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authorNicholas Bishop <nicholasbishop@gmail.com>2010-10-19 04:45:37 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2010-10-19 04:45:37 +0400
commita377a7edf67869722c585086ac6ab1f295cbff87 (patch)
tree1736de08fe9174761607dce5d54a16af25eba049 /release/scripts/templates/gamelogic.py
parent08232350d5797302e3638e69ec78657d853976aa (diff)
parentb743454ce1c361e6161da8ae5f840c2befe3a081 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r32300:32571soc-2010-nicolasbishop
Diffstat (limited to 'release/scripts/templates/gamelogic.py')
-rw-r--r--release/scripts/templates/gamelogic.py9
1 files changed, 3 insertions, 6 deletions
diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates/gamelogic.py
index 21a901c091b..0a419955b81 100644
--- a/release/scripts/templates/gamelogic.py
+++ b/release/scripts/templates/gamelogic.py
@@ -1,10 +1,7 @@
# This script must be assigned to a python controller
# where it can access the object that owns it and the sensors/actuators that it connects to.
-# GameLogic has been added to the global namespace no need to import
-
-# for keyboard event comparison
-# import GameKeys
+import bge
# support for Vector(), Matrix() types and advanced functions like Matrix.Scale(...) and Matrix.Rotation(...)
# import mathutils
@@ -13,7 +10,7 @@
# import Rasterizer
def main():
- cont = GameLogic.getCurrentController()
+ cont = bge.logic.getCurrentController()
# The KX_GameObject that owns this controller.
own = cont.owner
@@ -57,7 +54,7 @@ def main():
# Loop through all other objects in the scene
- sce = GameLogic.getCurrentScene()
+ sce = bge.logic.getCurrentScene()
print('Scene Objects:', sce.name)
for ob in sce.objects:
print(' ', ob.name, ob.worldPosition)