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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-23 12:57:02 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-23 12:57:02 +0400 |
commit | a18d89e14f6498e2733be6d7a06f6371b6e26c91 (patch) | |
tree | 6f2b9736257bcf11e0c6bd3fe9b48e10cfff3488 /release/scripts/startup | |
parent | 826a7db5c06c809defe8108d2532c7290cda7fef (diff) |
Fix #36790, OSL point parameters of shader nodes not initialized correctly from UI inputs.
normal and point parameter types of OSL shaders are creating SOCK_VECTOR sockets in the script node. When these sockets are in turn used to define the fixed input values for these parameters they get
converted as OSL vector always, losing the distinction of vector/normal/point. To prevent OSL rejecting the value due to type mismatch, explicitly define the parameter defaults in the OSL script node
compiler function as vector, normal and point (unused types will simply be ignored).
Diffstat (limited to 'release/scripts/startup')
0 files changed, 0 insertions, 0 deletions