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authorBastien Montagne <montagne29@wanadoo.fr>2013-02-08 20:01:21 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-02-08 20:01:21 +0400
commit23aa0c90678061a98dbc800780ca0490c57d5d31 (patch)
tree080d0c78da88adb5338c37b04cc1918f198b617f /release/scripts/templates_py
parent32a6a3eb63b80e47fb083d49814090b89541e9ab (diff)
Fix uilists showing data names translated (reported on bf-translations ML by Satoshi Yamasaki aka yamyam, thanks!).
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/ui_list.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/release/scripts/templates_py/ui_list.py b/release/scripts/templates_py/ui_list.py
index 18861f7d801..f71b342c854 100644
--- a/release/scripts/templates_py/ui_list.py
+++ b/release/scripts/templates_py/ui_list.py
@@ -20,7 +20,8 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
# You should always start your row layout by a label (icon + text), this will also make the row easily
# selectable in the list!
# We use icon_value of label, as our given icon is an integer value, not an enum ID.
- layout.label(ma.name if ma else "", icon_value=icon)
+ # Note "data" names should never be translated!
+ layout.label(text=ma.name if ma else "", translate=False, icon_value=icon)
# And now we can add other UI stuff...
# Here, we add nodes info if this material uses (old!) shading nodes.
if ma and not context.scene.render.use_shading_nodes:
@@ -28,15 +29,15 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
if manode:
# The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
# RNA object.
- layout.label("Node %s" % manode.name, icon_value=layout.icon(manode))
+ layout.label(text="Node %s" % manode.name, translate=False, icon_value=layout.icon(manode))
elif ma.use_nodes:
- layout.label("Node <none>")
+ layout.label(text="Node <none>", translate=False)
else:
- layout.label("")
+ layout.label(text="")
# 'GRID' layout type should be as compact as possible (typically a single icon!).
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
- layout.label("", icon_value=icon)
+ layout.label(text="", icon_value=icon)
# And now we can use this list everywhere in Blender. Here is a small example panel.