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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-09-24 22:41:16 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-09-24 23:21:02 +0300 |
commit | 4446acbf17748f30b163016cfc4b88bba8653517 (patch) | |
tree | 95529532e9be510c3eb6605aac0d5876239ac490 /release/scripts/startup | |
parent | a070a5befa1110120547333d84c6e67cae53d648 (diff) |
Viewport smoke: add support for axis aligned slicing.
Current approach uses view aligned slicing to generate polygons for GL
texturing such that the generated polygons are always facing the view
plane. Now it is also possible to use object aligned slicing, which
creates polygons by slicing the object perpendicular to whichever axis
is facing the most the view plane. It is also possible to create a
single slice for inspecting the volume, or for 2D rendering effects.
Settings for this, along with a density multiplier setting, are to be
found in a newly added "Smoke Display Settings" panel in the smoke
domain properties tab.
Reviewers: plasmasolutions, gottfried
Differential Revision: https://developer.blender.org/D1733
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_smoke.py | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py index 99aa54a958a..829850e4f2f 100644 --- a/release/scripts/startup/bl_ui/properties_physics_smoke.py +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -349,5 +349,40 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel): domain = context.smoke.domain_settings effector_weights_ui(self, context, domain.effector_weights, 'SMOKE') + +class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel): + bl_label = "Smoke Display Settings" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.smoke + rd = context.scene.render + return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine) + + def draw(self, context): + domain = context.smoke.domain_settings + layout = self.layout + + layout.prop(domain, "display_thickness") + + layout.separator() + layout.label(text="Slicing:") + layout.prop(domain, "slice_method") + + slice_method = domain.slice_method + axis_slice_method = domain.axis_slice_method + + if slice_method == 'AXIS_ALIGNED': + layout.prop(domain, "axis_slice_method") + + if axis_slice_method == 'SINGLE': + layout.prop(domain, "slice_axis") + layout.prop(domain, "slice_depth") + + if axis_slice_method == 'FULL': + layout.prop(domain, "slice_per_voxel") + + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) |