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author | Campbell Barton <ideasman42@gmail.com> | 2012-02-27 17:47:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-27 17:47:53 +0400 |
commit | e17bf02c2dcf6e51176eafc5bbe77171bc7014c5 (patch) | |
tree | d64b04687791c96d639458278c73110f804fa04a /release/scripts/startup | |
parent | 08b35cda7fb903d4e6cf0f7e6b29024ee536f2b3 (diff) |
Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 64dad996fa0..aee9c20d25c 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1720,7 +1720,6 @@ class VIEW3D_MT_edit_mesh_faces(Menu): layout.operator("mesh.quads_convert_to_tris") layout.operator("mesh.tris_convert_to_quads") - layout.operator("mesh.edge_flip") layout.separator() |