diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-18 12:51:20 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-18 17:35:38 +0300 |
commit | 15850a8740ed95afdc5779e224bf40f7540a7d62 (patch) | |
tree | af4b6f85d6ff7bb3a857106ed5397ed5c3190e03 /release/scripts/startup | |
parent | 34dbe7ff33a3f565772ac6f0d60bbf955e07983c (diff) |
Workbench: don't change to workbench drawtype for files saved in 2.8.
Assume files saved in 2.8 were intended for Eevee and set them to material
viewport shading. In Eevee this is equal to rendered draw mode, in Cycles
this will draw with Eevee. This way Eevee demo files still show something
interesting when opened.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 5e022aee0ed..af032a7e75d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -46,10 +46,6 @@ class VIEW3D_HT_header(Header): # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode... row = layout layout.template_header_3D() - row.prop(view, "viewport_shade", text="", icon_only=True) - - if view.viewport_shade == "SOLID": - row.prop(view, "viewport_shade_solid", text="") if obj: mode = obj.mode |