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authorPablo Dobarro <pablodp606@gmail.com>2020-03-05 16:53:23 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-05 23:07:20 +0300
commit38d6533f212bf9001cd5f70ed8757eccb9b39dad (patch)
tree239533648a8f075e2d4697ff3b44ccad5deb766c /release/scripts/startup
parente56471bcd3a5f0a9bdc369cc4ca9ceb061e321dd (diff)
Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. This initial commit includes: - Sculpt Face Sets data structures and PBVH rendering. - Face Set overlay and opacity controls. - Sculpt Undo support. - Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing. - Automasking and Mesh filter support. - Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding). - Sculpt Mode Face Sets and Visibility API. - Sculpt Face Sets creation and visibility management operators. - Operator to randomize the Face Sets colors. - Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke. - Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide). - Pie menu on the W key with Face common Sets operations. Know limitations: - Multires support. The Face Sets and Visibility API needs to be implemented for Multires. Reviewed By: jbakker, #user_interface, Severin Differential Revision: https://developer.blender.org/D6070
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py3
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py1
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py54
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1
5 files changed, 60 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index d6aa986613d..347c41b23fb 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -487,6 +487,7 @@ class DATA_PT_remesh(MeshButtonsPanel, Panel):
col.prop(mesh, "use_remesh_smooth_normals")
col.prop(mesh, "use_remesh_preserve_volume")
col.prop(mesh, "use_remesh_preserve_paint_mask")
+ col.prop(mesh, "remesh_preserve_sculpt_face_sets")
col.operator("object.voxel_remesh", text="Voxel Remesh")
else:
col.operator("object.quadriflow_remesh", text="QuadriFlow Remesh")
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 83455ae4af2..f1f6e9898b1 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -807,6 +807,9 @@ def brush_settings_advanced(layout, context, brush, popover=False):
# topology automasking
layout.prop(brush, "use_automasking_topology")
+ # face masks automasking
+ layout.prop(brush, "use_automasking_face_sets")
+
# sculpt plane settings
if capabilities.has_sculpt_plane:
layout.prop(brush, "sculpt_plane")
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index 2c79ceb5763..63fb72a71bd 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -1030,6 +1030,7 @@ class _defs_sculpt:
layout.prop(props, "type", expand=False)
layout.prop(props, "strength")
layout.prop(props, "deform_axis")
+ layout.prop(props, "use_face_sets")
return dict(
idname="builtin.mesh_filter",
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8607c0c43b3..078ad967789 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -878,6 +878,7 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_%s" % mode_string.lower())
if mode_string == 'SCULPT':
layout.menu("VIEW3D_MT_mask")
+ layout.menu("VIEW3D_MT_face_sets")
else:
layout.menu("VIEW3D_MT_object")
@@ -2996,12 +2997,14 @@ class VIEW3D_MT_mask(Menu):
props.keep_previous_mask = False
props.invert = True
props.smooth_iterations = 2
+ props.create_face_set = False
props = layout.operator("sculpt.mask_expand", text="Expand Mask By Curvature")
props.use_normals = True
props.keep_previous_mask = True
props.invert = False
props.smooth_iterations = 0
+ props.create_face_set = False
layout.separator()
@@ -3020,6 +3023,31 @@ class VIEW3D_MT_mask(Menu):
props = layout.operator("sculpt.dirty_mask", text='Dirty Mask')
+class VIEW3D_MT_face_sets(Menu):
+ bl_label = "Face Sets"
+
+ def draw(self, _context):
+ layout = self.layout
+
+
+ op = layout.operator("sculpt.face_sets_create", text='Face Set From Masked')
+ op.mode = 'MASKED'
+
+ op = layout.operator("sculpt.face_sets_create", text='Face Set From Visible')
+ op.mode = 'VISIBLE'
+
+ layout.separator()
+
+ op = layout.operator("sculpt.face_set_change_visibility", text='Invert Visible Face Sets')
+ op.mode = 'INVERT'
+
+ op = layout.operator("sculpt.face_set_change_visibility", text='Show All Face Sets')
+ op.mode = 'SHOW_ALL'
+
+ layout.separator()
+
+ op = layout.operator("sculpt.face_sets_randomize_colors", text='Randomize Colors')
+
class VIEW3D_MT_sculpt_set_pivot(Menu):
bl_label = "Sculpt Set Pivot"
@@ -5037,6 +5065,24 @@ class VIEW3D_MT_sculpt_mask_edit_pie(Menu):
op.filter_type = 'CONTRAST_DECREASE'
op.auto_iteration_count = False
+class VIEW3D_MT_sculpt_face_sets_edit_pie(Menu):
+ bl_label = "Face Sets Edit"
+
+ def draw(self, _context):
+ layout = self.layout
+ pie = layout.menu_pie()
+
+ op = pie.operator("sculpt.face_sets_create", text='Face Set From Masked')
+ op.mode = 'MASKED'
+
+ op = pie.operator("sculpt.face_sets_create", text='Face Set From Visible')
+ op.mode = 'VISIBLE'
+
+ op = pie.operator("sculpt.face_set_change_visibility", text='Invert Visible')
+ op.mode = 'INVERT'
+
+ op = pie.operator("sculpt.face_set_change_visibility", text='Show All')
+ op.mode = 'SHOW_ALL'
class VIEW3D_MT_wpaint_vgroup_lock_pie(Menu):
bl_label = "Vertex Group Locks"
@@ -6121,6 +6167,12 @@ class VIEW3D_PT_overlay_sculpt(Panel):
sub.active = sculpt.show_mask
sub.prop(overlay, "sculpt_mode_mask_opacity", text="Mask")
+ row = layout.row(align=True)
+ row.prop(sculpt, "show_face_sets", text="")
+ sub = row.row()
+ sub.active = sculpt.show_face_sets
+ row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets")
+
class VIEW3D_PT_overlay_pose(Panel):
bl_space_type = 'VIEW_3D'
@@ -7064,6 +7116,7 @@ classes = (
VIEW3D_MT_sculpt,
VIEW3D_MT_sculpt_set_pivot,
VIEW3D_MT_mask,
+ VIEW3D_MT_face_sets,
VIEW3D_MT_particle,
VIEW3D_MT_particle_context_menu,
VIEW3D_MT_particle_showhide,
@@ -7148,6 +7201,7 @@ classes = (
VIEW3D_MT_proportional_editing_falloff_pie,
VIEW3D_MT_sculpt_mask_edit_pie,
VIEW3D_MT_wpaint_vgroup_lock_pie,
+ VIEW3D_MT_sculpt_face_sets_edit_pie,
VIEW3D_PT_active_tool,
VIEW3D_PT_active_tool_duplicate,
VIEW3D_PT_view3d_properties,
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 9c8378438c7..1990e9a7260 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -846,6 +846,7 @@ class VIEW3D_PT_sculpt_voxel_remesh(Panel, View3DPaintPanel):
col.prop(mesh, "use_remesh_smooth_normals")
col.prop(mesh, "use_remesh_preserve_volume")
col.prop(mesh, "use_remesh_preserve_paint_mask")
+ col.prop(mesh, "use_remesh_preserve_sculpt_face_sets")
col.operator("object.voxel_remesh", text="Remesh")