diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-05 01:41:05 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-05 01:41:05 +0400 |
commit | 2a140e93c173b4f358b15723c2d00f3c8bf292bb (patch) | |
tree | 1cd0ed6f759d3fb35946a64336442ba40efacf38 /release/scripts/templates | |
parent | 9f22750422940681dba14839a762c6f8bf02dba6 (diff) |
style cleanup
Diffstat (limited to 'release/scripts/templates')
-rw-r--r-- | release/scripts/templates/addon_add_object.py | 2 | ||||
-rw-r--r-- | release/scripts/templates/gamelogic.py | 28 | ||||
-rw-r--r-- | release/scripts/templates/ui_panel_simple.py | 4 |
3 files changed, 17 insertions, 17 deletions
diff --git a/release/scripts/templates/addon_add_object.py b/release/scripts/templates/addon_add_object.py index 3900f595584..a2d7315af4b 100644 --- a/release/scripts/templates/addon_add_object.py +++ b/release/scripts/templates/addon_add_object.py @@ -65,7 +65,7 @@ def add_object_button(self, context): self.layout.operator( OBJECT_OT_add_object.bl_idname, text="Add Object", - icon="PLUGIN") + icon='PLUGIN') def register(): diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates/gamelogic.py index c6d15850a4e..01ac27c56cd 100644 --- a/release/scripts/templates/gamelogic.py +++ b/release/scripts/templates/gamelogic.py @@ -21,23 +21,23 @@ def main(): # Some example functions, remove to write your own script. # check for a positive sensor, will run on any object without errors. - print('Logic info for KX_GameObject', own.name) + print("Logic info for KX_GameObject", own.name) input = False for sens in cont.sensors: # The sensor can be on another object, we may want to use it own_sens = sens.owner - print(' sensor:', sens.name, end=' ') + print(" sensor:", sens.name, end=" ") if sens.positive: - print('(true)') + print("(true)") input = True else: - print('(false)') + print("(false)") for actu in cont.actuators: # The actuator can be on another object, we may want to use it own_actu = actu.owner - print(' actuator:', actu.name) + print(" actuator:", actu.name) # This runs the actuator or turns it off # note that actuators will continue to run unless explicitly turned off. @@ -49,25 +49,25 @@ def main(): # Its also good practice to get sensors and actuators by name # rather then index so any changes to their order wont break the script. - # sens_key = cont.sensors['key_sensor'] - # actu_motion = cont.actuators['motion'] + # sens_key = cont.sensors["key_sensor"] + # actu_motion = cont.actuators["motion"] # Loop through all other objects in the scene sce = bge.logic.getCurrentScene() - print('Scene Objects:', sce.name) + print("Scene Objects:", sce.name) for ob in sce.objects: - print(' ', ob.name, ob.worldPosition) + print(" ", ob.name, ob.worldPosition) # Example where collision objects are checked for their properties # adding to our objects "life" property """ - actu_collide = cont.sensors['collision_sens'] + actu_collide = cont.sensors["collision_sens"] for ob in actu_collide.objectHitList: # Check to see the object has this property - if ob.has_key('life'): - own['life'] += ob['life'] - ob['life'] = 0 - print(own['life']) + if "life" in ob: + own["life"] += ob["life"] + ob["life"] = 0 + print(own["life"]) """ main() diff --git a/release/scripts/templates/ui_panel_simple.py b/release/scripts/templates/ui_panel_simple.py index 6226240ff87..3fab7d92675 100644 --- a/release/scripts/templates/ui_panel_simple.py +++ b/release/scripts/templates/ui_panel_simple.py @@ -5,8 +5,8 @@ class HelloWorldPanel(bpy.types.Panel): """Creates a Panel in the Object properties window""" bl_label = "Hello World Panel" bl_idname = "OBJECT_PT_hello" - bl_space_type = "PROPERTIES" - bl_region_type = "WINDOW" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' bl_context = "object" def draw(self, context): |