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authorClément Foucault <foucault.clem@gmail.com>2019-05-16 22:41:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 14:38:42 +0300
commit52669dda8049e05eaf0bc8147ef477a05c3717da (patch)
treedd846fbbd1882fb5bb19a6337f12732b0ebb26b8 /release/scripts/startup
parentb526221315e5734306ef3bf5e520529d7f9e24a2 (diff)
Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics. Now it automatically detect if there is any Volumetric material in the view and allocate the needed buffer if any.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py7
1 files changed, 0 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index fbf247b2858..b99e2b9d731 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -241,11 +241,6 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- scene = context.scene
- props = scene.eevee
- self.layout.prop(props, "use_volumetric", text="")
-
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -253,8 +248,6 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
scene = context.scene
props = scene.eevee
- layout.active = props.use_volumetric
-
col = layout.column(align=True)
col.prop(props, "volumetric_start")
col.prop(props, "volumetric_end")