object.mode_set(mode='EDIT') diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py index d9cdb1794c2..52548817620 100644 --- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py +++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py @@ -36,7 +36,7 @@ class prettyface(object): def __init__(self, data): self.has_parent = False - self.rot = False # only used for triables + self.rot = False # only used for triangles self.xoff = 0 self.yoff = 0 @@ -157,7 +157,7 @@ class prettyface(object): angles_co.sort() I = [i for a, i in angles_co] - # fuv = f.uv + #~ fuv = f.uv fuv = f.id_data.uv_textures.active.data[f.index].uv # XXX25 if self.rot: @@ -200,8 +200,8 @@ def lightmap_uvpack(meshes, ''' BOX_DIV if the maximum division of the UV map that a box may be consolidated into. - Basicly, a lower value will be slower but waist less space - and a higher value will have more clumpy boxes but more waisted space + Basically, a lower value will be slower but waist less space + and a higher value will have more clumpy boxes but more wasted space ''' import time from math import sqrt @@ -321,7 +321,7 @@ def lightmap_uvpack(meshes, lengths.append(curr_len) curr_len = curr_len / 2.0 - # Dont allow boxes smaller then the margin + # Don't allow boxes smaller then the margin # since we contract on the margin, boxes that are smaller will create errors # print(curr_len, side_len/MARGIN_DIV) if curr_len / 4.0 < side_len / PREF_MARGIN_DIV: @@ -371,9 +371,9 @@ def lightmap_uvpack(meshes, print("...done") # Since the boxes are sized in powers of 2, we can neatly group them into bigger squares - # this is done hierarchily, so that we may avoid running the pack function + # this is done hierarchically, so that we may avoid running the pack function # on many thousands of boxes, (under 1k is best) because it would get slow. - # Using an off and even dict us usefull because they are packed differently + # Using an off and even dict us useful because they are packed differently # where w/h are the same, their packed in groups of 4 # where they are different they are packed in pairs # @@ -393,14 +393,14 @@ def lightmap_uvpack(meshes, # Count the number of boxes consolidated, only used for stats. c = 0 - # This is tricky. the total area of all packed boxes, then squt that to get an estimated size + # This is tricky. the total area of all packed boxes, then sqrt() that to get an estimated size # this is used then converted into out INT space so we can compare it with # the ints assigned to the boxes size - # and divided by BOX_DIV, basicly if BOX_DIV is 8 - # ...then the maximum box consolidataion (recursive grouping) will have a max width & height + # and divided by BOX_DIV, basically if BOX_DIV is 8 + # ...then the maximum box consolidation (recursive grouping) will have a max width & height # ...1/8th of the UV size. # ...limiting this is needed or you end up with bug unused texture spaces - # ...however if its too high, boxpacking is way too slow for high poly meshes. + # ...however if its too high, box-packing is way too slow for high poly meshes. float_to_int_factor = lengths_to_ints[0][0] if float_to_int_factor > 0: max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV) @@ -409,7 +409,7 @@ def lightmap_uvpack(meshes, max_int_dimension = 0.0 # wont be used ok = False - # RECURSIVE prettyface grouping + # RECURSIVE pretty face grouping while ok: ok = False @@ -456,7 +456,7 @@ def lightmap_uvpack(meshes, pretty_faces = [pf for pf in pretty_faces if not pf.has_parent] - # spin every second prettyface + # spin every second pretty-face # if there all vertical you get less efficiently used texture space i = len(pretty_faces) d = 0 diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py index 5985a37a0c9..1248fc24ed7 100644 --- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py +++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py @@ -34,7 +34,7 @@ USER_FILL_HOLES_QUALITY = None def pointInTri2D(v, v1, v2, v3): key = v1.x, v1.y, v2.x, v2.y, v3.x, v3.y - # Commented because its slower to do the bounds check, we should realy cache the bounds info for each face. + # Commented because its slower to do the bounds check, we should really cache the bounds info for each face. ''' # BOUNDS CHECK xmin= 1000000 @@ -119,7 +119,7 @@ def boundsEdgeLoop(edges): """ # Turns the islands into a list of unpordered edges (Non internal) -# Onlt for UV's +# Only for UV's # only returns outline edges for intersection tests. and unique points. def island2Edge(island): @@ -141,7 +141,7 @@ def island2Edge(island): else: i1= vIdx; i2= vIdx-1 - try: edges[ f_uvkey[i1], f_uvkey[i2] ] *= 0 # sets eny edge with more then 1 user to 0 are not returned. + try: edges[ f_uvkey[i1], f_uvkey[i2] ] *= 0 # sets any edge with more then 1 user to 0 are not returned. except: edges[ f_uvkey[i1], f_uvkey[i2] ] = (f.uv[i1] - f.uv[i2]).length, # If 2 are the same then they will be together, but full [a,b] order is not correct. @@ -162,10 +162,10 @@ def island2Edge(island): return length_sorted_edges, [v.to_3d() for v in unique_points.values()] # ========================= NOT WORKING???? -# Find if a points inside an edge loop, un-orderd. +# Find if a points inside an edge loop, un-ordered. # pt is and x/y # edges are a non ordered loop of edges. -# #offsets are the edge x and y offset. +# offsets are the edge x and y offset. """ def pointInEdges(pt, edges): # @@ -223,7 +223,7 @@ def islandIntersectUvIsland(source, target, SourceOffset): if pointInIsland(pv+SourceOffset, target[0]): return 2 # SOURCE INSIDE TARGET - # 2 test for a part of the target being totaly inside the source. + # 2 test for a part of the target being totally inside the source. for pv in target[7]: if pointInIsland(pv-SourceOffset, source[0]): return 3 # PART OF TARGET INSIDE SOURCE. @@ -242,7 +242,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): for i, v in enumerate(vecs): - # Do this allong the way + # Do this along the way if mat != -1: v = vecs[i] = mat * v x= v.x @@ -252,7 +252,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): if x>maxx: maxx= x if y>maxy: maxy= y - # Spesific to this algo, bail out if we get bigger then the current area + # Specific to this algo, bail out if we get bigger then the current area if bestAreaSoFar != -1 and (maxx-minx) * (maxy-miny) > bestAreaSoFar: return (BIG_NUM, None), None w = maxx-minx @@ -262,7 +262,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): def optiRotateUvIsland(faces): global currentArea - # Bestfit Rotation + # Best-fit Rotation def best2dRotation(uvVecs, MAT1, MAT2): global currentArea @@ -318,7 +318,7 @@ def optiRotateUvIsland(faces): currentArea = newAreaPos # 45d done - # Testcase different rotations and find the onfe that best fits in a square + # Testcase different rotations and find the one that best fits in a square for ROTMAT in RotMatStepRotation: uvVecs = best2dRotation(uvVecs, ROTMAT[0], ROTMAT[1]) @@ -409,7 +409,7 @@ def mergeUvIslands(islandList): BREAK= False while areaIslandIdx < len(decoratedIslandListAreaSort) and not BREAK: sourceIsland = decoratedIslandListAreaSort[areaIslandIdx] - # Alredy packed? + # Already packed? if not sourceIsland[0]: areaIslandIdx+=1 else: @@ -420,7 +420,7 @@ def mergeUvIslands(islandList): BREAK= True break - # Now we have 2 islands, is the efficience of the islands lowers theres an + # Now we have 2 islands, if the efficiency of the islands lowers theres an # increasing likely hood that we can fit merge into the bigger UV island. # this ensures a tight fit. @@ -435,12 +435,12 @@ def mergeUvIslands(islandList): pass else: - # ([island, totFaceArea, efficiency, islandArea, w,h]) - # Waisted space on target is greater then UV bounding island area. + #~ ([island, totFaceArea, efficiency, islandArea, w,h]) + # Wasted space on target is greater then UV bounding island area. - # if targetIsland[3] > (sourceIsland[2]) and\ # - # print USER_FREE_SPACE_TO_TEST_QUALITY + #~ if targetIsland[3] > (sourceIsland[2]) and\ # + #~ print USER_FREE_SPACE_TO_TEST_QUALITY if targetIsland[2] > (sourceIsland[1] * USER_FREE_SPACE_TO_TEST_QUALITY) and\ targetIsland[4] > sourceIsland[4] and\ targetIsland[5] > sourceIsland[5]: @@ -456,7 +456,7 @@ def mergeUvIslands(islandList): boxLeft = 0 - # Distllllance we can move between whilst staying inside the targets bounds. + # Distance we can move between whilst staying inside the targets bounds. testWidth = targetIsland[4] - sourceIsland[4] testHeight = targetIsland[5] - sourceIsland[5] @@ -474,25 +474,25 @@ def mergeUvIslands(islandList): boxLeft = 0 # Start 1 back so we can jump into the loop. boxBottom= 0 #-yIncrement - ##testcount= 0 + #~ testcount= 0 while boxBottom <= testHeight: # Should we use this? - not needed for now. - #if Window.GetKeyQualifiers() & ctrl: - # BREAK= True - # break + #~ if Window.GetKeyQualifiers() & ctrl: + #~ BREAK= True + #~ break ##testcount+=1 #print 'Testing intersect' Intersect = islandIntersectUvIsland(sourceIsland, targetIsland, Vector((boxLeft, boxBottom))) #print 'Done', Intersect - if Intersect == 1: # Line intersect, dont bother with this any more + if Intersect == 1: # Line intersect, don't bother with this any more pass if Intersect == 2: # Source inside target ''' We have an intersection, if we are inside the target - then move us 1 whole width accross, + then move us 1 whole width across, Its possible this is a bad idea since 2 skinny Angular faces could join without 1 whole move, but its a lot more optimal to speed this up since we have already tested for it. @@ -500,7 +500,7 @@ def mergeUvIslands(islandList): It gives about 10% speedup with minimal errors. ''' #print 'ass' - # Move the test allong its width + SMALL_NUM + # Move the test along its width + SMALL_NUM #boxLeft += sourceIsland[4] + SMALL_NUM boxLeft += sourceIsland[4] elif Intersect == 0: # No intersection?? Place it. @@ -551,7 +551,7 @@ def mergeUvIslands(islandList): break - # INCREMENR NEXT LOCATION + # INCREMENT NEXT LOCATION if boxLeft > testWidth: boxBottom += yIncrement boxLeft = 0.0 @@ -572,8 +572,8 @@ def mergeUvIslands(islandList): # Takes groups of faces. assumes face groups are UV groups. def getUvIslands(faceGroups, me): - # Get seams so we dont cross over seams - edge_seams = {} # shoudl be a set + # Get seams so we don't cross over seams + edge_seams = {} # should be a set for ed in me.edges: if ed.use_seam: edge_seams[ed.key] = None # dummy var- use sets! @@ -609,7 +609,7 @@ def getUvIslands(faceGroups, me): # Modes # 0 - face not yet touched. # 1 - added to island list, and need to search - # 2 - touched and searched - dont touch again. + # 2 - touched and searched - don't touch again. face_modes = [0] * len(faces) # initialize zero - untested. face_modes[0] = 1 # start the search with face 1 @@ -633,7 +633,7 @@ def getUvIslands(faceGroups, me): face_modes[ii] = ok = 1 # mark as searched newIsland.append(faces[ii]) - # mark as searched, dont look again. + # mark as searched, don't look again. face_modes[i] = 2 islandList.append(newIsland) @@ -664,8 +664,8 @@ def packIslands(islandList): # Now we have UV islands, we need to pack them. - # Make a synchronised list with the islands - # so we can box pak the islands. + # Make a synchronized list with the islands + # so we can box pack the islands. packBoxes = [] # Keep a list of X/Y offset so we can save time by writing the @@ -716,14 +716,14 @@ def packIslands(islandList): # print 'Box Packing Time:', time.time() - time1 #if len(pa ckedLs) != len(islandList): - # raise "Error packed boxes differes from original length" + # raise "Error packed boxes differs from original length" #print '\tWriting Packed Data to faces' #XXX Window.DrawProgressBar(0.8, 'Writing Packed Data to faces') # Sort by ID, so there in sync again islandIdx = len(islandList) - # Having these here avoids devide by 0 + # Having these here avoids divide by 0 if islandIdx: if USER_STRETCH_ASPECT: @@ -845,9 +845,9 @@ def main(context, time.sleep(10) ''' -#XXX if not Draw.PupBlock(ob % len(obList), pup_block): -#XXX return -#XXX del ob +#~ XXX if not Draw.PupBlock(ob % len(obList), pup_block): +#~ XXX return +#~ XXX del ob # Convert from being button types @@ -859,10 +859,10 @@ def main(context, is_editmode = (context.active_object.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT') - # Assume face select mode! an annoying hack to toggle face select mode because Mesh dosent like faceSelectMode. + # Assume face select mode! an annoying hack to toggle face select mode because Mesh doesn't like faceSelectMode. if USER_SHARE_SPACE: - # Sort by data name so we get consistant results + # Sort by data name so we get consistent results obList.sort(key = lambda ob: ob.data.name) collected_islandList= [] @@ -870,7 +870,7 @@ def main(context, time1 = time.time() - # Tag as False se we dont operate on the same mesh twice. + # Tag as False so we don't operate on the same mesh twice. #XXX bpy.data.meshes.tag = False for me in bpy.data.meshes: me.tag = False @@ -885,7 +885,7 @@ def main(context, # Tag as used me.tag = True - if not me.uv_textures: # Mesh has no UV Coords, dont bother. + if not me.uv_textures: # Mesh has no UV Coords, don't bother. me.uv_textures.new() uv_layer = me.uv_textures.active.data @@ -902,7 +902,7 @@ def main(context, #XXX Window.DrawProgressBar(0.1, 'SmartProj UV Unwrapper, mapping "%s", %i faces.' % (me.name, len(meshFaces))) # ======= - # Generate a projection list from face normals, this is ment to be smart :) + # Generate a projection list from face normals, this is meant to be smart :) # make a list of face props that are in sync with meshFaces # Make a Face List that is sorted by area. @@ -928,7 +928,7 @@ def main(context, # Initialize projectVecs if USER_VIEW_INIT: # Generate Projection - projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.inverted().to_3x3()] # We add to this allong the way + projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.inverted().to_3x3()] # We add to this along the way else: projectVecs = [] @@ -936,7 +936,7 @@ def main(context, newProjectMeshFaces = [] # Popping stuffs it up. - # Predent that the most unique angke is ages away to start the loop off + # Pretend that the most unique angle is ages away to start the loop off mostUniqueAngle = -1.0 # This is popped @@ -950,7 +950,7 @@ def main(context, # add all the faces that are close. for fIdx in range(len(tempMeshFaces)-1, -1, -1): - # Use half the angle limit so we dont overweight faces towards this + # Use half the angle limit so we don't overweight faces towards this # normal and hog all the faces. if newProjectVec.dot(tempMeshFaces[fIdx].no) > USER_PROJECTION_LIMIT_HALF_CONVERTED: newProjectMeshFaces.append(tempMeshFaces.pop(fIdx)) diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py index 4c78adb7161..ce4942ae238 100644 --- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py +++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py @@ -16,7 +16,7 @@ # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # -# ***** END GPL LICENCE BLOCK ***** +# ***** END GPL LICENSE BLOCK ***** # -------------------------------------------------------------------------- # <pep8 compliant> @@ -69,7 +69,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, vec /= tot_con - # angle is the acos of the dot product between vert and connected verts normals + # angle is the acos() of the dot product between vert and connected verts normals ang = acos(no.dot(vec)) # enforce min/max diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py index 05b53219119..315b7e5c4fc 100644 --- a/release/scripts/startup/bl_operators/view3d.py +++ b/release/scripts/startup/bl_operators/view3d.py @@ -33,7 +33,7 @@ class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator): totface = mesh.total_face_sel totedge = mesh.total_edge_sel - # totvert = mesh.total_vert_sel + #~ totvert = mesh.total_vert_sel if select_mode[2] and totface == 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', @@ -65,7 +65,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator): totface = mesh.total_face_sel totedge = mesh.total_edge_sel - # totvert = mesh.total_vert_sel + #~ totvert = mesh.total_vert_sel if totface >= 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index 85e79914ce3..63104ca00c3 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -70,7 +70,7 @@ def context_path_validate(context, data_path): # One of the items in the rna path is None, just ignore this value = Ellipsis else: - # We have a real error in the rna path, dont ignore that + # We have a real error in the rna path, don't ignore that raise return value @@ -103,7 +103,7 @@ def operator_value_is_undo(value): def operator_path_is_undo(context, data_path): # note that if we have data paths that use strings this could fail - # luckily we dont do this! + # luckily we don't do this! # # When we cant find the data owner assume no undo is needed. data_path_head, data_path_sep, data_path_tail = data_path.rpartition(".") @@ -425,7 +425,7 @@ class WM_OT_context_cycle_enum(Operator): rna_struct_str, rna_prop_str = data_path.rsplit('.', 1) i = rna_prop_str.find('[') - # just incse we get "context.foo.bar[0]" + # just in case we get "context.foo.bar[0]" if i != -1: rna_prop_str = rna_prop_str[0:i] @@ -820,8 +820,7 @@ class WM_OT_doc_view(Operator): class_name = rna_parent.identifier rna_parent = rna_parent.base - # It so happens that epydoc nests these, not sphinx - # class_name_full = self._nested_class_string(class_name) + #~ class_name_full = self._nested_class_string(class_name) url = ("%s/bpy.types.%s.html#bpy.types.%s.%s" % (self._prefix, class_name, class_name, class_prop)) @@ -1014,7 +1013,7 @@ class WM_OT_properties_edit(Operator): item = eval("context.%s" % data_path) # setup defaults - prop_ui = rna_idprop_ui_prop_get(item, self.property, False) # dont create + prop_ui = rna_idprop_ui_prop_get(item, self.property, False) # don't create if prop_ui: self.min = prop_ui.get("min", -1000000000) self.max = prop_ui.get("max", 1000000000) @@ -1171,7 +1170,7 @@ class WM_OT_copy_prev_settings(Operator): shutil.rmtree(os.path.join(path_dst, 'scripts')) shutil.rmtree(os.path.join(path_dst, 'plugins')) - # dont loose users work if they open the splash later. + # don't loose users work if they open the splash later. if bpy.data.is_saved is bpy.data.is_dirty is False: bpy.ops.wm.read_homefile() else: @@ -1372,9 +1371,9 @@ class WM_OT_keyitem_add(Operator): km = context.keymap if km.is_modal: - km.keymap_items.new_modal("", 'A', 'PRESS') # kmi + km.keymap_items.new_modal("", 'A', 'PRESS') #~ kmi else: - km.keymap_items.new("none", 'A', 'PRESS') # kmi + km.keymap_items.new("none", 'A', 'PRESS') #~ kmi # clear filter and expand keymap so we can see the newly added item if context.space_data.filter_text != "": @@ -1556,7 +1555,7 @@ class WM_OT_addon_install(Operator): pyfile = self.filepath if self.target == 'DEFAULT': - # dont use bpy.utils.script_paths("addons") because we may not be able to write to it. + # don't use bpy.utils.script_paths("addons") because we may not be able to write to it. path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True) else: path_addons = bpy.context.user_preferences.filepaths.script_directory @@ -1637,7 +1636,7 @@ class WM_OT_addon_install(Operator): addons_new.discard("modules") # disable any addons we may have enabled previously and removed. - # this is unlikely but do just incase. bug [#23978] + # this is unlikely but do just in case. bug [#23978] for new_addon in addons_new: addon_utils.disable(new_addon) @@ -1652,11 +1651,11 @@ class WM_OT_addon_install(Operator): context.window_manager.addon_search = info["name"] break - # incase a new module path was created to install this addon. + # in case a new module path was created to install this addon. bpy.utils.refresh_script_paths() # TODO, should not be a warning. - # self.report({'WARNING'}, "File installed to '%s'\n" % path_dest) + #~ self.report({'WARNING'}, "File installed to '%s'\n" % path_dest) return {'FINISHED'} def invoke(self, context, event): @@ -1699,7 +1698,7 @@ class WM_OT_addon_remove(Operator): self.report('WARNING', "Addon path %r could not be found" % path) return {'CANCELLED'} - # incase its enabled + # in case its enabled addon_utils.disable(self.module) import shutil diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py index 3b33a7ccc61..93feb8adc7a 100644 --- a/release/scripts/startup/bl_ui/properties_animviz.py +++ b/release/scripts/startup/bl_ui/properties_animviz.py @@ -21,8 +21,8 @@ # Generic Panels (Independent of DataType) # NOTE: -# The specialised panel types are derived in their respective UI modules -# dont register these classes since they are only helpers. +# The specialized panel types are derived in their respective UI modules +# don't register these classes since they are only helpers. class MotionPathButtonsPanel(): diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py index e4744fdb04f..5dadcba2621 100644 --- a/release/scripts/startup/bl_ui/properties_data_armature.py +++ b/release/scripts/startup/bl_ui/properties_data_armature.py @@ -214,7 +214,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel): layout.prop(pose_marker_active, "name") -# TODO: this panel will soon be depreceated too +# TODO: this panel will soon be deprecated deprecated too class DATA_PT_ghost(ArmatureButtonsPanel, Panel): bl_label = "Ghost" @@ -301,7 +301,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel): @classmethod def poll(cls, context): - # XXX: include posemode check? + # XXX: include pose-mode check? return (context.object) and (context.armature) def draw(self, context): @@ -324,7 +324,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from @classmethod def poll(cls, context): - # XXX: include posemode check? + # XXX: include pose-mode check? return (context.object) and (context.armature) def draw(self, context): diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py index b3eaf88d5bf..807e5e63bc5 100644 --- a/release/scripts/startup/bl_ui/properties_data_bone.py +++ b/release/scripts/startup/bl_ui/properties_data_bone.py @@ -189,7 +189,7 @@ class BONE_PT_display(BoneButtonsPanel, Panel): return context.bone def draw(self, context): - # note. this works ok in editmode but isnt + # note. this works ok in edit-mode but isn't # all that useful so disabling for now. layout = self.layout diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 5b00402520e..62cb735fda9 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -87,7 +87,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): @classmethod def poll(cls, context): - # An exception, dont call the parent poll func because + # An exception, don't call the parent poll func because # this manages materials for all engine types engine = context.scene.render.engine @@ -537,7 +537,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo def number_but(layout, toggle, number, name, color): @@ -595,7 +595,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo layout.active = halo.use_flare_mode @@ -622,7 +622,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel): def draw(self, context): layout = self.layout - game = context.material.game_settings # dont use node material + game = context.material.game_settings # don't use node material row = layout.row() row.prop(game, "use_backface_culling") @@ -653,7 +653,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): layout = self.layout layout.active = context.material.game_settings.physics - phys = context.material.physics # dont use node material + phys = context.material.physics # don't use node material split = layout.split() row = split.row() @@ -686,7 +686,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material tan = mat.strand split = layout.split() @@ -862,7 +862,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material row = layout.row() row.prop(vol, "density") @@ -876,7 +876,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -901,7 +901,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -942,7 +942,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material layout.prop(mat, "transparency_method", expand=True) @@ -954,7 +954,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py index 05fac2026a0..dc19f58ca35 100644 --- a/release/scripts/startup/bl_ui/properties_object_constraint.py +++ b/release/scripts/startup/bl_ui/properties_object_constraint.py @@ -658,7 +658,7 @@ class ConstraintButtonsPanel(): row.label(text="Source to Destination Mapping:") # note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't - # open it. Thus we are using the hardcoded value instead. + # open it. Thus we are using the hard-coded value instead. row = col.row() row.prop(con, "map_to_x_from", expand=False, text="") row.label(text=" %s X" % chr(187)) diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 204e25d9f01..64dad98d99a 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -76,7 +76,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel): physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True) -#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc +# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc def point_cache_ui(self, context, cache, enabled, cachetype): layout = self.layout diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 34f5a948ee7..73947c21a80 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -927,9 +927,9 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): factor_but(col, "use_map_warp", "warp_factor", "Warp") factor_but(col, "use_map_displacement", "displacement_factor", "Displace") - #sub = col.column() - #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror - #sub.prop(tex, "default_value", text="Amount", slider=True) + #~ sub = col.column() + #~ sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror + #~ sub.prop(tex, "default_value", text="Amount", slider=True) elif idblock.type == 'HALO': layout.label(text="Halo:") @@ -1014,7 +1014,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): col = split.column() col.prop(tex, "blend_type", text="Blend") col.prop(tex, "use_rgb_to_intensity") - # color is used on grayscale textures even when use_rgb_to_intensity is disabled. + # color is used on gray-scale textures even when use_rgb_to_intensity is disabled. col.prop(tex, "color", text="") col = split.column() @@ -1027,14 +1027,14 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): if isinstance(idblock, bpy.types.Material): layout.label(text="Bump Mapping:") - # only show bump settings if activated but not for normalmap images + # only show bump settings if activated but not for normal-map images row = layout.row() sub = row.row() sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and (tex.texture.use_normal_map or tex.texture.use_derivative_map)) sub.prop(tex, "bump_method", text="Method") - # the space setting is supported for: derivmaps + bumpmaps (DEFAULT,BEST_QUALITY), not for normalmaps + # the space setting is supported for: derivative-maps + bump-maps (DEFAULT,BEST_QUALITY), not for normal-maps sub = row.row() sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) and ((tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}) or (tex.texture.type == 'IMAGE' and tex.texture.use_derivative_map)) sub.prop(tex, "bump_objectspace", text="Space") diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py index 869a91124d3..1ae8095fab3 100644 --- a/release/scripts/startup/bl_ui/space_logic.py +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -45,7 +45,7 @@ class LOGIC_PT_properties(Panel): row = box.row() row.prop(prop, "name", text="") row.prop(prop, "type", text="") - row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly + row.prop(prop, "value", text="", toggle=True) # we don't care about the type. rna will display correctly row.prop(prop, "show_debug", text="", toggle=True, icon='INFO') row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 1ec6cc39164..96a08e57157 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -426,8 +426,8 @@ class USERPREF_PT_system(Panel): col.label(text="Anisotropic Filtering") col.prop(system, "anisotropic_filter", text="") col.prop(system, "use_vertex_buffer_objects") - #Anti-aliasing is disabled as it breaks broder/lasso select - #col.prop(system, "use_antialiasing") + # Anti-aliasing is disabled as it breaks border/lasso select + #~ col.prop(system, "use_antialiasing") col.label(text="Window Draw Method:") col.prop(system, "window_draw_method", text="") col.label(text="Text Draw Options:") diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py index c2e3a145f36..2c537efa61b 100644 --- a/release/scripts/startup/bl_ui/space_userpref_keymap.py +++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py @@ -262,7 +262,7 @@ class InputKeyMapPanel: row = subcol.row(align=True) - #row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:") + #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:") text = bpy.path.display_name(context.window_manager.keyconfigs.active.name) if not text: text = "Blender (default)" @@ -270,8 +270,8 @@ class InputKeyMapPanel: row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN") row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True -# layout.context_pointer_set("keyconfig", wm.keyconfigs.active) -# row.operator("wm.keyconfig_remove", text="", icon='X') + #~ layout.context_pointer_set("keyconfig", wm.keyconfigs.active) + #~ row.operator("wm.keyconfig_remove", text="", icon='X') row.prop(context.space_data, "filter_text", icon="VIEWZOOM") diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ff6afa81e65..e4beee66871 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1142,7 +1142,7 @@ class VIEW3D_MT_sculpt(Menu): layout.prop(sculpt, "use_threaded", text="Threaded Sculpt") layout.prop(sculpt, "show_brush") - # TODO, make availabel from paint menu! + # TODO, make available from paint menu! layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size") layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength") @@ -1413,7 +1413,7 @@ class BoneOptions: data_path_iter = "selected_bones" opt_suffix = "" options.append("lock") - else: # posemode + else: # pose-mode bone_props = bpy.types.Bone.bl_rna.properties data_path_iter = "selected_pose_bones" opt_suffix = "bone." @@ -2172,7 +2172,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel): @classmethod def poll(cls, context): - # The active object check is needed because of localmode + # The active object check is needed because of local-mode return (context.active_object and (context.mode == 'EDIT_MESH')) def draw(self, context): @@ -2233,7 +2233,7 @@ class VIEW3D_PT_background_image(Panel): @classmethod def poll(cls, context): view = context.space_data - # bg = context.space_data.background_image + #~ bg = context.space_data.background_image return (view) def draw_header(self, context): diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 8f1833f952b..a78992d4a07 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -63,7 +63,7 @@ def draw_gpencil_tools(context, layout): row.prop(context.tool_settings, "use_grease_pencil_sessions") -# ********** default tools for objectmode **************** +# ********** default tools for object-mode **************** class VIEW3D_PT_tools_objectmode(View3DPanel, Panel): bl_context = "objectmode" @@ -385,7 +385,7 @@ class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel): draw_gpencil_tools(context, layout) -# ********** default tools for posemode **************** +# ********** default tools for pose-mode **************** class VIEW3D_PT_tools_posemode(View3DPanel, Panel): @@ -1043,7 +1043,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel): row = col.row(align=True) row.prop(brush, "icon_filepath", text="") -# ********** default tools for weightpaint **************** +# ********** default tools for weight-paint **************** class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel): @@ -1097,9 +1097,9 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel): # col.prop(wpaint, "mul", text="") # Also missing now: -# Soft, Vgroup, X-Mirror and "Clear" Operator. +# Soft, Vertex-Group, X-Mirror and "Clear" Operator. -# ********** default tools for vertexpaint **************** +# ********** default tools for vertex-paint **************** class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel): @@ -1128,7 +1128,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel): # col.label(text="Multiply:") # col.prop(vpaint, "mul", text="") -# ********** default tools for texturepaint **************** +# ********** default tools for texture-paint **************** class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel): |