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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-16 22:41:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 14:38:42 +0300 |
commit | 52669dda8049e05eaf0bc8147ef477a05c3717da (patch) | |
tree | dd846fbbd1882fb5bb19a6337f12732b0ebb26b8 /release/scripts/startup | |
parent | b526221315e5734306ef3bf5e520529d7f9e24a2 (diff) |
Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.
Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index fbf247b2858..b99e2b9d731 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -241,11 +241,6 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): def poll(cls, context): return (context.engine in cls.COMPAT_ENGINES) - def draw_header(self, context): - scene = context.scene - props = scene.eevee - self.layout.prop(props, "use_volumetric", text="") - def draw(self, context): layout = self.layout layout.use_property_split = True @@ -253,8 +248,6 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): scene = context.scene props = scene.eevee - layout.active = props.use_volumetric - col = layout.column(align=True) col.prop(props, "volumetric_start") col.prop(props, "volumetric_end") |