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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-07 10:18:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-07 10:26:06 +0300 |
commit | f447411a826f3e9daff9da9fc5ef1ba882417668 (patch) | |
tree | d4ee2ef9c5f2e39bddc3272d490e7005cbe85419 /release/scripts/startup | |
parent | 7fb216d800f03489aacec1e4e261d36bba32147c (diff) |
Bone selection: user control contrast
Experiment: let the user be in control of the alpha channel as some rigs
are hard too see during bone selection. Especially rigs that were
designed for 2.79 wireframe mode.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index c1793d95245..c17b089e04c 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3724,7 +3724,11 @@ class VIEW3D_PT_overlay(Panel): col = layout.column() col.active = display_all col.prop(overlay, "show_transparent_bones") - col.prop(overlay, "show_bone_selection") + row = col.split(0.65) + row.prop(overlay, "show_bone_selection") + sub = row.column() + sub.active = display_all and overlay.show_bone_selection + sub.prop(overlay, "bone_selection_alpha", text="") elif context.mode == 'EDIT_ARMATURE': col.separator() |