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authorCampbell Barton <ideasman42@gmail.com>2012-03-11 06:45:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-11 06:45:27 +0400
commit21fd09c028dce833f58cdaa8a1ff45876a5e5a2f (patch)
treecf5f7b60f9abc253cc7fb811ab05ab2782d3144d /release/scripts/templates/gamelogic_simple.py
parent0c50bedd9c960763d3e8e695b63957a964565be0 (diff)
bmesh py api: change .from_mesh() / .to_mesh() to be class methods of BMesh rather than functions in the module.
added example script which converts a mesh to a bmesh, edits and converts back again.
Diffstat (limited to 'release/scripts/templates/gamelogic_simple.py')
-rw-r--r--release/scripts/templates/gamelogic_simple.py17
1 files changed, 17 insertions, 0 deletions
diff --git a/release/scripts/templates/gamelogic_simple.py b/release/scripts/templates/gamelogic_simple.py
new file mode 100644
index 00000000000..dbfcf948b18
--- /dev/null
+++ b/release/scripts/templates/gamelogic_simple.py
@@ -0,0 +1,17 @@
+import bge
+
+
+def main():
+
+ cont = bge.logic.getCurrentController()
+ own = cont.owner
+
+ sens = cont.sensors['mySensor']
+ actu = cont.actuators['myActuator']
+
+ if sens.positive:
+ cont.activate(actu)
+ else:
+ cont.deactivate(actu)
+
+main()