diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2016-04-12 17:28:00 +0300 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2016-04-12 17:28:00 +0300 |
commit | bcd12bf64d89165385ab4782bc05d7758fde734e (patch) | |
tree | eb3e2b57879ece121a8b36a51500921a4c71d64d /release/scripts/startup | |
parent | 29a792a75b66e0222fb29694b9f33c2f70bbcaa6 (diff) |
Removed most partical-related code from UI scripts.
There are a lot of cases here where deciding for removal is a bit tricky.
Many features have options for "use_particles" and similar settings. Only
features which actually store a particle object reference or work on actual
particle data have been removed.
Diffstat (limited to 'release/scripts/startup')
17 files changed, 24 insertions, 2018 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 414855c7e35..39a0ad31625 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -47,239 +47,6 @@ def object_ensure_material(obj, mat_name): return mat -class QuickFur(Operator): - bl_idname = "object.quick_fur" - bl_label = "Quick Fur" - bl_options = {'REGISTER', 'UNDO'} - - density = EnumProperty( - name="Fur Density", - items=(('LIGHT', "Light", ""), - ('MEDIUM', "Medium", ""), - ('HEAVY', "Heavy", "")), - default='MEDIUM', - ) - view_percentage = IntProperty( - name="View %", - min=1, max=100, - soft_min=1, soft_max=100, - default=10, - ) - length = FloatProperty( - name="Length", - min=0.001, max=100, - soft_min=0.01, soft_max=10, - default=0.1, - ) - - def execute(self, context): - fake_context = context.copy() - mesh_objects = [obj for obj in context.selected_objects - if obj.type == 'MESH' and obj.mode == 'OBJECT'] - - if not mesh_objects: - self.report({'ERROR'}, "Select at least one mesh object") - return {'CANCELLED'} - - mat = bpy.data.materials.new("Fur Material") - mat.strand.tip_size = 0.25 - mat.strand.blend_distance = 0.5 - - for obj in mesh_objects: - fake_context["object"] = obj - bpy.ops.object.particle_system_add(fake_context) - - psys = obj.particle_systems[-1] - psys.settings.type = 'HAIR' - - if self.density == 'LIGHT': - psys.settings.count = 100 - elif self.density == 'MEDIUM': - psys.settings.count = 1000 - elif self.density == 'HEAVY': - psys.settings.count = 10000 - - psys.settings.child_nbr = self.view_percentage - psys.settings.hair_length = self.length - psys.settings.use_strand_primitive = True - psys.settings.use_hair_bspline = True - psys.settings.child_type = 'INTERPOLATED' - - obj.data.materials.append(mat) - psys.settings.material = len(obj.data.materials) - - return {'FINISHED'} - - -class QuickExplode(Operator): - bl_idname = "object.quick_explode" - bl_label = "Quick Explode" - bl_options = {'REGISTER', 'UNDO'} - - style = EnumProperty( - name="Explode Style", - items=(('EXPLODE', "Explode", ""), - ('BLEND', "Blend", "")), - default='EXPLODE', - ) - amount = IntProperty( - name="Amount of pieces", - min=2, max=10000, - soft_min=2, soft_max=10000, - default=100, - ) - frame_duration = IntProperty( - name="Duration", - min=1, max=300000, - soft_min=1, soft_max=10000, - default=50, - ) - - frame_start = IntProperty( - name="Start Frame", - min=1, max=300000, - soft_min=1, soft_max=10000, - default=1, - ) - frame_end = IntProperty( - name="End Frame", - min=1, max=300000, - soft_min=1, soft_max=10000, - default=10, - ) - - velocity = FloatProperty( - name="Outwards Velocity", - min=0, max=300000, - soft_min=0, soft_max=10, - default=1, - ) - - fade = BoolProperty( - name="Fade", - description="Fade the pieces over time", - default=True, - ) - - def execute(self, context): - fake_context = context.copy() - obj_act = context.active_object - - if obj_act is None or obj_act.type != 'MESH': - self.report({'ERROR'}, "Active object is not a mesh") - return {'CANCELLED'} - - mesh_objects = [obj for obj in context.selected_objects - if obj.type == 'MESH' and obj != obj_act] - mesh_objects.insert(0, obj_act) - - if self.style == 'BLEND' and len(mesh_objects) != 2: - self.report({'ERROR'}, "Select two mesh objects") - self.style = 'EXPLODE' - return {'CANCELLED'} - elif not mesh_objects: - self.report({'ERROR'}, "Select at least one mesh object") - return {'CANCELLED'} - - for obj in mesh_objects: - if obj.particle_systems: - self.report({'ERROR'}, - "Object %r already has a " - "particle system" % obj.name) - - return {'CANCELLED'} - - if self.fade: - tex = bpy.data.textures.new("Explode fade", 'BLEND') - tex.use_color_ramp = True - - if self.style == 'BLEND': - tex.color_ramp.elements[0].position = 0.333 - tex.color_ramp.elements[1].position = 0.666 - - tex.color_ramp.elements[0].color[3] = 1.0 - tex.color_ramp.elements[1].color[3] = 0.0 - - if self.style == 'BLEND': - from_obj = mesh_objects[1] - to_obj = mesh_objects[0] - - for obj in mesh_objects: - fake_context["object"] = obj - bpy.ops.object.particle_system_add(fake_context) - - settings = obj.particle_systems[-1].settings - settings.count = self.amount - settings.frame_start = self.frame_start - settings.frame_end = self.frame_end - self.frame_duration - settings.lifetime = self.frame_duration - settings.normal_factor = self.velocity - settings.render_type = 'NONE' - - explode = obj.modifiers.new(name='Explode', type='EXPLODE') - explode.use_edge_cut = True - - if self.fade: - explode.show_dead = False - uv = obj.data.uv_textures.new("Explode fade") - explode.particle_uv = uv.name - - mat = object_ensure_material(obj, "Explode Fade") - - mat.use_transparency = True - mat.use_transparent_shadows = True - mat.alpha = 0.0 - mat.specular_alpha = 0.0 - - tex_slot = mat.texture_slots.add() - - tex_slot.texture = tex - tex_slot.texture_coords = 'UV' - tex_slot.uv_layer = uv.name - - tex_slot.use_map_alpha = True - - if self.style == 'BLEND': - if obj == to_obj: - tex_slot.alpha_factor = -1.0 - elem = tex.color_ramp.elements[1] - else: - elem = tex.color_ramp.elements[0] - # Keep already defined alpha! - elem.color[:3] = mat.diffuse_color - else: - tex_slot.use_map_color_diffuse = False - - if self.style == 'BLEND': - settings.physics_type = 'KEYED' - settings.use_emit_random = False - settings.rotation_mode = 'NOR' - - psys = obj.particle_systems[-1] - - fake_context["particle_system"] = obj.particle_systems[-1] - bpy.ops.particle.new_target(fake_context) - bpy.ops.particle.new_target(fake_context) - - if obj == from_obj: - psys.targets[1].object = to_obj - else: - psys.targets[0].object = from_obj - settings.normal_factor = -self.velocity - explode.show_unborn = False - explode.show_dead = True - else: - settings.factor_random = self.velocity - settings.angular_velocity_factor = self.velocity / 10.0 - - return {'FINISHED'} - - def invoke(self, context, event): - self.frame_start = context.scene.frame_current - self.frame_end = self.frame_start + self.frame_duration - return self.execute(context) - - def obj_bb_minmax(obj, min_co, max_co): for i in range(0, 8): bb_vec = obj.matrix_world * Vector(obj.bound_box[i]) diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py index e01e509b292..ea2794195e3 100644 --- a/release/scripts/startup/bl_operators/presets.py +++ b/release/scripts/startup/bl_operators/presets.py @@ -384,36 +384,6 @@ class AddPresetFluid(AddPresetBase, Operator): preset_subdir = "fluid" -class AddPresetHairDynamics(AddPresetBase, Operator): - """Add or remove a Hair Dynamics Preset""" - bl_idname = "particle.hair_dynamics_preset_add" - bl_label = "Add Hair Dynamics Preset" - preset_menu = "PARTICLE_MT_hair_dynamics_presets" - - preset_defines = [ - "psys = bpy.context.particle_system", - "cloth = bpy.context.particle_system.cloth", - "settings = bpy.context.particle_system.cloth.settings", - "collision = bpy.context.particle_system.cloth.collision_settings", - ] - - preset_subdir = "hair_dynamics" - - preset_values = [ - "settings.quality", - "settings.mass", - "settings.bending_stiffness", - "psys.settings.bending_random", - "settings.bending_damping", - "settings.air_damping", - "settings.internal_friction", - "settings.density_target", - "settings.density_strength", - "settings.voxel_cell_size", - "settings.pin_stiffness", - ] - - class AddPresetSunSky(AddPresetBase, Operator): """Add or remove a Sky & Atmosphere Preset""" bl_idname = "lamp.sunsky_preset_add" diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py index df4a93bb87f..1ef9354ed0e 100644 --- a/release/scripts/startup/bl_operators/view3d.py +++ b/release/scripts/startup/bl_operators/view3d.py @@ -199,8 +199,6 @@ class VIEW3D_OT_select_or_deselect_all(Operator): bpy.ops.armature.select_all(action='DESELECT') elif active_object.mode == 'POSE': bpy.ops.pose.select_all(action='DESELECT') - elif active_object.mode == 'PARTICLE_EDIT': - bpy.ops.particle.select_all(action='DESELECT') else: bpy.ops.object.select_all(action='DESELECT') else: diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py index 6fc668e67f5..46dd59aa26b 100644 --- a/release/scripts/startup/bl_ui/__init__.py +++ b/release/scripts/startup/bl_ui/__init__.py @@ -47,7 +47,6 @@ _modules = [ "properties_object", "properties_paint_common", "properties_grease_pencil_common", - "properties_particle", "properties_physics_cloth", "properties_physics_common", "properties_physics_dynamicpaint", diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index cf939719ba3..5de7159e858 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -673,40 +673,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col = split.column() - def PARTICLE_INSTANCE(self, layout, ob, md): - layout.prop(md, "object") - layout.prop(md, "particle_system_index", text="Particle System") - - split = layout.split() - col = split.column() - col.label(text="Create From:") - col.prop(md, "use_normal") - col.prop(md, "use_children") - col.prop(md, "use_size") - - col = split.column() - col.label(text="Show Particles When:") - col.prop(md, "show_alive") - col.prop(md, "show_unborn") - col.prop(md, "show_dead") - - layout.separator() - - layout.prop(md, "use_path", text="Create Along Paths") - - split = layout.split() - split.active = md.use_path - col = split.column() - col.row().prop(md, "axis", expand=True) - col.prop(md, "use_preserve_shape") - - col = split.column() - col.prop(md, "position", slider=True) - col.prop(md, "random_position", text="Random", slider=True) - - def PARTICLE_SYSTEM(self, layout, ob, md): - layout.label(text="Settings can be found inside the Particle context") - def SCREW(self, layout, ob, md): split = layout.split() diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py index cca142b645c..c18aa10e229 100644 --- a/release/scripts/startup/bl_ui/properties_paint_common.py +++ b/release/scripts/startup/bl_ui/properties_paint_common.py @@ -40,8 +40,6 @@ class UnifiedPaintPanel: return toolsettings.image_paint return None - elif context.particle_edit_object: - return toolsettings.particle_edit return None diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py deleted file mode 100644 index 08290f20a69..00000000000 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ /dev/null @@ -1,1402 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> -import bpy -from bpy.types import Panel, Menu -from rna_prop_ui import PropertyPanel -from bpy.app.translations import pgettext_iface as iface_ - -from bl_ui.properties_physics_common import ( - point_cache_ui, - effector_weights_ui, - basic_force_field_settings_ui, - basic_force_field_falloff_ui, - ) - - -def particle_panel_enabled(context, psys): - if psys is None: - return True - phystype = psys.settings.physics_type - if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}: - return True - else: - return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable) - - -def particle_panel_poll(cls, context): - psys = context.particle_system - engine = context.scene.render.engine - settings = 0 - - if psys: - settings = psys.settings - elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings): - settings = context.space_data.pin_id - - if not settings: - return False - - return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES) - - -def particle_get_settings(context): - if context.particle_system: - return context.particle_system.settings - elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings): - return context.space_data.pin_id - return None - - -class PARTICLE_MT_specials(Menu): - bl_label = "Particle Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - def draw(self, context): - layout = self.layout - - props = layout.operator("particle.copy_particle_systems", text="Copy Active to Selected Objects") - props.use_active = True - props.remove_target_particles = False - - props = layout.operator("particle.copy_particle_systems", text="Copy All to Selected Objects") - props.use_active = False - props.remove_target_particles = True - - -class PARTICLE_MT_hair_dynamics_presets(Menu): - bl_label = "Hair Dynamics Presets" - preset_subdir = "hair_dynamics" - preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - draw = Menu.draw_preset - - -class ParticleButtonsPanel: - bl_space_type = 'PROPERTIES' - bl_region_type = 'WINDOW' - bl_context = "particle" - - @classmethod - def poll(cls, context): - return particle_panel_poll(cls, context) - - -def find_modifier(ob, psys): - for md in ob.modifiers: - if md.type == 'PARTICLE_SYSTEM': - if md.particle_system == psys: - return md - - -class PARTICLE_UL_particle_systems(bpy.types.UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag): - ob = data - psys = item - - if self.layout_type in {'DEFAULT', 'COMPACT'}: - md = find_modifier(ob, psys) - - layout.prop(psys, "name", text="", emboss=False, icon_value=icon) - if md: - layout.prop(md, "show_render", emboss=False, icon_only=True, icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON') - layout.prop(md, "show_viewport", emboss=False, icon_only=True, icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON') - - elif self.layout_type == 'GRID': - layout.alignment = 'CENTER' - layout.label(text="", icon_value=icon) - - -class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): - bl_label = "" - bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - @classmethod - def poll(cls, context): - engine = context.scene.render.engine - return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES) - - def draw(self, context): - layout = self.layout - - if context.scene.render.engine == 'BLENDER_GAME': - layout.label("Not available in the Game Engine") - return - - ob = context.object - psys = context.particle_system - part = 0 - - if ob: - row = layout.row() - - row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems", - ob.particle_systems, "active_index", rows=1) - - col = row.column(align=True) - col.operator("object.particle_system_add", icon='ZOOMIN', text="") - col.operator("object.particle_system_remove", icon='ZOOMOUT', text="") - col.menu("PARTICLE_MT_specials", icon='DOWNARROW_HLT', text="") - - if psys is None: - part = particle_get_settings(context) - - layout.operator("object.particle_system_add", icon='ZOOMIN', text="New") - - if part is None: - return - - layout.template_ID(context.space_data, "pin_id") - - if part.is_fluid: - layout.label(text="Settings used for fluid") - return - - layout.prop(part, "type", text="Type") - - elif not psys.settings: - split = layout.split(percentage=0.32) - - col = split.column() - col.label(text="Settings:") - - col = split.column() - col.template_ID(psys, "settings", new="particle.new") - else: - part = psys.settings - - split = layout.split(percentage=0.32) - col = split.column() - if part.is_fluid is False: - col.label(text="Settings:") - col.label(text="Type:") - - col = split.column() - if part.is_fluid is False: - row = col.row() - row.enabled = particle_panel_enabled(context, psys) - row.template_ID(psys, "settings", new="particle.new") - - if part.is_fluid: - layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False) - return - - row = col.row() - row.enabled = particle_panel_enabled(context, psys) - row.prop(part, "type", text="") - row.prop(psys, "seed") - - if part: - split = layout.split(percentage=0.65) - if part.type == 'HAIR': - if psys is not None and psys.is_edited: - split.operator("particle.edited_clear", text="Free Edit") - else: - row = split.row() - row.enabled = particle_panel_enabled(context, psys) - row.prop(part, "regrow_hair") - row.prop(part, "use_advanced_hair") - row = split.row() - row.enabled = particle_panel_enabled(context, psys) - row.prop(part, "hair_step") - if psys is not None and psys.is_edited: - if psys.is_global_hair: - row = layout.row(align=True) - row.operator("particle.connect_hair").all = False - row.operator("particle.connect_hair", text="Connect All").all = True - else: - row = layout.row(align=True) - row.operator("particle.disconnect_hair").all = False - row.operator("particle.disconnect_hair", text="Disconnect All").all = True - elif psys is not None and part.type == 'REACTOR': - split.enabled = particle_panel_enabled(context, psys) - split.prop(psys, "reactor_target_object") - split.prop(psys, "reactor_target_particle_system", text="Particle System") - - -class PARTICLE_PT_emission(ParticleButtonsPanel, Panel): - bl_label = "Emission" - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - psys = context.particle_system - settings = particle_get_settings(context) - - if settings is None: - return False - if settings.is_fluid: - return False - if particle_panel_poll(PARTICLE_PT_emission, context): - return psys is None or not context.particle_system.point_cache.use_external - return False - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches) - - row = layout.row() - row.active = part.emit_from == 'VERT' or part.distribution != 'GRID' - row.prop(part, "count") - - if part.type == 'HAIR': - row.prop(part, "hair_length") - if not part.use_advanced_hair: - row = layout.row() - row.prop(part, "use_modifier_stack") - return - - if part.type != 'HAIR': - split = layout.split() - - col = split.column(align=True) - col.prop(part, "frame_start") - col.prop(part, "frame_end") - - col = split.column(align=True) - col.prop(part, "lifetime") - col.prop(part, "lifetime_random", slider=True) - - layout.label(text="Emit From:") - layout.prop(part, "emit_from", expand=True) - - row = layout.row() - if part.emit_from == 'VERT': - row.prop(part, "use_emit_random") - elif part.distribution == 'GRID': - row.prop(part, "invert_grid") - row.prop(part, "hexagonal_grid") - else: - row.prop(part, "use_emit_random") - row.prop(part, "use_even_distribution") - - if part.emit_from == 'FACE' or part.emit_from == 'VOLUME': - layout.prop(part, "distribution", expand=True) - - row = layout.row() - if part.distribution == 'JIT': - row.prop(part, "userjit", text="Particles/Face") - row.prop(part, "jitter_factor", text="Jittering Amount", slider=True) - elif part.distribution == 'GRID': - row.prop(part, "grid_resolution") - row.prop(part, "grid_random", text="Random", slider=True) - - row = layout.row() - row.prop(part, "use_modifier_stack") - - -class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel): - bl_label = "Hair dynamics" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - psys = context.particle_system - engine = context.scene.render.engine - if psys is None: - return False - if psys.settings is None: - return False - return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES) - - def draw_header(self, context): - psys = context.particle_system - self.layout.prop(psys, "use_hair_dynamics", text="") - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - - if not psys.cloth: - return - - cloth_md = psys.cloth - cloth = cloth_md.settings - result = cloth_md.solver_result - - layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False - - row = layout.row(align=True) - row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label) - row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN') - row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True - - split = layout.column() - - col = split.column() - col.label(text="Structure") - col.prop(cloth, "mass") - sub = col.column(align=True) - subsub = sub.row(align=True) - subsub.prop(cloth, "bending_stiffness", text="Stiffness") - subsub.prop(psys.settings, "bending_random", text="Random") - sub.prop(cloth, "bending_damping", text="Damping") - # XXX has no noticeable effect with stiff hair structure springs - #col.prop(cloth, "spring_damping", text="Damping") - - split.separator() - - col = split.column() - col.label(text="Volume") - col.prop(cloth, "air_damping", text="Air Drag") - col.prop(cloth, "internal_friction", slider=True) - sub = col.column(align=True) - sub.prop(cloth, "density_target", text="Density Target") - sub.prop(cloth, "density_strength", slider=True, text="Strength") - col.prop(cloth, "voxel_cell_size") - - split.separator() - - col = split.column() - col.label(text="Pinning") - col.prop(cloth, "pin_stiffness", text="Goal Strength") - - split.separator() - - col = split.column() - col.label(text="Quality:") - col.prop(cloth, "quality", text="Steps", slider=True) - - row = col.row() - row.prop(psys.settings, "show_hair_grid", text="HairGrid") - - if result: - box = layout.box() - - if not result.status: - label = " " - icon = 'NONE' - elif result.status == {'SUCCESS'}: - label = "Success" - icon = 'NONE' - elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}: - label = "No Convergence" - icon = 'ERROR' - else: - label = "ERROR" - icon = 'ERROR' - box.label(label, icon=icon) - box.label("Iterations: %d .. %d (avg. %d)" % (result.min_iterations, result.max_iterations, result.avg_iterations)) - box.label("Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error)) - - -class PARTICLE_PT_cache(ParticleButtonsPanel, Panel): - bl_label = "Cache" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - psys = context.particle_system - engine = context.scene.render.engine - if psys is None: - return False - if psys.settings is None: - return False - if psys.settings.is_fluid: - return False - phystype = psys.settings.physics_type - if phystype == 'NO' or phystype == 'KEYED': - return False - return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES - - def draw(self, context): - psys = context.particle_system - - point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS') - - -class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel): - bl_label = "Velocity" - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - if particle_panel_poll(PARTICLE_PT_velocity, context): - psys = context.particle_system - settings = particle_get_settings(context) - - if settings.type == 'HAIR' and not settings.use_advanced_hair: - return False - return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external) - else: - return False - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - layout.enabled = particle_panel_enabled(context, psys) - - split = layout.split() - - col = split.column() - col.label(text="Emitter Geometry:") - col.prop(part, "normal_factor") - sub = col.column(align=True) - sub.prop(part, "tangent_factor") - sub.prop(part, "tangent_phase", slider=True) - - col = split.column() - col.label(text="Emitter Object:") - col.prop(part, "object_align_factor", text="") - - layout.label(text="Other:") - row = layout.row() - if part.emit_from == 'PARTICLE': - row.prop(part, "particle_factor") - else: - row.prop(part, "object_factor", slider=True) - row.prop(part, "factor_random") - - #if part.type=='REACTOR': - # sub.prop(part, "reactor_factor") - # sub.prop(part, "reaction_shape", slider=True) - - -class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel): - bl_label = "Rotation" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - if particle_panel_poll(PARTICLE_PT_rotation, context): - psys = context.particle_system - settings = particle_get_settings(context) - - if settings.type == 'HAIR' and not settings.use_advanced_hair: - return False - return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external) - else: - return False - - def draw_header(self, context): - psys = context.particle_system - if psys: - part = psys.settings - else: - part = context.space_data.pin_id - - self.layout.prop(part, "use_rotations", text="") - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - if psys: - part = psys.settings - else: - part = context.space_data.pin_id - - layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations - - layout.label(text="Initial Orientation:") - - split = layout.split() - - col = split.column(align=True) - col.prop(part, "rotation_mode", text="") - col.prop(part, "rotation_factor_random", slider=True, text="Random") - - col = split.column(align=True) - col.prop(part, "phase_factor", slider=True) - col.prop(part, "phase_factor_random", text="Random", slider=True) - - if part.type != 'HAIR': - layout.label(text="Angular Velocity:") - - split = layout.split() - - col = split.column(align=True) - col.prop(part, "angular_velocity_mode", text="") - sub = col.column(align=True) - sub.active = part.angular_velocity_mode != 'NONE' - sub.prop(part, "angular_velocity_factor", text="") - - col = split.column() - col.prop(part, "use_dynamic_rotation") - - -class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): - bl_label = "Physics" - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - if particle_panel_poll(PARTICLE_PT_physics, context): - psys = context.particle_system - settings = particle_get_settings(context) - - if settings.type == 'HAIR' and not settings.use_advanced_hair: - return False - return psys is None or not psys.point_cache.use_external - else: - return False - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - layout.enabled = particle_panel_enabled(context, psys) - - layout.prop(part, "physics_type", expand=True) - - row = layout.row() - col = row.column(align=True) - col.prop(part, "particle_size") - col.prop(part, "size_random", slider=True) - - if part.physics_type != 'NO': - col = row.column(align=True) - col.prop(part, "mass") - col.prop(part, "use_multiply_size_mass", text="Multiply mass with size") - - if part.physics_type in {'NEWTON', 'FLUID'}: - split = layout.split() - - col = split.column() - col.label(text="Forces:") - col.prop(part, "brownian_factor") - col.prop(part, "drag_factor", slider=True) - col.prop(part, "damping", slider=True) - - col = split.column() - col.label(text="Integration:") - col.prop(part, "integrator", text="") - col.prop(part, "timestep") - sub = col.row() - sub.prop(part, "subframes") - supports_courant = part.physics_type == 'FLUID' - subsub = sub.row() - subsub.enabled = supports_courant - subsub.prop(part, "use_adaptive_subframes", text="") - if supports_courant and part.use_adaptive_subframes: - col.prop(part, "courant_target", text="Threshold") - - row = layout.row() - row.prop(part, "use_size_deflect") - row.prop(part, "use_die_on_collision") - - if part.physics_type == 'FLUID': - fluid = part.fluid - - split = layout.split() - sub = split.row() - sub.prop(fluid, "solver", expand=True) - - split = layout.split() - - col = split.column() - col.label(text="Fluid properties:") - col.prop(fluid, "stiffness", text="Stiffness") - col.prop(fluid, "linear_viscosity", text="Viscosity") - col.prop(fluid, "buoyancy", text="Buoyancy", slider=True) - - col = split.column() - col.label(text="Advanced:") - - if fluid.solver == 'DDR': - sub = col.row() - sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion) - sub.prop(fluid, "factor_repulsion", text="") - - sub = col.row() - sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity) - sub.prop(fluid, "factor_stiff_viscosity", text="") - - sub = col.row() - sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius) - sub.prop(fluid, "factor_radius", text="") - - sub = col.row() - sub.prop(fluid, "rest_density", slider=fluid.use_factor_density) - sub.prop(fluid, "use_factor_density", text="") - - if fluid.solver == 'CLASSICAL': - # With the classical solver, it is possible to calculate the - # spacing between particles when the fluid is at rest. This - # makes it easier to set stable initial conditions. - particle_volume = part.mass / fluid.rest_density - spacing = pow(particle_volume, 1.0 / 3.0) - sub = col.row() - sub.label(text="Spacing: %g" % spacing) - - elif fluid.solver == 'DDR': - split = layout.split() - - col = split.column() - col.label(text="Springs:") - col.prop(fluid, "spring_force", text="Force") - col.prop(fluid, "use_viscoelastic_springs") - sub = col.column(align=True) - sub.active = fluid.use_viscoelastic_springs - sub.prop(fluid, "yield_ratio", slider=True) - sub.prop(fluid, "plasticity", slider=True) - - col = split.column() - col.label(text="Advanced:") - sub = col.row() - sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length) - sub.prop(fluid, "factor_rest_length", text="") - col.label(text="") - sub = col.column() - sub.active = fluid.use_viscoelastic_springs - sub.prop(fluid, "use_initial_rest_length") - sub.prop(fluid, "spring_frames", text="Frames") - - elif part.physics_type == 'KEYED': - split = layout.split() - sub = split.column() - - row = layout.row() - col = row.column() - col.active = not psys.use_keyed_timing - col.prop(part, "keyed_loops", text="Loops") - if psys: - row.prop(psys, "use_keyed_timing", text="Use Timing") - - layout.label(text="Keys:") - elif part.physics_type == 'BOIDS': - boids = part.boids - - row = layout.row() - row.prop(boids, "use_flight") - row.prop(boids, "use_land") - row.prop(boids, "use_climb") - - split = layout.split() - - col = split.column(align=True) - col.active = boids.use_flight - col.prop(boids, "air_speed_max") - col.prop(boids, "air_speed_min", slider=True) - col.prop(boids, "air_acc_max", slider=True) - col.prop(boids, "air_ave_max", slider=True) - col.prop(boids, "air_personal_space") - row = col.row(align=True) - row.active = (boids.use_land or boids.use_climb) and boids.use_flight - row.prop(boids, "land_smooth") - - col = split.column(align=True) - col.active = boids.use_land or boids.use_climb - col.prop(boids, "land_speed_max") - col.prop(boids, "land_jump_speed") - col.prop(boids, "land_acc_max", slider=True) - col.prop(boids, "land_ave_max", slider=True) - col.prop(boids, "land_personal_space") - col.prop(boids, "land_stick_force") - - split = layout.split() - - col = split.column(align=True) - col.label(text="Battle:") - col.prop(boids, "health") - col.prop(boids, "strength") - col.prop(boids, "aggression") - col.prop(boids, "accuracy") - col.prop(boids, "range") - - col = split.column() - col.label(text="Misc:") - col.prop(boids, "bank", slider=True) - col.prop(boids, "pitch", slider=True) - col.prop(boids, "height", slider=True) - - if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}: - if part.physics_type == 'BOIDS': - layout.label(text="Relations:") - elif part.physics_type == 'FLUID': - layout.label(text="Fluid interaction:") - - row = layout.row() - row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4) - - col = row.column() - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("particle.new_target", icon='ZOOMIN', text="") - subsub.operator("particle.target_remove", icon='ZOOMOUT', text="") - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="") - - key = psys.active_particle_target - if key: - row = layout.row() - if part.physics_type == 'KEYED': - col = row.column() - #doesn't work yet - #col.alert = key.valid - col.prop(key, "object", text="") - col.prop(key, "system", text="System") - col = row.column() - col.active = psys.use_keyed_timing - col.prop(key, "time") - col.prop(key, "duration") - elif part.physics_type == 'BOIDS': - sub = row.row() - #doesn't work yet - #sub.alert = key.valid - sub.prop(key, "object", text="") - sub.prop(key, "system", text="System") - - layout.prop(key, "alliance", expand=True) - elif part.physics_type == 'FLUID': - sub = row.row() - #doesn't work yet - #sub.alert = key.valid - sub.prop(key, "object", text="") - sub.prop(key, "system", text="System") - - -class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): - bl_label = "Boid Brain" - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - psys = context.particle_system - settings = particle_get_settings(context) - engine = context.scene.render.engine - - if settings is None: - return False - if psys is not None and psys.point_cache.use_external: - return False - return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES - - def draw(self, context): - layout = self.layout - - boids = particle_get_settings(context).boids - - layout.enabled = particle_panel_enabled(context, context.particle_system) - - # Currently boids can only use the first state so these are commented out for now. - #row = layout.row() - #row.template_list("UI_UL_list", "particle_boids", boids, "states", - # boids, "active_boid_state_index", compact="True") - #col = row.row() - #sub = col.row(align=True) - #sub.operator("boid.state_add", icon='ZOOMIN', text="") - #sub.operator("boid.state_del", icon='ZOOMOUT', text="") - #sub = row.row(align=True) - #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="") - #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="") - - state = boids.active_boid_state - - #layout.prop(state, "name", text="State name") - - row = layout.row() - row.prop(state, "ruleset_type") - if state.ruleset_type == 'FUZZY': - row.prop(state, "rule_fuzzy", slider=True) - else: - row.label(text="") - - row = layout.row() - row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4) - - col = row.column() - sub = col.row() - subsub = sub.column(align=True) - subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="") - subsub.operator("boid.rule_del", icon='ZOOMOUT', text="") - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="") - - rule = state.active_boid_rule - - if rule: - row = layout.row() - row.prop(rule, "name", text="") - #somebody make nice icons for boids here please! -jahka - row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="") - row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="") - - row = layout.row() - - if rule.type == 'GOAL': - row.prop(rule, "object") - row = layout.row() - row.prop(rule, "use_predict") - elif rule.type == 'AVOID': - row.prop(rule, "object") - row = layout.row() - row.prop(rule, "use_predict") - row.prop(rule, "fear_factor") - elif rule.type == 'FOLLOW_PATH': - row.label(text="Not yet functional") - elif rule.type == 'AVOID_COLLISION': - row.prop(rule, "use_avoid") - row.prop(rule, "use_avoid_collision") - row.prop(rule, "look_ahead") - elif rule.type == 'FOLLOW_LEADER': - row.prop(rule, "object", text="") - row.prop(rule, "distance") - row = layout.row() - row.prop(rule, "use_line") - sub = row.row() - sub.active = rule.line - sub.prop(rule, "queue_count") - elif rule.type == 'AVERAGE_SPEED': - row.prop(rule, "speed", slider=True) - row.prop(rule, "wander", slider=True) - row.prop(rule, "level", slider=True) - elif rule.type == 'FIGHT': - row.prop(rule, "distance") - row.prop(rule, "flee_distance") - - -class PARTICLE_PT_render(ParticleButtonsPanel, Panel): - bl_label = "Render" - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - settings = particle_get_settings(context) - engine = context.scene.render.engine - if settings is None: - return False - - return engine in cls.COMPAT_ENGINES - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - if psys: - row = layout.row() - if part.render_type in {'OBJECT', 'GROUP'}: - row.enabled = False - row.prop(part, "material_slot", text="") - row.prop(psys, "parent") - - split = layout.split() - - col = split.column() - col.prop(part, "use_render_emitter") - col.prop(part, "use_parent_particles") - - col = split.column() - col.prop(part, "show_unborn") - col.prop(part, "use_dead") - - layout.prop(part, "render_type", expand=True) - - split = layout.split() - - col = split.column() - - if part.render_type == 'LINE': - col.prop(part, "line_length_tail") - col.prop(part, "line_length_head") - - split.prop(part, "use_velocity_length") - elif part.render_type == 'PATH': - col.prop(part, "use_strand_primitive") - sub = col.column() - sub.active = (part.use_strand_primitive is False) - sub.prop(part, "use_render_adaptive") - sub = col.column() - sub.active = part.use_render_adaptive or part.use_strand_primitive is True - sub.prop(part, "adaptive_angle") - sub = col.column() - sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False) - sub.prop(part, "adaptive_pixel") - col.prop(part, "use_hair_bspline") - col.prop(part, "render_step", text="Steps") - - col = split.column() - col.label(text="Timing:") - col.prop(part, "use_absolute_path_time") - - if part.type == 'HAIR' or psys.point_cache.is_baked: - col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time) - else: - col.prop(part, "trail_count") - - col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time) - col.prop(part, "length_random", text="Random", slider=True) - - row = layout.row() - col = row.column() - - if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED': - layout.prop(part, "use_simplify") - if part.use_simplify is True: - row = layout.row() - row.prop(part, "simplify_refsize") - row.prop(part, "simplify_rate") - row.prop(part, "simplify_transition") - row = layout.row() - row.prop(part, "use_simplify_viewport") - sub = row.row() - sub.active = part.use_simplify_viewport is True - sub.prop(part, "simplify_viewport") - - elif part.render_type == 'OBJECT': - col.prop(part, "dupli_object") - sub = col.row() - sub.prop(part, "use_global_dupli") - sub.prop(part, "use_rotation_dupli") - sub.prop(part, "use_scale_dupli") - elif part.render_type == 'GROUP': - col.prop(part, "dupli_group") - split = layout.split() - - col = split.column() - col.prop(part, "use_whole_group") - sub = col.column() - sub.active = (part.use_whole_group is False) - sub.prop(part, "use_group_pick_random") - sub.prop(part, "use_group_count") - - col = split.column() - sub = col.column() - sub.active = (part.use_whole_group is False) - sub.prop(part, "use_global_dupli") - sub.prop(part, "use_rotation_dupli") - sub.prop(part, "use_scale_dupli") - - if part.use_group_count and not part.use_whole_group: - row = layout.row() - row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights", - part, "active_dupliweight_index") - - col = row.column() - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="") - subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="") - subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="") - subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="") - - weight = part.active_dupliweight - if weight: - row = layout.row() - row.prop(weight, "count") - - elif part.render_type == 'BILLBOARD': - ob = context.object - - col.label(text="Align:") - - row = layout.row() - row.prop(part, "billboard_align", expand=True) - row.prop(part, "lock_billboard", text="Lock") - row = layout.row() - row.prop(part, "billboard_object") - - row = layout.row() - col = row.column(align=True) - col.label(text="Tilt:") - col.prop(part, "billboard_tilt", text="Angle", slider=True) - col.prop(part, "billboard_tilt_random", text="Random", slider=True) - col = row.column() - col.prop(part, "billboard_offset") - - row = layout.row() - col = row.column() - col.prop(part, "billboard_size", text="Scale") - if part.billboard_align == 'VEL': - col = row.column(align=True) - col.label("Velocity Scale:") - col.prop(part, "billboard_velocity_head", text="Head") - col.prop(part, "billboard_velocity_tail", text="Tail") - - if psys: - col = layout.column() - col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures") - col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures") - - split = layout.split(percentage=0.33) - split.label(text="Split UVs:") - split.prop(part, "billboard_uv_split", text="Number of splits") - - if psys: - col = layout.column() - col.active = part.billboard_uv_split > 1 - col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures") - - row = col.row() - row.label(text="Animate:") - row.prop(part, "billboard_animation", text="") - row.label(text="Offset:") - row.prop(part, "billboard_offset_split", text="") - - if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD': - row = layout.row() - col = row.column() - col.prop(part, "trail_count") - if part.trail_count > 1: - col.prop(part, "use_absolute_path_time", text="Length in frames") - col = row.column() - col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time) - col.prop(part, "length_random", text="Random", slider=True) - else: - col = row.column() - col.label(text="") - - if part.render_type in {'OBJECT', 'GROUP'} and not part.use_advanced_hair: - row = layout.row(align=True) - row.prop(part, "particle_size") - row.prop(part, "size_random", slider=True) - - -class PARTICLE_PT_draw(ParticleButtonsPanel, Panel): - bl_label = "Display" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - settings = particle_get_settings(context) - engine = context.scene.render.engine - if settings is None: - return False - return engine in cls.COMPAT_ENGINES - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - row = layout.row() - row.prop(part, "draw_method", expand=True) - row.prop(part, "show_guide_hairs") - - if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'): - return - - path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH' - - row = layout.row() - row.prop(part, "draw_percentage", slider=True) - if part.draw_method != 'RENDER' or part.render_type == 'HALO': - row.prop(part, "draw_size") - else: - row.label(text="") - - if part.draw_percentage != 100 and psys is not None: - if part.type == 'HAIR': - if psys.use_hair_dynamics and psys.point_cache.is_baked is False: - layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") - else: - phystype = part.physics_type - if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False: - layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") - - row = layout.row() - col = row.column() - col.prop(part, "show_size") - col.prop(part, "show_velocity") - col.prop(part, "show_number") - if part.physics_type == 'BOIDS': - col.prop(part, "show_health") - - col = row.column(align=True) - col.label(text="Color:") - col.prop(part, "draw_color", text="") - sub = col.row(align=True) - sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'}) - sub.prop(part, "color_maximum", text="Max") - - if path: - col.prop(part, "draw_step") - - -class PARTICLE_PT_children(ParticleButtonsPanel, Panel): - bl_label = "Children" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - return particle_panel_poll(cls, context) - - def draw(self, context): - layout = self.layout - - psys = context.particle_system - part = particle_get_settings(context) - - layout.row().prop(part, "child_type", expand=True) - - if part.child_type == 'NONE': - return - - row = layout.row() - - col = row.column(align=True) - col.prop(part, "child_nbr", text="Display") - col.prop(part, "rendered_child_count", text="Render") - - if part.child_type == 'INTERPOLATED': - col = row.column() - if psys: - col.prop(psys, "child_seed", text="Seed") - col.prop(part, "virtual_parents", slider=True) - col.prop(part, "create_long_hair_children") - else: - col = row.column(align=True) - col.prop(part, "child_size", text="Size") - col.prop(part, "child_size_random", text="Random") - - split = layout.split() - - col = split.column() - col.label(text="Effects:") - - sub = col.column(align=True) - sub.prop(part, "use_clump_curve") - if part.use_clump_curve: - sub.template_curve_mapping(part, "clump_curve") - else: - sub.prop(part, "clump_factor", slider=True) - sub.prop(part, "clump_shape", slider=True) - sub = col.column(align=True) - sub.prop(part, "use_clump_noise") - subsub = sub.column() - subsub.enabled = part.use_clump_noise - subsub.prop(part, "clump_noise_size") - - sub = col.column(align=True) - sub.prop(part, "child_length", slider=True) - sub.prop(part, "child_length_threshold", slider=True) - - if part.child_type == 'SIMPLE': - sub = col.column(align=True) - sub.prop(part, "child_radius", text="Radius") - sub.prop(part, "child_roundness", text="Roundness", slider=True) - if psys: - sub.prop(psys, "child_seed", text="Seed") - elif part.virtual_parents > 0.0: - sub = col.column(align=True) - sub.label(text="Parting not") - sub.label(text="available with") - sub.label(text="virtual parents") - else: - sub = col.column(align=True) - sub.prop(part, "child_parting_factor", text="Parting", slider=True) - sub.prop(part, "child_parting_min", text="Min") - sub.prop(part, "child_parting_max", text="Max") - - col = split.column() - - col.prop(part, "use_roughness_curve") - if part.use_roughness_curve: - sub = col.column() - sub.template_curve_mapping(part, "roughness_curve") - sub.prop(part, "roughness_1", text="Roughness") - sub.prop(part, "roughness_1_size", text="Size") - else: - col.label(text="Roughness:") - - sub = col.column(align=True) - sub.prop(part, "roughness_1", text="Uniform") - sub.prop(part, "roughness_1_size", text="Size") - - sub = col.column(align=True) - sub.prop(part, "roughness_endpoint", "Endpoint") - sub.prop(part, "roughness_end_shape") - - sub = col.column(align=True) - sub.prop(part, "roughness_2", text="Random") - sub.prop(part, "roughness_2_size", text="Size") - sub.prop(part, "roughness_2_threshold", slider=True) - - layout.row().label(text="Kink:") - layout.row().prop(part, "kink", expand=True) - - split = layout.split() - split.active = part.kink != 'NO' - - if part.kink == 'SPIRAL': - col = split.column() - sub = col.column(align=True) - sub.prop(part, "kink_amplitude", text="Radius") - sub.prop(part, "kink_amplitude_random", text="Random", slider=True) - sub = col.column(align=True) - sub.prop(part, "kink_axis") - sub.prop(part, "kink_axis_random", text="Random", slider=True) - col = split.column(align=True) - col.prop(part, "kink_frequency", text="Frequency") - col.prop(part, "kink_shape", text="Shape", slider=True) - col.prop(part, "kink_extra_steps", text="Steps") - else: - col = split.column() - sub = col.column(align=True) - sub.prop(part, "kink_amplitude") - sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True) - col.prop(part, "kink_flat", slider=True) - col = split.column(align=True) - col.prop(part, "kink_frequency") - col.prop(part, "kink_shape", slider=True) - - -class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel): - bl_label = "Field Weights" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - return particle_panel_poll(cls, context) - - def draw(self, context): - part = particle_get_settings(context) - effector_weights_ui(self, context, part.effector_weights, 'PSYS') - - if part.type == 'HAIR': - row = self.layout.row() - row.prop(part.effector_weights, "apply_to_hair_growing") - row.prop(part, "apply_effector_to_children") - row = self.layout.row() - row.prop(part, "effect_hair", slider=True) - - -class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel): - bl_label = "Force Field Settings" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - def draw(self, context): - layout = self.layout - - part = particle_get_settings(context) - - row = layout.row() - row.prop(part, "use_self_effect") - row.prop(part, "effector_amount", text="Amount") - - split = layout.split(percentage=0.2) - split.label(text="Type 1:") - split.prop(part.force_field_1, "type", text="") - basic_force_field_settings_ui(self, context, part.force_field_1) - if part.force_field_1.type != 'NONE': - layout.label(text="Falloff:") - basic_force_field_falloff_ui(self, context, part.force_field_1) - - if part.force_field_1.type != 'NONE': - layout.label(text="") - - split = layout.split(percentage=0.2) - split.label(text="Type 2:") - split.prop(part.force_field_2, "type", text="") - basic_force_field_settings_ui(self, context, part.force_field_2) - if part.force_field_2.type != 'NONE': - layout.label(text="Falloff:") - basic_force_field_falloff_ui(self, context, part.force_field_2) - - -class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel): - bl_label = "Vertex Groups" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - @classmethod - def poll(cls, context): - if context.particle_system is None: - return False - return particle_panel_poll(cls, context) - - def draw(self, context): - layout = self.layout - - ob = context.object - psys = context.particle_system - - col = layout.column() - row = col.row(align=True) - row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density") - row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length") - row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump") - row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink") - row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1") - row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2") - row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - row = col.row(align=True) - row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End") - row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT') - - # Commented out vertex groups don't work and are still waiting for better implementation - # row = layout.row() - # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity") - # row.prop(psys, "invert_vertex_group_velocity", text="") - - # row = layout.row() - # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size") - # row.prop(psys, "invert_vertex_group_size", text="") - - # row = layout.row() - # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent") - # row.prop(psys, "invert_vertex_group_tangent", text="") - - # row = layout.row() - # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation") - # row.prop(psys, "invert_vertex_group_rotation", text="") - - # row = layout.row() - # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field") - # row.prop(psys, "invert_vertex_group_field", text="") - - -class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER'} - _context_path = "particle_system.settings" - _property_type = bpy.types.ParticleSettings - -if __name__ == "__main__": # only for live edit. - bpy.utils.register_module(__name__) diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 82eecf0fb5a..04cb592a0d1 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -97,7 +97,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel): 'CONSTRAINT') # RB_TODO needs better icon -# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc +# cache-type can be 'CLOTH', 'SMOKE' etc def point_cache_ui(self, context, cache, enabled, cachetype): layout = self.layout @@ -113,11 +113,9 @@ def point_cache_ui(self, context, cache, enabled, cachetype): col.operator("ptcache.remove", icon='ZOOMOUT', text="") row = layout.row() - if cachetype in {'PSYS', 'HAIR', 'SMOKE'}: + if cachetype == 'SMOKE': row.prop(cache, "use_external") - - if cachetype == 'SMOKE': - row.prop(cache, "use_library_path", "Use Lib Path") + row.prop(cache, "use_library_path", "Use Lib Path") if cache.use_external: split = layout.split(percentage=0.35) @@ -141,7 +139,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype): if not cache.use_external or cachetype == 'SMOKE': row = layout.row(align=True) - if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}: + if cachetype != 'DYNAMIC_PAINT': row.enabled = enabled row.prop(cache, "frame_start") row.prop(cache, "frame_end") diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index 269ffa6d371..87ec206de08 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -124,10 +124,8 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel): col = split.column() if not use_shading_nodes: - sub = col.column() - sub.active = (brush.paint_source != 'PARTICLE_SYSTEM') - sub.prop(brush, "use_material") - if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes: + col.prop(brush, "use_material") + if brush.use_material and not use_shading_nodes: col.prop(brush, "material", text="") col.prop(brush, "paint_alpha", text="Alpha Factor") else: @@ -429,16 +427,6 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel): col = split.column() col.prop(brush, "paint_source") - if brush.paint_source == 'PARTICLE_SYSTEM': - col.prop_search(brush, "particle_system", ob, "particle_systems", text="") - if brush.particle_system: - col.label(text="Particle effect:") - sub = col.column() - sub.active = not brush.use_particle_radius - sub.prop(brush, "solid_radius", text="Solid Radius") - col.prop(brush, "use_particle_radius", text="Use Particle's Radius") - col.prop(brush, "smooth_radius", text="Smooth radius") - if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}: col.prop(brush, "paint_distance", text="Paint Distance") split = layout.row().split(percentage=0.4) diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py index ef7d25e0a42..4d5ee0c5742 100644 --- a/release/scripts/startup/bl_ui/properties_physics_smoke.py +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -86,14 +86,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel): col = split.column() col.label(text="Flow Source:") col.prop(flow, "smoke_flow_source", expand=False, text="") - if flow.smoke_flow_source == 'PARTICLES': - col.label(text="Particle System:") - col.prop_search(flow, "particle_system", ob, "particle_systems", text="") - col.prop(flow, "use_particle_size", text="Set Size") - sub = col.column() - sub.active = flow.use_particle_size - sub.prop(flow, "particle_size") - else: + if flow.smoke_flow_source == 'MESH': col.prop(flow, "surface_distance") col.prop(flow, "volume_density") diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index d6253ec7fbc..069b27701c8 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -427,12 +427,10 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel): col = split.column() col.label(text="Viewport:") col.prop(rd, "simplify_subdivision", text="Subdivision") - col.prop(rd, "simplify_child_particles", text="Child Particles") col = split.column() col.label(text="Render:") col.prop(rd, "simplify_subdivision_render", text="Subdivision") - col.prop(rd, "simplify_child_particles_render", text="Child Particles") col.prop(rd, "simplify_shadow_samples", text="Shadow Samples") col.prop(rd, "simplify_ao_sss", text="AO and SSS") col.prop(rd, "use_simplify_triangulate") diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index caf19a9e469..9bbef2ebdaf 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -26,7 +26,6 @@ from bpy.types import ( Lamp, Material, Object, - ParticleSettings, Texture, World, ) @@ -101,9 +100,6 @@ def context_tex_datablock(context): if idblock: return idblock - if context.particle_system: - idblock = context.particle_system.settings - return idblock @@ -142,8 +138,6 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel): context.lamp or context.texture or context.line_style or - context.particle_system or - isinstance(context.space_data.pin_id, ParticleSettings) or context.texture_user) and (engine in cls.COMPAT_ENGINES)) @@ -811,18 +805,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel): split = layout.split() col = split.column() - if pd.point_source == 'PARTICLE_SYSTEM': - col.label(text="Object:") - col.prop(pd, "object", text="") - - sub = col.column() - sub.enabled = bool(pd.object) - if pd.object: - sub.label(text="System:") - sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="") - sub.label(text="Cache:") - sub.prop(pd, "particle_cache_space", text="") - else: + if pd.point_source == 'OBJECT': col.label(text="Object:") col.prop(pd, "object", text="") col.label(text="Cache:") @@ -831,13 +814,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel): col.separator() col.label(text="Color Source:") - if pd.point_source == 'PARTICLE_SYSTEM': - col.prop(pd, "particle_color_source", text="") - if pd.particle_color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}: - col.prop(pd, "speed_scale") - if pd.particle_color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}: - layout.template_color_ramp(pd, "color_ramp", expand=True) - else: + if pd.point_source == 'OBJECT': col.prop(pd, "vertex_color_source", text="") if pd.vertex_color_source == 'VERTEX_COLOR': if pd.object and pd.object.data: @@ -854,8 +831,6 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel): col.prop(pd, "falloff", text="") if pd.falloff == 'SOFT': col.prop(pd, "falloff_soft") - if pd.falloff == 'PARTICLE_VELOCITY': - col.prop(pd, "falloff_speed_scale") col.prop(pd, "use_falloff_curve") @@ -1147,35 +1122,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): col = split.column() factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up") factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down") - elif isinstance(idblock, ParticleSettings): - split = layout.split() - - col = split.column() - col.label(text="General:") - factor_but(col, "use_map_time", "time_factor", "Time") - factor_but(col, "use_map_life", "life_factor", "Lifetime") - factor_but(col, "use_map_density", "density_factor", "Density") - factor_but(col, "use_map_size", "size_factor", "Size") - - col = split.column() - col.label(text="Physics:") - factor_but(col, "use_map_velocity", "velocity_factor", "Velocity") - factor_but(col, "use_map_damp", "damp_factor", "Damp") - factor_but(col, "use_map_gravity", "gravity_factor", "Gravity") - factor_but(col, "use_map_field", "field_factor", "Force Fields") - - layout.label(text="Hair:") - - split = layout.split() - - col = split.column() - factor_but(col, "use_map_length", "length_factor", "Length") - factor_but(col, "use_map_clump", "clump_factor", "Clump") - - col = split.column() - factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude") - factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency") - factor_but(col, "use_map_rough", "rough_factor", "Rough") elif isinstance(idblock, FreestyleLineStyle): split = layout.split() @@ -1187,18 +1133,17 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): layout.separator() - if not isinstance(idblock, ParticleSettings): - split = layout.split() + split = layout.split() - col = split.column() - col.prop(tex, "blend_type", text="Blend") - col.prop(tex, "use_rgb_to_intensity") - # color is used on gray-scale textures even when use_rgb_to_intensity is disabled. - col.prop(tex, "color", text="") + col = split.column() + col.prop(tex, "blend_type", text="Blend") + col.prop(tex, "use_rgb_to_intensity") + # color is used on gray-scale textures even when use_rgb_to_intensity is disabled. + col.prop(tex, "color", text="") - col = split.column() - col.prop(tex, "invert", text="Negative") - col.prop(tex, "use_stencil") + col = split.column() + col.prop(tex, "invert", text="Negative") + col.prop(tex, "use_stencil") if isinstance(idblock, Material) or isinstance(idblock, World): col.prop(tex, "default_value", text="DVar", slider=True) diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py index af40f1f070c..1927c9b4c94 100644 --- a/release/scripts/startup/bl_ui/space_dopesheet.py +++ b/release/scripts/startup/bl_ui/space_dopesheet.py @@ -92,8 +92,6 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False): row.prop(dopesheet, "show_lattices", text="") if bpy.data.armatures: row.prop(dopesheet, "show_armatures", text="") - if bpy.data.particles: - row.prop(dopesheet, "show_particles", text="") if bpy.data.speakers: row.prop(dopesheet, "show_speakers", text="") if bpy.data.linestyles: diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py index 4e3dc92d142..8846ad7865a 100644 --- a/release/scripts/startup/bl_ui/space_time.py +++ b/release/scripts/startup/bl_ui/space_time.py @@ -167,7 +167,6 @@ class TIME_MT_cache(Menu): col = layout.column() col.enabled = st.show_cache col.prop(st, "cache_softbody") - col.prop(st, "cache_particles") col.prop(st, "cache_cloth") col.prop(st, "cache_smoke") col.prop(st, "cache_dynamicpaint") diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index dc46aed08c0..06abb869b4f 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -371,7 +371,6 @@ class USERPREF_PT_edit(Panel): col.prop(edit, "use_duplicate_texture", text="Texture") #col.prop(edit, "use_duplicate_fcurve", text="F-Curve") col.prop(edit, "use_duplicate_action", text="Action") - col.prop(edit, "use_duplicate_particle", text="Particle") class USERPREF_PT_system(Panel): diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index cbcdb86c41e..386a8af6b28 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -47,12 +47,9 @@ class VIEW3D_HT_header(Header): if obj: mode = obj.mode - # Particle edit - if mode == 'PARTICLE_EDIT': - row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True) # Occlude geometry - if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH'))) or + if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'EDIT' and obj.type == 'MESH')) or (mode == 'WEIGHT_PAINT')): row.prop(view, "use_occlude_geometry", text="") @@ -62,7 +59,7 @@ class VIEW3D_HT_header(Header): row.prop(toolsettings, "proportional_edit", icon_only=True) if toolsettings.proportional_edit != 'DISABLED': row.prop(toolsettings, "proportional_edit_falloff", icon_only=True) - elif mode in {'EDIT', 'PARTICLE_EDIT'}: + elif mode == 'EDIT': row = layout.row(align=True) row.prop(toolsettings, "proportional_edit", icon_only=True) if toolsettings.proportional_edit != 'DISABLED': @@ -675,35 +672,6 @@ class VIEW3D_MT_select_pose(Menu): layout.operator("object.select_pattern", text="Select Pattern...") -class VIEW3D_MT_select_particle(Menu): - bl_label = "Select" - - def draw(self, context): - layout = self.layout - - layout.operator("view3d.select_border") - - layout.separator() - - layout.operator("particle.select_all").action = 'TOGGLE' - layout.operator("particle.select_linked") - layout.operator("particle.select_all", text="Inverse").action = 'INVERT' - - layout.separator() - - layout.operator("particle.select_more") - layout.operator("particle.select_less") - - layout.separator() - - layout.operator("particle.select_random") - - layout.separator() - - layout.operator("particle.select_roots", text="Roots") - layout.operator("particle.select_tips", text="Tips") - - class VIEW3D_MT_edit_mesh_select_similar(Menu): bl_label = "Select Similar" @@ -1874,85 +1842,6 @@ class VIEW3D_MT_hide_mask(Menu): props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask") -# ********** Particle menu ********** - - -class VIEW3D_MT_particle(Menu): - bl_label = "Particle" - - def draw(self, context): - layout = self.layout - - particle_edit = context.tool_settings.particle_edit - - layout.operator("ed.undo") - layout.operator("ed.redo") - layout.operator("ed.undo_history") - - layout.separator() - - layout.operator("particle.mirror") - - layout.separator() - - layout.operator("particle.remove_doubles") - layout.operator("particle.delete") - - if particle_edit.select_mode == 'POINT': - layout.operator("particle.subdivide") - - layout.operator("particle.rekey") - layout.operator("particle.weight_set") - - layout.separator() - - layout.menu("VIEW3D_MT_particle_showhide") - - -class VIEW3D_MT_particle_specials(Menu): - bl_label = "Specials" - - def draw(self, context): - layout = self.layout - - particle_edit = context.tool_settings.particle_edit - - layout.operator("particle.rekey") - layout.operator("particle.delete") - layout.operator("particle.remove_doubles") - - if particle_edit.select_mode == 'POINT': - layout.operator("particle.subdivide") - - layout.operator("particle.weight_set") - layout.separator() - - layout.operator("particle.mirror") - - if particle_edit.select_mode == 'POINT': - layout.separator() - layout.operator("particle.select_roots") - layout.operator("particle.select_tips") - - layout.separator() - - layout.operator("particle.select_random") - - layout.separator() - - layout.operator("particle.select_more") - layout.operator("particle.select_less") - - layout.separator() - - layout.operator("particle.select_all").action = 'TOGGLE' - layout.operator("particle.select_linked") - layout.operator("particle.select_all", text="Inverse").action = 'INVERT' - - -class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu): - _operator_name = "particle" - # ********** Pose Menu ********** diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index d8286c64f39..0b805775c4a 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -881,37 +881,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel): settings = self.paint_settings(context) brush = settings.brush - if not context.particle_edit_object: - col = layout.split().column() - col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8) - - # Particle Mode # - if context.particle_edit_object: - tool = settings.tool - - layout.column().prop(settings, "tool", expand=True) - - if tool != 'NONE': - col = layout.column() - col.prop(brush, "size", slider=True) - if tool != 'ADD': - col.prop(brush, "strength", slider=True) - - if tool == 'ADD': - col.prop(brush, "count") - col = layout.column() - col.prop(settings, "use_default_interpolate") - col.prop(brush, "steps", slider=True) - col.prop(settings, "default_key_count", slider=True) - elif tool == 'LENGTH': - layout.prop(brush, "length_mode", expand=True) - elif tool == 'PUFF': - layout.prop(brush, "puff_mode", expand=True) - layout.prop(brush, "use_puff_volume") + col = layout.split().column() + col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8) # Sculpt Mode # - elif context.sculpt_object and brush: + if context.sculpt_object and brush: capabilities = brush.sculpt_capabilities col = layout.column() @@ -1592,7 +1567,7 @@ class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel): @classmethod def poll(cls, context): settings = cls.paint_settings(context) - return (settings is not None) and (not isinstance(settings, bpy.types.ParticleEdit)) + return (settings is not None) def draw(self, context): layout = self.layout @@ -1815,78 +1790,6 @@ class VIEW3D_MT_tools_projectpaint_stencil(Menu): props.value = i -class VIEW3D_PT_tools_particlemode(View3DPanel, Panel): - """Default tools for particle mode""" - bl_context = "particlemode" - bl_label = "Options" - bl_category = "Tools" - - def draw(self, context): - layout = self.layout - - pe = context.tool_settings.particle_edit - ob = pe.object - - layout.prop(pe, "type", text="") - - ptcache = None - - if pe.type == 'PARTICLES': - if ob.particle_systems: - if len(ob.particle_systems) > 1: - layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems", - ob.particle_systems, "active_index", rows=2, maxrows=3) - - ptcache = ob.particle_systems.active.point_cache - else: - for md in ob.modifiers: - if md.type == pe.type: - ptcache = md.point_cache - - if ptcache and len(ptcache.point_caches) > 1: - layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches", - ptcache.point_caches, "active_index", rows=2, maxrows=3) - - if not pe.is_editable: - layout.label(text="Point cache must be baked") - layout.label(text="in memory to enable editing!") - - col = layout.column(align=True) - if pe.is_hair: - col.active = pe.is_editable - col.prop(pe, "use_emitter_deflect", text="Deflect emitter") - sub = col.row(align=True) - sub.active = pe.use_emitter_deflect - sub.prop(pe, "emitter_distance", text="Distance") - - col = layout.column(align=True) - col.active = pe.is_editable - col.label(text="Keep:") - col.prop(pe, "use_preserve_length", text="Lengths") - col.prop(pe, "use_preserve_root", text="Root") - if not pe.is_hair: - col.label(text="Correct:") - col.prop(pe, "use_auto_velocity", text="Velocity") - col.prop(ob.data, "use_mirror_x") - - col.prop(pe, "shape_object") - col.operator("particle.shape_cut") - - col = layout.column(align=True) - col.active = pe.is_editable - col.label(text="Draw:") - col.prop(pe, "draw_step", text="Path Steps") - if pe.is_hair: - col.prop(pe, "show_particles", text="Children") - else: - if pe.type == 'PARTICLES': - col.prop(pe, "show_particles", text="Particles") - col.prop(pe, "use_fade_time") - sub = col.row(align=True) - sub.active = pe.use_fade_time - sub.prop(pe, "fade_frames", slider=True) - - # Grease Pencil drawing tools class VIEW3D_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel): bl_space_type = 'VIEW_3D' |