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authorThomas Szepe <HG1_public@gmx.net>2015-03-24 01:56:46 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-24 01:56:46 +0300
commitce40fb9ab2616abefb79b12c3972e550b1df4660 (patch)
treec6fc667d6728c4e409cea4d6ad4908d06d12284d /release/scripts/startup
parent931c3e654404bbff05f1bcce9487fc6e91392300 (diff)
BGE: World color management fix
This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 8ef9a083104..84ad2426aa0 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -397,7 +397,6 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
col.prop(gs, "use_glsl_lights", text="Lights")
col.prop(gs, "use_glsl_shaders", text="Shaders")
col.prop(gs, "use_glsl_shadows", text="Shadows")
- col.prop(gs, "use_glsl_color_management", text="Color Management")
col = split.column()
col.prop(gs, "use_glsl_ramps", text="Ramps")