diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-28 13:20:16 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-28 13:20:16 +0400 |
commit | 7504cf34b470bec3b3fc7239d655738a09ed7624 (patch) | |
tree | b811d07dc2b708163b2944bb7b3c4cc99aa588ed /release/scripts/startup | |
parent | 7730ddb3d6211a9c03e4b2eebedefcfb6f709891 (diff) |
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
Diffstat (limited to 'release/scripts/startup')
13 files changed, 212 insertions, 33 deletions
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py index e4be84d5396..aa1a8a9a25b 100644 --- a/release/scripts/startup/bl_ui/__init__.py +++ b/release/scripts/startup/bl_ui/__init__.py @@ -132,3 +132,9 @@ def register(): def unregister(): bpy.utils.unregister_module(__name__) + +# Define a default UIList, when a list does not need any custom drawing... +class UI_UL_list(bpy.types.UIList): + pass + +bpy.utils.register_class(UI_UL_list) diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py index 845beb0f862..1643210704e 100644 --- a/release/scripts/startup/bl_ui/properties_data_armature.py +++ b/release/scripts/startup/bl_ui/properties_data_armature.py @@ -124,7 +124,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel): rows = 2 if group: rows = 5 - row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=rows) + row.template_list("UI_UL_list", "", pose, "bone_groups", pose.bone_groups, "active_index", rows=rows) col = row.column(align=True) col.active = (ob.proxy is None) @@ -184,7 +184,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel): if poselib: # list of poses in pose library row = layout.row() - row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5) + row.template_list("UI_UL_list", "", poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5) # column of operators for active pose # - goes beside list diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index e33bed7ec6d..7a7c847f040 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -18,7 +18,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel +from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel @@ -54,6 +54,57 @@ class MESH_MT_shape_key_specials(Menu): layout.operator("object.shape_key_add", icon='ZOOMIN', text="New Shape From Mix").from_mix = True +class MESH_UL_vgroups(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.VertexGroup): + return + vgroup = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(vgroup.name, icon_value=icon) + icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED' + layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + +class MESH_UL_shape_keys(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.ShapeKey): + return + obj = active_data + key = data + key_block = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + split = layout.split(0.66, False) + split.label(item.name, icon_value=icon) + row = split.row(True) + if key_block.mute or (obj.mode == 'EDIT' and not (obj.use_shape_key_edit_mode and obj.type == 'MESH')): + row.active = False + if not item.relative_key or index > 0: + row.prop(key_block, "value", text="", emboss=False) + else: + row.label("") + row.prop(key_block, "mute", text="", emboss=False) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + +class MESH_UL_uvmaps_vcols(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, (bpy.types.MeshTexturePolyLayer, bpy.types.MeshLoopColorLayer)): + print(item.__class__) + return + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(item.name, icon_value=icon) + icon = 'RESTRICT_RENDER_OFF' if item.active_render else 'RESTRICT_RENDER_ON' + layout.prop(item, "active_render", text="", icon=icon, emboss=False) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + class MeshButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -144,7 +195,8 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): rows = 5 row = layout.row() - row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows) + row.template_list("MESH_UL_vgroups", "", ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows) + col = row.column(align=True) col.operator("object.vertex_group_add", icon='ZOOMIN', text="") @@ -202,7 +254,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): rows = 2 if kb: rows = 5 - row.template_list(key, "key_blocks", ob, "active_shape_key_index", rows=rows) + row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows) col = row.column() @@ -282,7 +334,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel): row = layout.row() col = row.column() - col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2) + col.template_list("MESH_UL_uvmaps_vcols", "", me, "uv_textures", me.uv_textures, "active_index", rows=2) col = row.column(align=True) col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="") @@ -305,7 +357,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel): row = layout.row() col = row.column() - col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2) + col.template_list("MESH_UL_uvmaps_vcols", "", me, "vertex_colors", me.vertex_colors, "active_index", rows=2) col = row.column(align=True) col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="") diff --git a/release/scripts/startup/bl_ui/properties_mask_common.py b/release/scripts/startup/bl_ui/properties_mask_common.py index 208b0a63075..ea04b79357e 100644 --- a/release/scripts/startup/bl_ui/properties_mask_common.py +++ b/release/scripts/startup/bl_ui/properties_mask_common.py @@ -22,7 +22,25 @@ # menus are referenced `as is` import bpy -from bpy.types import Menu +from bpy.types import Menu, UIList + + +class MASK_UL_layers(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.MaskLayer): + return + mask = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + split = layout.split() + split.label(mask.name, icon_value=icon) + row = split.row(align=True) + row.prop(mask, "alpha", text="", emboss=False) + row.prop(mask, "hide", text="", emboss=False) + row.prop(mask, "hide_select", text="", emboss=False) + row.prop(mask, "hide_render", text="", emboss=False) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) class MASK_PT_mask: @@ -69,8 +87,7 @@ class MASK_PT_layers: rows = 5 if active_layer else 2 row = layout.row() - row.template_list(mask, "layers", - mask, "active_layer_index", rows=rows) + row.template_list("MASK_UL_layers", "", mask, "layers", mask, "active_layer_index", rows=rows) sub = row.column(align=True) diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 951644db752..df676499cfb 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -18,7 +18,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel +from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel @@ -69,6 +69,26 @@ class MATERIAL_MT_specials(Menu): layout.operator("material.paste", icon='PASTEDOWN') +class MATERIAL_UL_matslots(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.MaterialSlot): + return + ob = data + slot = item + ma = slot.material + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(ma.name if ma else "", icon_value=icon) + if ma and not context.scene.render.use_shading_nodes: + manode = ma.active_node_material + if manode: + layout.label("Node %s" % manode.name, icon_value=layout.icon(manode)) + elif ma.use_nodes: + layout.label("Node <none>") + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + class MaterialButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -104,7 +124,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): if ob: row = layout.row() - row.template_list(ob, "material_slots", ob, "active_material_index", rows=2) + row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=2) col = row.column(align=True) col.operator("object.material_slot_add", icon='ZOOMIN', text="") diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index 2c2ced5db0c..90dcf594137 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -96,7 +96,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): if ob: row = layout.row() - row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2) + row.template_list("UI_UL_list", "", ob, "particle_systems", ob.particle_systems, "active_index", rows=2) col = row.column(align=True) col.operator("object.particle_system_add", icon='ZOOMIN', text="") @@ -636,7 +636,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): layout.label(text="Fluid interaction:") row = layout.row() - row.template_list(psys, "targets", psys, "active_particle_target_index") + row.template_list("UI_UL_list", "", psys, "targets", psys, "active_particle_target_index") col = row.column() sub = col.row() @@ -702,7 +702,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): # Currently boids can only use the first state so these are commented out for now. #row = layout.row() - #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True") + #row.template_list("UI_UL_list", "", boids, "states", boids, "active_boid_state_index", compact="True") #col = row.row() #sub = col.row(align=True) #sub.operator("boid.state_add", icon='ZOOMIN', text="") @@ -723,7 +723,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): row.label(text="") row = layout.row() - row.template_list(state, "rules", state, "active_boid_rule_index") + row.template_list("UI_UL_list", "", state, "rules", state, "active_boid_rule_index") col = row.column() sub = col.row() @@ -886,7 +886,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): if part.use_group_count and not part.use_whole_group: row = layout.row() - row.template_list(part, "dupli_weights", part, "active_dupliweight_index") + row.template_list("UI_UL_list", "", part, "dupli_weights", part, "active_dupliweight_index") col = row.column() sub = col.row() diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 405e877d1e2..b70ff322765 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -85,7 +85,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype): layout.context_pointer_set("point_cache", cache) row = layout.row() - row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2) + row.template_list("UI_UL_list", "", cache, "point_caches", cache.point_caches, "active_index", rows=2) col = row.column(align=True) col.operator("ptcache.add", icon='ZOOMIN', text="") col.operator("ptcache.remove", icon='ZOOMOUT', text="") diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index 1df2936b2d4..b102f1b09d0 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -18,13 +18,35 @@ # <pep8 compliant> import bpy -from bpy.types import Panel +from bpy.types import Panel, UIList from bl_ui.properties_physics_common import (point_cache_ui, effector_weights_ui, ) +class PHYSICS_UL_dynapaint_surfaces(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.DynamicPaintSurface): + return + surf = item + sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type) + if self.layout_type in {'DEFAULT', 'COMPACT'}: + row = layout.row(align=True) + row.label(text="", icon_value=icon) + row.label(text=surf.name, icon_value=sticon) + row = layout.row(align=True) + if surf.use_color_preview: + row.prop(surf, "show_preview", text="", emboss=False, + icon='RESTRICT_VIEW_OFF' if surf.show_preview else 'RESTRICT_VIEW_ON') + row.prop(surf, "is_active", text="") + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + row = layout.row(align=True) + row.label(text="", icon_value=icon) + row.label(text="", icon_value=sticon) + + class PhysicButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -58,7 +80,8 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel): surface = canvas.canvas_surfaces.active row = layout.row() - row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2) + row.template_list("PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces", + canvas.canvas_surfaces, "active_index", rows=2) col = row.column(align=True) col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="") diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 3fdcf946180..6f0cf6bc691 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -19,7 +19,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel +from bpy.types import Menu, Panel, UIList class RENDER_MT_presets(Menu): @@ -43,6 +43,24 @@ class RENDER_MT_framerate_presets(Menu): draw = Menu.draw_preset +class RENDER_UL_renderlayers(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.SceneRenderLayer): + return + layer = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(layer.name, icon_value=icon) + layout.prop(layer, "use", text="", index=index) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + +# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) { +# uiItemL(sub, name, icon); +# uiBlockSetEmboss(block, UI_EMBOSS); +# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL); +# } + class RenderButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -84,7 +102,7 @@ class RENDER_PT_layers(RenderButtonsPanel, Panel): rd = scene.render row = layout.row() - row.template_list(rd, "layers", rd.layers, "active_index", rows=2) + row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2) col = row.column(align=True) col.operator("scene.render_layer_add", icon='ZOOMIN', text="") diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 518b253d0b0..100c7d93c77 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -18,10 +18,23 @@ # <pep8 compliant> import bpy -from bpy.types import Panel +from bpy.types import Panel, UIList from rna_prop_ui import PropertyPanel +class SCENE_UL_keying_set_paths(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not isinstance(item, bpy.types.KeyingSetPath): + return + kspath = item + icon = layout.enum_item_icon(kspath, "id_type", kspath.id_type) + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(kspath.data_path, icon_value=icon) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + class SceneButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -107,7 +120,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel): row = layout.row() col = row.column() - col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2) + col.template_list("UI_UL_list", "", scene, "keying_sets", scene.keying_sets, "active_index", rows=2) col = row.column(align=True) col.operator("anim.keying_set_add", icon='ZOOMIN', text="") @@ -151,7 +164,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel): row = layout.row() col = row.column() - col.template_list(ks, "paths", ks.paths, "active_index", rows=2) + col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=2) col = row.column(align=True) col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="") diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index e623d034b48..33b8e126398 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -18,7 +18,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel +from bpy.types import Menu, Panel, UIList from bpy.types import (Brush, Lamp, @@ -55,6 +55,23 @@ class TEXTURE_MT_envmap_specials(Menu): layout.operator("texture.envmap_clear", icon='FILE_REFRESH') layout.operator("texture.envmap_clear_all", icon='FILE_REFRESH') + +class TEXTURE_UL_texslots(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not (item is None or isinstance(item, bpy.types.MaterialTextureSlot)): + return + ma = data + slot = item + tex = slot.texture if slot else None + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(tex.name if tex else "", icon_value=icon) + if tex: + layout.prop(ma, "use_textures", text="", index=index) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + + from bl_ui.properties_material import active_node_mat @@ -142,7 +159,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel): if tex_collection: row = layout.row() - row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2) + row.template_list("TEXTURE_UL_texslots", "", idblock, "texture_slots", idblock, "active_texture_index", rows=2) col = row.column(align=True) col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP' diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py index cb88226b55a..cf5b94277e7 100644 --- a/release/scripts/startup/bl_ui/space_clip.py +++ b/release/scripts/startup/bl_ui/space_clip.py @@ -19,7 +19,19 @@ # <pep8-80 compliant> import bpy -from bpy.types import Panel, Header, Menu +from bpy.types import Panel, Header, Menu, UIList + + +class CLIP_UL_tracking_objects(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + if not (item is None or isinstance(item, bpy.types.MovieTrackingObject)): + return + tobj = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(tobj.name, icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA') + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA') class CLIP_HT_header(Header): @@ -471,8 +483,7 @@ class CLIP_PT_objects(CLIP_PT_clip_view_panel, Panel): tracking = sc.clip.tracking row = layout.row() - row.template_list(tracking, "objects", - tracking, "active_object_index", rows=3) + row.template_list("CLIP_UL_tracking_objects", "", tracking, "objects", tracking, "active_object_index", rows=3) sub = row.column(align=True) @@ -728,7 +739,7 @@ class CLIP_PT_stabilization(CLIP_PT_reconstruction_panel, Panel): layout.active = stab.use_2d_stabilization row = layout.row() - row.template_list(stab, "tracks", stab, "active_track_index", rows=3) + row.template_list("UI_UL_list", "", stab, "tracks", stab, "active_track_index", rows=3) sub = row.column(align=True) diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 09b32cd0c56..fb5e4a56aa1 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1167,7 +1167,8 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel): if pe.type == 'PARTICLES': if ob.particle_systems: if len(ob.particle_systems) > 1: - layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3) + layout.template_list("UI_UL_list", "", ob, "particle_systems", + ob.particle_systems, "active_index", rows=2, maxrows=3) ptcache = ob.particle_systems.active.point_cache else: @@ -1176,7 +1177,8 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel): ptcache = md.point_cache if ptcache and len(ptcache.point_caches) > 1: - layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3) + layout.template_list("UI_UL_list", "", ptcache, "point_caches", ptcache.point_caches, "active_index", + rows=2, maxrows=3) if not pe.is_editable: layout.label(text="Point cache must be baked") |