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authorCampbell Barton <ideasman42@gmail.com>2012-12-30 05:39:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-30 05:39:55 +0400
commit33955940e4931e2184434393e0f8c15c36a5c3c6 (patch)
tree7b3c10343162a256e85ff4346f57122032715e82 /release/scripts/templates_py/operator_mesh_add.py
parente12354c4c5850864f925d22f53ec31578384bc63 (diff)
add templates menu for OSL, use preprocessor directive color for decorators in python.
Diffstat (limited to 'release/scripts/templates_py/operator_mesh_add.py')
-rw-r--r--release/scripts/templates_py/operator_mesh_add.py122
1 files changed, 122 insertions, 0 deletions
diff --git a/release/scripts/templates_py/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py
new file mode 100644
index 00000000000..fa248cb9005
--- /dev/null
+++ b/release/scripts/templates_py/operator_mesh_add.py
@@ -0,0 +1,122 @@
+import bpy
+import bmesh
+
+
+def add_box(width, height, depth):
+ """
+ This function takes inputs and returns vertex and face arrays.
+ no actual mesh data creation is done here.
+ """
+
+ verts = [(+1.0, +1.0, -1.0),
+ (+1.0, -1.0, -1.0),
+ (-1.0, -1.0, -1.0),
+ (-1.0, +1.0, -1.0),
+ (+1.0, +1.0, +1.0),
+ (+1.0, -1.0, +1.0),
+ (-1.0, -1.0, +1.0),
+ (-1.0, +1.0, +1.0),
+ ]
+
+ faces = [(0, 1, 2, 3),
+ (4, 7, 6, 5),
+ (0, 4, 5, 1),
+ (1, 5, 6, 2),
+ (2, 6, 7, 3),
+ (4, 0, 3, 7),
+ ]
+
+ # apply size
+ for i, v in enumerate(verts):
+ verts[i] = v[0] * width, v[1] * depth, v[2] * height
+
+ return verts, faces
+
+
+from bpy.props import FloatProperty, BoolProperty, FloatVectorProperty
+
+
+class AddBox(bpy.types.Operator):
+ """Add a simple box mesh"""
+ bl_idname = "mesh.primitive_box_add"
+ bl_label = "Add Box"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ width = FloatProperty(
+ name="Width",
+ description="Box Width",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ height = FloatProperty(
+ name="Height",
+ description="Box Height",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ depth = FloatProperty(
+ name="Depth",
+ description="Box Depth",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+
+ # generic transform props
+ view_align = BoolProperty(
+ name="Align to View",
+ default=False,
+ )
+ location = FloatVectorProperty(
+ name="Location",
+ subtype='TRANSLATION',
+ )
+ rotation = FloatVectorProperty(
+ name="Rotation",
+ subtype='EULER',
+ )
+
+ def execute(self, context):
+
+ verts_loc, faces = add_box(self.width,
+ self.height,
+ self.depth,
+ )
+
+ mesh = bpy.data.meshes.new("Box")
+
+ bm = bmesh.new()
+
+ for v_co in verts_loc:
+ bm.verts.new(v_co)
+
+ for f_idx in faces:
+ bm.faces.new([bm.verts[i] for i in f_idx])
+
+ bm.to_mesh(mesh)
+ mesh.update()
+
+ # add the mesh as an object into the scene with this utility module
+ from bpy_extras import object_utils
+ object_utils.object_data_add(context, mesh, operator=self)
+
+ return {'FINISHED'}
+
+
+def menu_func(self, context):
+ self.layout.operator(AddBox.bl_idname, icon='MESH_CUBE')
+
+
+def register():
+ bpy.utils.register_class(AddBox)
+ bpy.types.INFO_MT_mesh_add.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_class(AddBox)
+ bpy.types.INFO_MT_mesh_add.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
+
+ # test call
+ bpy.ops.mesh.primitive_box_add()