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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 12:51:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commit15850a8740ed95afdc5779e224bf40f7540a7d62 (patch)
treeaf4b6f85d6ff7bb3a857106ed5397ed5c3190e03 /release/scripts/startup
parent34dbe7ff33a3f565772ac6f0d60bbf955e07983c (diff)
Workbench: don't change to workbench drawtype for files saved in 2.8.
Assume files saved in 2.8 were intended for Eevee and set them to material viewport shading. In Eevee this is equal to rendered draw mode, in Cycles this will draw with Eevee. This way Eevee demo files still show something interesting when opened.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
1 files changed, 0 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5e022aee0ed..af032a7e75d 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -46,10 +46,6 @@ class VIEW3D_HT_header(Header):
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
row = layout
layout.template_header_3D()
- row.prop(view, "viewport_shade", text="", icon_only=True)
-
- if view.viewport_shade == "SOLID":
- row.prop(view, "viewport_shade_solid", text="")
if obj:
mode = obj.mode