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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:11:33 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:13:37 +0300 |
commit | 0083c96125926d4e76525ff1bbd08a3f1f20307b (patch) | |
tree | cfab87dcde7f9ebd4bdc7a872bea1b86fad1231f /release/scripts/startup | |
parent | ef47c99fcb9e4f34e9506903c1eee699ab279b66 (diff) |
Sculpt: Mask Expand operator
This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature.
- Shift + A starts the operator in topology mode from the active vertex
- Shift + Alt + A starts the operator in curvature mode from the active vertex
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5657
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 2333c8589c3..21c2631c904 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2872,6 +2872,20 @@ class VIEW3D_MT_sculpt(Menu): layout.separator() + props = layout.operator("sculpt.mask_expand", text="Expand Mask By Topology") + props.use_normals = False + props.keep_previous_mask = False + props.invert = True + props.smooth_iterations = 2 + + props = layout.operator("sculpt.mask_expand", text="Expand Mask By Curvature") + props.use_normals = True + props.keep_previous_mask = True + props.invert = False + props.smooth_iterations = 0 + + layout.separator() + props = layout.operator("sculpt.dirty_mask", text='Dirty Mask') |