diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-02 22:40:33 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-02 22:52:52 +0300 |
commit | 04d9316cf362f6d0c5fa9ed38aa3d0c6419ccf4e (patch) | |
tree | 92ba1ff7fe1499ab49b73013d9a4d5564a449588 /release/scripts/startup | |
parent | c55e90da4c834783778518e6603224fc1f13df70 (diff) |
UI: use single column layout for particles
Also minor changes to other panels.
Patch by @billreynish
Diffstat (limited to 'release/scripts/startup')
4 files changed, 300 insertions, 309 deletions
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py index 9782d5a072c..901e15c181a 100644 --- a/release/scripts/startup/bl_ui/properties_animviz.py +++ b/release/scripts/startup/bl_ui/properties_animviz.py @@ -37,27 +37,26 @@ class MotionPathButtonsPanel: mps = avs.motion_path # Display Range - layout.row().prop(mps, "type", expand=True) + layout.use_property_split = True + layout.row().prop(mps, "type") - split = layout.split() + col = layout.column() - col = split.column() - col.label(text="Display Range:") sub = col.column(align=True) if mps.type == 'CURRENT_FRAME': - sub.prop(mps, "frame_before", text="Before") + sub.prop(mps, "frame_before", text="Frame Range Before") sub.prop(mps, "frame_after", text="After") elif mps.type == 'RANGE': - sub.prop(mps, "frame_start", text="Start") + sub.prop(mps, "frame_start", text="Frame Range Start") sub.prop(mps, "frame_end", text="End") sub.prop(mps, "frame_step", text="Step") - col = split.column() + col = layout.column(align=True) if bones: col.label(text="Cache for Bone:") else: - col.label(text="Cache:") + col.label(text="Cache") if mpath: sub = col.column(align=True) @@ -81,17 +80,15 @@ class MotionPathButtonsPanel: sub.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA') # Display Settings - split = layout.split() - col = split.column() - col.label(text="Show:") + layout.label(text="Display") + + col = layout.column() col.prop(mps, "show_frame_numbers", text="Frame Numbers") if mpath is not None: col.prop(mpath, "lines", text="Lines") col.prop(mpath, "line_thickness", text="Thickness") - col = split.column() - col.label("") col.prop(mps, "show_keyframe_highlight", text="Keyframes") sub = col.column() sub.enabled = mps.show_keyframe_highlight @@ -101,11 +98,11 @@ class MotionPathButtonsPanel: # Customize path if mpath is not None: - row = layout.row(align=True) - row.prop(mpath, "use_custom_color", text="", toggle=True, icon='COLOR') - sub = row.row(align=True) + + col.prop(mpath, "use_custom_color", text="Custom Color") + sub = col.column() sub.enabled = mpath.use_custom_color - sub.prop(mpath, "color", text="") + sub.prop(mpath, "color") # FIXME: this panel still needs to be ported so that it will work correctly with animviz diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 369772f7258..75cdd2d68c6 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -23,6 +23,7 @@ from rna_prop_ui import PropertyPanel from bpy.app.translations import pgettext_iface as iface_ from bpy_extras.node_utils import find_node_input, find_output_node + class MATERIAL_MT_specials(Menu): bl_label = "Material Specials" @@ -172,6 +173,7 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel): if mat.use_nodes: panel_node_draw(layout, mat.node_tree, ('OUTPUT_EEVEE_MATERIAL', 'OUTPUT_MATERIAL')) else: + layout.use_property_split = True layout.prop(mat, "diffuse_color", text="Base Color") layout.prop(mat, "metallic") layout.prop(mat, "specular_intensity", text="Specular") @@ -190,6 +192,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True mat = context.material diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index f470a81dca1..1b1ce9d44a9 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -255,56 +255,59 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel): psys = context.particle_system part = particle_get_settings(context) + layout.use_property_split = True + layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches) - row = layout.row() - row.active = part.emit_from == 'VERT' or part.distribution != 'GRID' - row.prop(part, "count") + col = layout.column() + col.active = part.emit_from == 'VERT' or part.distribution != 'GRID' + col.prop(part, "count") if part.type == 'HAIR': - row.prop(part, "hair_length") + col.prop(part, "hair_length") if not part.use_advanced_hair: row = layout.row() - row.prop(part, "use_modifier_stack") + col.prop(part, "use_modifier_stack") return if part.type != 'HAIR': - split = layout.split() - col = split.column(align=True) - col.prop(part, "frame_start") - col.prop(part, "frame_end") + col = layout.column() + + sub = col.column(align=True) + sub.prop(part, "frame_start", text="Frame Start") + sub.prop(part, "frame_end", text="End") - col = split.column(align=True) col.prop(part, "lifetime") - col.prop(part, "lifetime_random", slider=True) + col.prop(part, "lifetime_random", slider=True, text="Lifetime Randomness") - layout.label(text="Emit From:") - layout.row().prop(part, "emit_from", expand=True) + col.separator() + layout.label(text="Source") + + col = layout.column() + col.prop(part, "emit_from") + col.prop(part, "use_modifier_stack") + if part.emit_from == 'FACE' or part.emit_from == 'VOLUME': + col.prop(part, "distribution") - row = layout.row() if part.emit_from == 'VERT': - row.prop(part, "use_emit_random") + col.prop(part, "use_emit_random", text="Random Order") elif part.distribution == 'GRID': - row.prop(part, "invert_grid") - row.prop(part, "hexagonal_grid") + col.label(text="Grid") + col.prop(part, "invert_grid") + col.prop(part, "hexagonal_grid") else: - row.prop(part, "use_emit_random") - row.prop(part, "use_even_distribution") + col.prop(part, "use_emit_random") + col.prop(part, "use_even_distribution") if part.emit_from == 'FACE' or part.emit_from == 'VOLUME': - layout.row().prop(part, "distribution", expand=True) - row = layout.row() if part.distribution == 'JIT': - row.prop(part, "userjit", text="Particles/Face") - row.prop(part, "jitter_factor", text="Jittering Amount", slider=True) + col.prop(part, "userjit", text="Particles/Face") + col.prop(part, "jitter_factor", text="Jittering Amount", slider=True) elif part.distribution == 'GRID': - row.prop(part, "grid_resolution") - row.prop(part, "grid_random", text="Random", slider=True) - - row = layout.row() - row.prop(part, "use_modifier_stack") + col.prop(part, "grid_resolution") + col.prop(part, "grid_random", text="Random", slider=True) class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel): @@ -345,44 +348,44 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel): row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN') row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True - split = layout.column() + layout.use_property_split = True - col = split.column() + layout.separator() + + col = layout.column() col.label(text="Structure") col.prop(cloth, "mass") sub = col.column(align=True) - subsub = sub.row(align=True) - subsub.prop(cloth, "bending_stiffness", text="Stiffness") - subsub.prop(psys.settings, "bending_random", text="Random") - sub.prop(cloth, "bending_damping", text="Damping") + sub.prop(cloth, "bending_stiffness", text="Stiffness") + sub.prop(psys.settings, "bending_random", text="Random") + col.prop(cloth, "bending_damping", text="Damping") # XXX has no noticeable effect with stiff hair structure springs #col.prop(cloth, "spring_damping", text="Damping") - split.separator() + layout.separator() - col = split.column() + col = layout.column() col.label(text="Volume") col.prop(cloth, "air_damping", text="Air Drag") col.prop(cloth, "internal_friction", slider=True) + sub = col.column(align=True) sub.prop(cloth, "density_target", text="Density Target") - sub.prop(cloth, "density_strength", slider=True, text="Strength") + sub.prop(cloth, "density_strength", slider=True, text="Density Strength") col.prop(cloth, "voxel_cell_size") - split.separator() + layout.separator() - col = split.column() + col = layout.column() col.label(text="Pinning") col.prop(cloth, "pin_stiffness", text="Goal Strength") - split.separator() + layout.separator() - col = split.column() - col.label(text="Quality:") + col = layout.column() + col.label(text="Quality") col.prop(cloth, "quality", text="Steps", slider=True) - - row = col.row() - row.prop(psys.settings, "show_hair_grid", text="HairGrid") + col.prop(psys.settings, "show_hair_grid", text="Display Hair Grid") if result: box = layout.box() @@ -459,31 +462,30 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel): part = particle_get_settings(context) layout.enabled = particle_panel_enabled(context, psys) + layout.use_property_split = True - split = layout.split() - - col = split.column() - col.label(text="Emitter Geometry:") + col = layout.column() + col.label(text="Emitter Geometry") col.prop(part, "normal_factor") sub = col.column(align=True) - sub.prop(part, "tangent_factor") - sub.prop(part, "tangent_phase", slider=True) + sub.prop(part, "tangent_factor", text="Tangent") + sub.prop(part, "tangent_phase", slider=True, text="Tangent Phase") - col = split.column() - col.label(text="Emitter Object:") - col.prop(part, "object_align_factor", text="") + col.separator() + + col.prop(part, "object_align_factor") + + col.label(text="Other") - layout.label(text="Other:") - row = layout.row() if part.emit_from == 'PARTICLE': - row.prop(part, "particle_factor") + col.prop(part, "particle_factor") else: - row.prop(part, "object_factor", slider=True) - row.prop(part, "factor_random") + col.prop(part, "object_factor", slider=True) + col.prop(part, "factor_random") - #if part.type=='REACTOR': - # sub.prop(part, "reactor_factor") - # sub.prop(part, "reaction_shape", slider=True) + # if part.type=='REACTOR': + # sub.prop(part, "reactor_factor") + # sub.prop(part, "reaction_shape", slider=True) class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel): @@ -522,32 +524,31 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel): part = context.space_data.pin_id layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations + layout.use_property_split = True - layout.label(text="Initial Orientation:") + layout.label(text="Initial Orientation") - split = layout.split() + col = layout.column() + + col.prop(part, "rotation_mode") + col.prop(part, "rotation_factor_random", slider=True, text="Randomize") - col = split.column(align=True) - col.prop(part, "rotation_mode", text="") - col.prop(part, "rotation_factor_random", slider=True, text="Random") + col.separator() - col = split.column(align=True) col.prop(part, "phase_factor", slider=True) - col.prop(part, "phase_factor_random", text="Random", slider=True) + col.prop(part, "phase_factor_random", text="Randomize Phase ", slider=True) if part.type != 'HAIR': - layout.label(text="Angular Velocity:") + col.prop(part, "use_dynamic_rotation") - split = layout.split() + col.separator() - col = split.column(align=True) - col.prop(part, "angular_velocity_mode", text="") + col.label(text="Angular Velocity") + + col.prop(part, "angular_velocity_mode", text="Axis") sub = col.column(align=True) sub.active = part.angular_velocity_mode != 'NONE' - sub.prop(part, "angular_velocity_factor", text="") - - col = split.column() - col.prop(part, "use_dynamic_rotation") + sub.prop(part, "angular_velocity_factor", text="Amount") class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): @@ -568,32 +569,35 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True psys = context.particle_system part = particle_get_settings(context) layout.enabled = particle_panel_enabled(context, psys) - layout.row().prop(part, "physics_type", expand=True) + layout.prop(part, "physics_type") - row = layout.row() + col = layout.column() if part.physics_type != 'NO': - col = row.column(align=True) + col = col.column() col.prop(part, "mass") col.prop(part, "use_multiply_size_mass", text="Multiply mass with size") if part.physics_type in {'NEWTON', 'FLUID'}: - split = layout.split() - col = split.column() - col.label(text="Forces:") + col.prop(part, "use_size_deflect") + col.prop(part, "use_die_on_collision") + + col.prop(part, "collision_group") + + col.label(text="Forces") col.prop(part, "brownian_factor") col.prop(part, "drag_factor", slider=True) col.prop(part, "damping", slider=True) - col = split.column() - col.label(text="Integration:") - col.prop(part, "integrator", text="") + col.label(text="Integration") + col.prop(part, "integrator") col.prop(part, "timestep") sub = col.row() sub.prop(part, "subframes") @@ -604,46 +608,31 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): if supports_courant and part.use_adaptive_subframes: col.prop(part, "courant_target", text="Threshold") - row = layout.row() - row.prop(part, "use_size_deflect") - row.prop(part, "use_die_on_collision") - - layout.prop(part, "collision_group") - if part.physics_type == 'FLUID': fluid = part.fluid - split = layout.split() - sub = split.row() - sub.prop(fluid, "solver", expand=True) - - split = layout.split() - - col = split.column() - col.label(text="Fluid Properties:") + col.label(text="Fluid") + col.prop(fluid, "solver") col.prop(fluid, "stiffness", text="Stiffness") col.prop(fluid, "linear_viscosity", text="Viscosity") col.prop(fluid, "buoyancy", text="Buoyancy", slider=True) - col = split.column() - col.label(text="Advanced:") + col.label(text="Advanced") if fluid.solver == 'DDR': - sub = col.row() + sub = col.column() sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion) - sub.prop(fluid, "factor_repulsion", text="") + sub.prop(fluid, "factor_repulsion") - sub = col.row() sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity) - sub.prop(fluid, "factor_stiff_viscosity", text="") + sub.prop(fluid, "factor_stiff_viscosity") - sub = col.row() + sub = col.column() sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius) - sub.prop(fluid, "factor_radius", text="") + sub.prop(fluid, "factor_radius") - sub = col.row() sub.prop(fluid, "rest_density", slider=fluid.use_factor_density) - sub.prop(fluid, "use_factor_density", text="") + sub.prop(fluid, "use_factor_density") if fluid.solver == 'CLASSICAL': # With the classical solver, it is possible to calculate the @@ -651,44 +640,40 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): # makes it easier to set stable initial conditions. particle_volume = part.mass / fluid.rest_density spacing = pow(particle_volume, 1.0 / 3.0) - sub = col.row() + sub.label(text="Spacing: %g" % spacing) elif fluid.solver == 'DDR': - split = layout.split() - col = split.column() - col.label(text="Springs:") + col.label(text="Springs") col.prop(fluid, "spring_force", text="Force") col.prop(fluid, "use_viscoelastic_springs") - sub = col.column(align=True) + + sub = col.column() sub.active = fluid.use_viscoelastic_springs sub.prop(fluid, "yield_ratio", slider=True) sub.prop(fluid, "plasticity", slider=True) - col = split.column() - col.label(text="Advanced:") - sub = col.row() + col.label(text="Advanced") + sub = col.column() sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length) sub.prop(fluid, "factor_rest_length", text="") - col.label(text="") + sub = col.column() sub.active = fluid.use_viscoelastic_springs sub.prop(fluid, "use_initial_rest_length") sub.prop(fluid, "spring_frames", text="Frames") elif part.physics_type == 'KEYED': - split = layout.split() - sub = split.column() - row = layout.row() - col = row.column() - col.active = not psys.use_keyed_timing - col.prop(part, "keyed_loops", text="Loops") + sub = col.column() + sub.active = not psys.use_keyed_timing + sub.prop(part, "keyed_loops", text="Loops") if psys: - row.prop(psys, "use_keyed_timing", text="Use Timing") + col.prop(psys, "use_keyed_timing", text="Use Timing") + + col.label(text="Keys") - layout.label(text="Keys:") elif part.physics_type == 'BOIDS': boids = part.boids @@ -904,38 +889,47 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True psys = context.particle_system part = particle_get_settings(context) - if psys: - row = layout.row() - if part.render_type in {'OBJECT', 'GROUP'}: - row.enabled = False - row.prop(part, "material_slot", text="") - row.prop(psys, "parent") + layout.prop(part, "render_type", text="Render As") - split = layout.split() - - col = split.column() - col.prop(part, "use_parent_particles") - - col = split.column() - col.prop(part, "show_unborn") - col.prop(part, "use_dead") + if part.type == 'EMITTER' or \ + (part.render_type in {'OBJECT', 'GROUP'} and part.type == 'HAIR'): + if part.render_type not in {'NONE'}: - layout.row().prop(part, "render_type", expand=True) + col = layout.column(align=True) + col.prop(part, "particle_size", text="Scale") + col.prop(part, "size_random", slider=True, text="Scale Randomness") - split = layout.split() + if psys: + col = layout.column() + if part.render_type not in {'OBJECT', 'GROUP', 'NONE'}: + # col.enabled = False + col.prop(part, "material_slot", text="Material") + col.prop(psys, "parent", text="Coordinate System") + + if part.render_type not in {'NONE'}: + col = layout.column() + col.prop(part, "use_parent_particles", text="Parent Particles") + col.prop(part, "show_unborn", text="Unborn") + col.prop(part, "use_dead", text="Dead") - col = split.column() + col = layout.column() if part.render_type == 'LINE': - col.prop(part, "line_length_tail") - col.prop(part, "line_length_head") + col.separator() + col.label(text="Line") + sub = col.column(align=True) + sub.prop(part, "line_length_tail", text="Length Tail") + sub.prop(part, "line_length_head", text="Head") - split.prop(part, "use_velocity_length") + col.prop(part, "use_velocity_length", text="Velocity Length") elif part.render_type == 'PATH': + col.separator() + col.label(text="Path") col.prop(part, "use_strand_primitive") sub = col.column() sub.active = (part.use_strand_primitive is False) @@ -949,8 +943,9 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): col.prop(part, "use_hair_bspline") col.prop(part, "render_step", text="Steps") - col = split.column() - col.label(text="Timing:") + col.separator() + + col.label(text="Timing") col.prop(part, "use_absolute_path_time") if part.type == 'HAIR' or psys.point_cache.is_baked: @@ -962,29 +957,31 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): col.prop(part, "length_random", text="Random", slider=True) elif part.render_type == 'OBJECT': - col.prop(part, "dupli_object") - sub = col.row() - sub.prop(part, "use_global_dupli") - sub.prop(part, "use_rotation_dupli") - sub.prop(part, "use_scale_dupli") + col.separator() + + col.label(text="Object") + + col.prop(part, "dupli_object", text="Instance Object") + sub = col.column() + sub.prop(part, "use_global_dupli", text="Global Coordinates") + sub.prop(part, "use_rotation_dupli", text="Object Rotation") + sub.prop(part, "use_scale_dupli", text="Object Scale") elif part.render_type == 'GROUP': + col.separator() + + col.label(text="Group") + col.prop(part, "dupli_group") - split = layout.split() - col = split.column() col.prop(part, "use_whole_group") sub = col.column() sub.active = (part.use_whole_group is False) sub.prop(part, "use_group_pick_random") + sub.prop(part, "use_global_dupli", text="Global Coordinates") + sub.prop(part, "use_rotation_dupli", text="Object Rotation") + sub.prop(part, "use_scale_dupli", text="Object Scale") sub.prop(part, "use_group_count") - col = split.column() - sub = col.column() - sub.active = (part.use_whole_group is False) - sub.prop(part, "use_global_dupli") - sub.prop(part, "use_rotation_dupli") - sub.prop(part, "use_scale_dupli") - if part.use_group_count and not part.use_whole_group: row = layout.row() row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights", @@ -1004,75 +1001,65 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel): row.prop(weight, "count") elif part.render_type == 'BILLBOARD': + ob = context.object - col.label(text="Align:") + col.separator() - row = layout.row() - row.prop(part, "billboard_align", expand=True) - row.prop(part, "lock_billboard", text="Lock") - row = layout.row() - row.prop(part, "billboard_object") + col.label(text="Alignment") + col.prop(part, "billboard_align", text="Align To") + col.prop(part, "lock_billboard", text="Lock Axis") + col.prop(part, "billboard_object") - row = layout.row() - col = row.column(align=True) - col.label(text="Tilt:") - col.prop(part, "billboard_tilt", text="Angle", slider=True) - col.prop(part, "billboard_tilt_random", text="Random", slider=True) - col = row.column() - col.prop(part, "billboard_offset") + col.separator() + col.label(text="Tilt") - row = layout.row() - col = row.column() + sub = col.column(align=True) + sub.prop(part, "billboard_tilt", text="Angle", slider=True) + sub.prop(part, "billboard_tilt_random", text="Random", slider=True) + + sub = col.column(align=True) + sub.prop(part, "billboard_offset") col.prop(part, "billboard_size", text="Scale") if part.billboard_align == 'VEL': - col = row.column(align=True) - col.label("Velocity Scale:") - col.prop(part, "billboard_velocity_head", text="Head") + col = col.column(align=True) + col.prop(part, "billboard_velocity_head", text="Velocity ScaleHead") col.prop(part, "billboard_velocity_tail", text="Tail") + col.separator() + col.label(text="UVs") + if psys: - col = layout.column() col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_layers") col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_layers") - split = layout.split(percentage=0.33) - split.label(text="Split UVs:") - split.prop(part, "billboard_uv_split", text="Number of splits") + col.prop(part, "billboard_uv_split", text="Split UVs") if psys: - col = layout.column() - col.active = part.billboard_uv_split > 1 - col.prop_search(psys, "billboard_split_uv", ob.data, "uv_layers") + sub = col.column() + sub.active = part.billboard_uv_split > 1 + sub.prop_search(psys, "billboard_split_uv", ob.data, "uv_layers") - row = col.row() - row.label(text="Animate:") - row.prop(part, "billboard_animation", text="") - row.label(text="Offset:") - row.prop(part, "billboard_offset_split", text="") + sub.prop(part, "billboard_animation") + sub.prop(part, "billboard_offset_split") if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD': - row = layout.row() - col = row.column() + + col.separator() + + col.label(text="Trails") + col.prop(part, "trail_count") - if part.trail_count > 1: - col.prop(part, "use_absolute_path_time", text="Length in Frames") - col = row.column() - col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time) - col.prop(part, "length_random", text="Random", slider=True) - else: - col = row.column() - col.label(text="") - if part.type == 'EMITTER' or \ - (part.render_type in {'OBJECT', 'GROUP'} and part.type == 'HAIR'): - row = layout.row(align=True) - row.prop(part, "particle_size") - row.prop(part, "size_random", slider=True) + sub = col.column() + sub.active = (part.trail_count > 1) + sub.prop(part, "use_absolute_path_time", text="Length in Frames") + sub.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time) + sub.prop(part, "length_random", text="Random Length", slider=True) class PARTICLE_PT_draw(ParticleButtonsPanel, Panel): - bl_label = "Display" + bl_label = "Viewport Display" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} @@ -1086,53 +1073,52 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True psys = context.particle_system part = particle_get_settings(context) - row = layout.row() - row.prop(part, "draw_method", expand=True) - row.prop(part, "show_guide_hairs") + layout.prop(part, "draw_method", text="Display As") if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'): return path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH' - row = layout.row() - row.prop(part, "draw_percentage", slider=True) + layout.separator() + + col = layout.column() + col.prop(part, "draw_color", text="Color") + if part.draw_color in {'VELOCITY', 'ACCELERATION'}: + col.prop(part, "color_maximum", text="Fade Distance") + + col = layout.column() + + if path: + col.prop(part, "draw_step", text="Strand Steps") + col.prop(part, "draw_percentage", slider=True, text="Amount") if part.draw_method != 'RENDER' or part.render_type == 'HALO': - row.prop(part, "draw_size") - else: - row.label(text="") + col.prop(part, "draw_size", text="Size") if part.draw_percentage != 100 and psys is not None: if part.type == 'HAIR': if psys.use_hair_dynamics and psys.point_cache.is_baked is False: - layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") + layout.row().label(text="Display percentage makes dynamics inaccurate without baking") else: phystype = part.physics_type if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False: - layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") + layout.row().label(text="Display percentage makes dynamics inaccurate without baking") + else: + layout.row().label(text="") - row = layout.row() - col = row.column() + col = layout.column() + col.prop(part, "show_guide_hairs", text="Guide Hairs") col.prop(part, "show_size") col.prop(part, "show_velocity") col.prop(part, "show_number") if part.physics_type == 'BOIDS': col.prop(part, "show_health") - col = row.column(align=True) - col.label(text="Color:") - col.prop(part, "draw_color", text="") - sub = col.row(align=True) - sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'}) - sub.prop(part, "color_maximum", text="Max") - - if path: - col.prop(part, "draw_step") - class PARTICLE_PT_children(ParticleButtonsPanel, Panel): bl_label = "Children" @@ -1151,32 +1137,55 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel): layout.row().prop(part, "child_type", expand=True) + layout.use_property_split = True + if part.child_type == 'NONE': return - row = layout.row() + col = layout.column() - col = row.column(align=True) - col.prop(part, "child_nbr", text="Display") - col.prop(part, "rendered_child_count", text="Render") + sub = col.column(align=True) + sub.prop(part, "child_nbr", text="Display Amount") + sub.prop(part, "rendered_child_count", text="Render Amount") + + col.separator() + + col.prop(part, "child_length", slider=True) + col.prop(part, "child_length_threshold", slider=True) + if psys: + col.prop(psys, "child_seed", text="Seed") + + col.separator() if part.child_type == 'INTERPOLATED': - col = row.column() - if psys: - col.prop(psys, "child_seed", text="Seed") col.prop(part, "virtual_parents", slider=True) col.prop(part, "create_long_hair_children") else: - col = row.column(align=True) - col.prop(part, "child_size", text="Size") - col.prop(part, "child_size_random", text="Random") + col.separator() + sub = col.column(align=True) + sub.prop(part, "child_size", text="Size") + sub.prop(part, "child_size_random", text="Randomize Size", slider=True) + + if part.child_type == 'SIMPLE': + col.separator() + col.prop(part, "child_radius", text="Radius") + col.prop(part, "child_roundness", text="Roundness", slider=True) + elif part.virtual_parents > 0.0: + sub = col.column(align=True) + sub.label(text="Parting not available with virtual parents") + else: + col.separator() + col.label(text="Parting") + sub = col.column(align=True) + sub.prop(part, "child_parting_factor", text="Parting", slider=True) + sub.prop(part, "child_parting_min", text="Min") + sub.prop(part, "child_parting_max", text="Max") - split = layout.split() + col.separator() - col = split.column() - col.label(text="Effects:") + col.label(text="Clumping") - sub = col.column(align=True) + sub = col.column() if part.child_type == 'SIMPLE': sub.prop(part, "twist") sub.prop(part, "use_twist_curve") @@ -1195,28 +1204,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel): subsub.enabled = part.use_clump_noise subsub.prop(part, "clump_noise_size") - sub = col.column(align=True) - sub.prop(part, "child_length", slider=True) - sub.prop(part, "child_length_threshold", slider=True) - - if part.child_type == 'SIMPLE': - sub = col.column(align=True) - sub.prop(part, "child_radius", text="Radius") - sub.prop(part, "child_roundness", text="Roundness", slider=True) - if psys: - sub.prop(psys, "child_seed", text="Seed") - elif part.virtual_parents > 0.0: - sub = col.column(align=True) - sub.label(text="Parting not") - sub.label(text="available with") - sub.label(text="virtual parents") - else: - sub = col.column(align=True) - sub.prop(part, "child_parting_factor", text="Parting", slider=True) - sub.prop(part, "child_parting_min", text="Min") - sub.prop(part, "child_parting_max", text="Max") - - col = split.column() + col.label(text="Roughness") col.prop(part, "use_roughness_curve") if part.use_roughness_curve: @@ -1225,8 +1213,6 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel): sub.prop(part, "roughness_1", text="Roughness") sub.prop(part, "roughness_1_size", text="Size") else: - col.label(text="Roughness:") - sub = col.column(align=True) sub.prop(part, "roughness_1", text="Uniform") sub.prop(part, "roughness_1_size", text="Size") @@ -1240,31 +1226,35 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel): sub.prop(part, "roughness_2_size", text="Size") sub.prop(part, "roughness_2_threshold", slider=True) - layout.row().label(text="Kink:") - layout.row().prop(part, "kink", expand=True) + col.label(text="Kink") - split = layout.split() - split.active = part.kink != 'NO' + col.prop(part, "kink", text="Kink Type") + col = layout.column() + col.active = part.kink != 'NO' if part.kink == 'SPIRAL': - col = split.column() - sub = col.column(align=True) - sub.prop(part, "kink_amplitude", text="Radius") - sub.prop(part, "kink_amplitude_random", text="Random", slider=True) - sub = col.column(align=True) + + sub = col.column() + sub.prop(part, "kink_amplitude", text="Amplitude") + sub.prop(part, "kink_amplitude_random", text="Randomize Amplitude", slider=True) + + col.separator() + + sub = col.column() sub.prop(part, "kink_axis") - sub.prop(part, "kink_axis_random", text="Random", slider=True) - col = split.column(align=True) + sub.prop(part, "kink_axis_random", text="Randomize Axis", slider=True) + + col.separator() + col.prop(part, "kink_frequency", text="Frequency") col.prop(part, "kink_shape", text="Shape", slider=True) col.prop(part, "kink_extra_steps", text="Steps") - else: - col = split.column() + + elif part.kink in {'CURL', 'RADIAL', 'WAVE', 'BRAID', 'WAVE'}: sub = col.column(align=True) sub.prop(part, "kink_amplitude") sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True) col.prop(part, "kink_flat", slider=True) - col = split.column(align=True) col.prop(part, "kink_frequency") col.prop(part, "kink_shape", slider=True) @@ -1337,6 +1327,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True ob = context.object psys = context.particle_system @@ -1441,21 +1432,20 @@ class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True psys = context.particle_system part = psys.settings - row = layout.row() - row.prop(part, "shape", text="Shape") + layout.prop(part, "shape", text="Strand Shape") - layout.label(text="Thickness:") - row = layout.row() - row.prop(part, "root_radius", text="Root") - row.prop(part, "tip_radius", text="Tip") + col = layout.column(align=True) + col.prop(part, "root_radius", text="Radius Root") + col.prop(part, "tip_radius", text="Tip") - row = layout.row() - row.prop(part, "radius_scale", text="Scaling") - row.prop(part, "use_close_tip") + col = layout.column() + col.prop(part, "radius_scale", text="Radius Scaling") + col.prop(part, "use_close_tip") class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel): diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index f1f5ec425e4..a37fb4a027c 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -750,6 +750,7 @@ class RENDER_PT_hair(RenderButtonsPanel, Panel): row = layout.row() row.prop(rd, "hair_type", expand=True) + layout.use_property_split = True layout.prop(rd, "hair_subdiv") |