diff options
author | Thomas Dinges <blender@dingto.org> | 2014-09-07 20:28:59 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-09-07 20:28:59 +0400 |
commit | aa8d25bf09c7ef952688eee51896fa3c4a02c989 (patch) | |
tree | 890948abdc275d077f4386bc21f6a1861c10f47f /release/scripts/templates_osl | |
parent | 2633d0fac592ea6d9157a50c2ab25778ecc5b532 (diff) |
Cycles / OSL: Add a conductive fresnel shader template.
This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch by Lukas Stockner.
Differential revision: https://developer.blender.org/D145
See the differential for details.
Diffstat (limited to 'release/scripts/templates_osl')
-rw-r--r-- | release/scripts/templates_osl/fresnel_conductive.osl | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/release/scripts/templates_osl/fresnel_conductive.osl b/release/scripts/templates_osl/fresnel_conductive.osl new file mode 100644 index 00000000000..c197656eaee --- /dev/null +++ b/release/scripts/templates_osl/fresnel_conductive.osl @@ -0,0 +1,38 @@ +/* + * Copyright 2011-2014 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License + */ + +color fresnel_conductor(float cosi, color eta, color k) +{ + color cosi2 = color(cosi*cosi); + color one = color(1, 1, 1); + color tmp_f = eta * eta + k * k; + color tmp = tmp_f * cosi2; + color Rparl2 = (tmp - (2.0 * eta * cosi) + one) / + (tmp + (2.0 * eta * cosi) + one); + color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) / + (tmp_f + (2.0 * eta * cosi) + cosi2); + return (Rparl2 + Rperp2) * 0.5; +} + +shader node_fresnel_conductive( + color n = color(0.084136, 0.410708, 1.472421), + color k = color(4.018579, 2.363371, 1.607574), + normal Normal = N, + output color Color = color(0.8, 0.8, 0.8)) +{ + float cosi = dot(I, Normal); + Color = fresnel_conductor(cosi, n, k); +} |