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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-17 19:47:00 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-18 16:19:54 +0300 |
commit | 89a374cd9640ddaec12d6216ddb910592fe42950 (patch) | |
tree | 32499fa475a1ea78f9238b09bc19f59ce9bcb32a /release/scripts/startup | |
parent | 017941057f8a36925de4d3d7ce6fd16338846bf1 (diff) |
Sculpt: Sculpt Filter Orientation Options
Previously, the XYZ deform axis of the Mesh Filter were limited to
object space (which is the default for sculpt mode). Now it is possible
to limit the XYZ displacement in Local, Global or View space.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8582
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_toolsystem_toolbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py index 361619eb5dd..1bc6d5cf71f 100644 --- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py +++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py @@ -1262,6 +1262,7 @@ class _defs_sculpt: layout.prop(props, "strength") row = layout.row(align=True) row.prop(props, "deform_axis") + layout.prop(props, "orientation", expand=False) layout.prop(props, "use_face_sets") if props.type == 'SURFACE_SMOOTH': layout.prop(props, "surface_smooth_shape_preservation", expand=False) |