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author | Hans Goudey <h.goudey@me.com> | 2022-06-03 16:54:03 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-03 16:54:03 +0300 |
commit | 12722bd354589058a713cf875fa291ed129d6bb5 (patch) | |
tree | 9debf23aff1cfdb074aac70fa12e9b9ef58b7133 /release/scripts/startup | |
parent | 2780c7e3123653efc28be92210c67ff0d078947b (diff) |
Curves: Add surface UV map name property
In the latest discussions about curves/hair mesh attachement
information (T95776), it was decided to use UV coordinates to
store where on the mesh each root is. For that, we have to specify
which of the UV map attributes to use for UV lookups.
This property isn't used yet, but it will be shortly when refactoring
the attachement information in the add brush and the to particle
system conversion.
Differential Revision: https://developer.blender.org/D15115
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_curves.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_curves.py b/release/scripts/startup/bl_ui/properties_data_curves.py index 231e6634c68..ed7f6e3697c 100644 --- a/release/scripts/startup/bl_ui/properties_data_curves.py +++ b/release/scripts/startup/bl_ui/properties_data_curves.py @@ -44,6 +44,7 @@ class DATA_PT_curves_surface(DataButtonsPanel, Panel): layout.use_property_split = True layout.prop(ob.data, "surface") + layout.prop(ob.data, "surface_uv_map", text="UV Map") class CURVES_MT_add_attribute(Menu): |