diff options
author | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
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committer | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
commit | 0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch) | |
tree | 9d510a5bd23559bf4fae670ed04d7e5d6c12578c /release/scripts/ui/buttons_data_modifier.py | |
parent | 59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff) | |
parent | bc942eceacb638735dc4f4f68252c4c207147a70 (diff) |
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'release/scripts/ui/buttons_data_modifier.py')
-rw-r--r-- | release/scripts/ui/buttons_data_modifier.py | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_data_modifier.py b/release/scripts/ui/buttons_data_modifier.py new file mode 100644 index 00000000000..754e8ce106e --- /dev/null +++ b/release/scripts/ui/buttons_data_modifier.py @@ -0,0 +1,449 @@ + +import bpy + +class DataButtonsPanel(bpy.types.Panel): + __space_type__ = 'PROPERTIES' + __region_type__ = 'WINDOW' + __context__ = "modifier" + +class DATA_PT_modifiers(DataButtonsPanel): + __label__ = "Modifiers" + + def draw(self, context): + layout = self.layout + + ob = context.object + + row = layout.row() + row.item_menu_enumO("object.modifier_add", "type") + row.itemL() + + for md in ob.modifiers: + box = layout.template_modifier(md) + if box: + # match enum type to our functions, avoids a lookup table. + getattr(self, md.type)(box, ob, md) + + # the mt.type enum is (ab)used for a lookup on function names + # ...to avoid lengthy if statements + # so each type must have a function here. + + def ARMATURE(self, layout, ob, md): + layout.itemR(md, "object") + + split = layout.split(percentage=0.5) + split.itemL(text="Vertex Group:") + sub = split.split(percentage=0.7) + sub.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="") + subsub = sub.row() + subsub.active = md.vertex_group + subsub.itemR(md, "invert") + + layout.itemS() + + split = layout.split() + + col = split.column() + col.itemL(text="Bind To:") + col.itemR(md, "use_vertex_groups", text="Vertex Groups") + col.itemR(md, "use_bone_envelopes", text="Bone Envelopes") + + col = split.column() + col.itemL(text="Deformation:") + col.itemR(md, "quaternion") + col.itemR(md, "multi_modifier") + + def ARRAY(self, layout, ob, md): + layout.itemR(md, "fit_type") + if md.fit_type == 'FIXED_COUNT': + layout.itemR(md, "count") + elif md.fit_type == 'FIT_LENGTH': + layout.itemR(md, "length") + elif md.fit_type == 'FIT_CURVE': + layout.itemR(md, "curve") + + layout.itemS() + + split = layout.split() + + col = split.column() + col.itemR(md, "constant_offset") + sub = col.column() + sub.active = md.constant_offset + sub.itemR(md, "constant_offset_displacement", text="") + + col.itemS() + + col.itemR(md, "merge_adjacent_vertices", text="Merge") + sub = col.column() + sub.active = md.merge_adjacent_vertices + sub.itemR(md, "merge_end_vertices", text="First Last") + sub.itemR(md, "merge_distance", text="Distance") + + col = split.column() + col.itemR(md, "relative_offset") + sub = col.column() + sub.active = md.relative_offset + sub.itemR(md, "relative_offset_displacement", text="") + + col.itemS() + + col.itemR(md, "add_offset_object") + sub = col.column() + sub.active = md.add_offset_object + sub.itemR(md, "offset_object", text="") + + layout.itemS() + + col = layout.column() + col.itemR(md, "start_cap") + col.itemR(md, "end_cap") + + def BEVEL(self, layout, ob, md): + row = layout.row() + row.itemR(md, "width") + row.itemR(md, "only_vertices") + + layout.itemL(text="Limit Method:") + layout.row().itemR(md, "limit_method", expand=True) + if md.limit_method == 'ANGLE': + layout.itemR(md, "angle") + elif md.limit_method == 'WEIGHT': + layout.row().itemR(md, "edge_weight_method", expand=True) + + def BOOLEAN(self, layout, ob, md): + layout.itemR(md, "operation") + layout.itemR(md, "object") + + def BUILD(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.itemR(md, "start") + col.itemR(md, "length") + + col = split.column() + col.itemR(md, "randomize") + sub = col.column() + sub.active = md.randomize + sub.itemR(md, "seed") + + def CAST(self, layout, ob, md): + layout.itemR(md, "cast_type") + layout.itemR(md, "object") + if md.object: + layout.itemR(md, "use_transform") + + flow = layout.column_flow() + flow.itemR(md, "x") + flow.itemR(md, "y") + flow.itemR(md, "z") + flow.itemR(md, "factor") + flow.itemR(md, "radius") + flow.itemR(md, "size") + + layout.itemR(md, "from_radius") + + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + + def CLOTH(self, layout, ob, md): + layout.itemL(text="See Cloth panel.") + + def COLLISION(self, layout, ob, md): + layout.itemL(text="See Collision panel.") + + def CURVE(self, layout, ob, md): + layout.itemR(md, "object") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "deform_axis") + + def DECIMATE(self, layout, ob, md): + layout.itemR(md, "ratio") + layout.itemR(md, "face_count") + + def DISPLACE(self, layout, ob, md): + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "texture") + layout.itemR(md, "midlevel") + layout.itemR(md, "strength") + layout.itemR(md, "direction") + layout.itemR(md, "texture_coordinates") + if md.texture_coordinates == 'OBJECT': + layout.itemR(md, "texture_coordinate_object", text="Object") + elif md.texture_coordinates == 'UV' and ob.type == 'MESH': + layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures") + + def EDGE_SPLIT(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.itemR(md, "use_edge_angle", text="Edge Angle") + sub = col.column() + sub.active = md.use_edge_angle + sub.itemR(md, "split_angle") + + col = split.column() + col.itemR(md, "use_sharp", text="Sharp Edges") + + def EXPLODE(self, layout, ob, md): + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "protect") + + flow = layout.column_flow(2) + flow.itemR(md, "split_edges") + flow.itemR(md, "unborn") + flow.itemR(md, "alive") + flow.itemR(md, "dead") + + layout.itemO("object.explode_refresh", text="Refresh"); + + def FLUID_SIMULATION(self, layout, ob, md): + layout.itemL(text="See Fluid panel.") + + def HOOK(self, layout, ob, md): + col = layout.column() + col.itemR(md, "object") + if md.object and md.object.type == 'ARMATURE': + layout.item_pointerR(md, "subtarget", md.object.data, "bones", text="Bone") + + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + + split = layout.split() + split.itemR(md, "falloff") + split.itemR(md, "force", slider=True) + + layout.itemS() + + row = layout.row() + row.itemO("object.hook_reset", text="Reset") + row.itemO("object.hook_recenter", text="Recenter") + + if ob.mode == 'EDIT': + row = layout.row() + row.itemO("object.hook_select", text="Select") + row.itemO("object.hook_assign", text="Assign") + + def LATTICE(self, layout, ob, md): + layout.itemR(md, "object") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + + def MASK(self, layout, ob, md): + layout.itemR(md, "mode") + if md.mode == 'ARMATURE': + layout.itemR(md, "armature") + elif md.mode == 'VERTEX_GROUP': + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "inverse") + + def MESH_DEFORM(self, layout, ob, md): + layout.itemR(md, "object") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "invert") + + layout.itemS() + + if md.is_bound: + layout.itemO("object.meshdeform_bind", text="Unbind") + else: + layout.itemO("object.meshdeform_bind", text="Bind") + row = layout.row() + row.itemR(md, "precision") + row.itemR(md, "dynamic") + + def MIRROR(self, layout, ob, md): + layout.itemR(md, "merge_limit") + split = layout.split() + + col = split.column() + col.itemR(md, "x") + col.itemR(md, "y") + col.itemR(md, "z") + + col = split.column() + col.itemL(text="Textures:") + col.itemR(md, "mirror_u") + col.itemR(md, "mirror_v") + + col = split.column() + col.itemR(md, "clip", text="Do Clipping") + col.itemR(md, "mirror_vertex_groups", text="Vertex Group") + + layout.itemR(md, "mirror_object") + + def MULTIRES(self, layout, ob, md): + layout.itemR(md, "subdivision_type") + + row = layout.row() + row.itemO("object.multires_subdivide", text="Subdivide") + row.itemO("object.multires_higher_levels_delete", text="Delete Higher") + + layout.itemR(md, "level") + + def PARTICLE_INSTANCE(self, layout, ob, md): + layout.itemR(md, "object") + layout.itemR(md, "particle_system_number") + + flow = layout.column_flow() + flow.itemR(md, "normal") + flow.itemR(md, "children") + flow.itemR(md, "size") + flow.itemR(md, "path") + if md.path: + flow.itemR(md, "keep_shape") + flow.itemR(md, "unborn") + flow.itemR(md, "alive") + flow.itemR(md, "dead") + flow.itemL(md, "") + if md.path: + flow.itemR(md, "axis", text="") + + if md.path: + row = layout.row() + row.itemR(md, "position", slider=True) + row.itemR(md, "random_position", text = "Random", slider=True) + + def PARTICLE_SYSTEM(self, layout, ob, md): + layout.itemL(text="See Particle panel.") + + def SHRINKWRAP(self, layout, ob, md): + layout.itemR(md, "target") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "offset") + layout.itemR(md, "subsurf_levels") + layout.itemR(md, "mode") + if md.mode == 'PROJECT': + layout.itemR(md, "subsurf_levels") + layout.itemR(md, "auxiliary_target") + + row = layout.row() + row.itemR(md, "x") + row.itemR(md, "y") + row.itemR(md, "z") + + flow = layout.column_flow() + flow.itemR(md, "negative") + flow.itemR(md, "positive") + flow.itemR(md, "cull_front_faces") + flow.itemR(md, "cull_back_faces") + elif md.mode == 'NEAREST_SURFACEPOINT': + layout.itemR(md, "keep_above_surface") + + def SIMPLE_DEFORM(self, layout, ob, md): + layout.itemR(md, "mode") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "origin") + layout.itemR(md, "relative") + layout.itemR(md, "factor") + layout.itemR(md, "limits") + if md.mode in ('TAPER', 'STRETCH'): + layout.itemR(md, "lock_x_axis") + layout.itemR(md, "lock_y_axis") + + def SMOKE(self, layout, ob, md): + layout.itemL(text="See Smoke panel.") + + def SMOOTH(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.itemR(md, "x") + col.itemR(md, "y") + col.itemR(md, "z") + + col = split.column() + col.itemR(md, "factor") + col.itemR(md, "repeat") + + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + + def SOFT_BODY(self, layout, ob, md): + layout.itemL(text="See Soft Body panel.") + + def SUBSURF(self, layout, ob, md): + layout.row().itemR(md, "subdivision_type", expand=True) + + flow = layout.column_flow() + flow.itemR(md, "levels", text="Preview") + flow.itemR(md, "render_levels", text="Render") + flow.itemR(md, "optimal_draw", text="Optimal Display") + flow.itemR(md, "subsurf_uv") + + def SURFACE(self, layout, ob, md): + layout.itemL(text="See Fields panel.") + + def UV_PROJECT(self, layout, ob, md): + if ob.type == 'MESH': + layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures") + layout.itemR(md, "image") + layout.itemR(md, "override_image") + + split = layout.split() + + col = split.column() + col.itemL(text="Aspect Ratio:") + + sub = col.column(align=True) + sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal") + sub.itemR(md, "vertical_aspect_ratio", text="Vertical") + + col = split.column() + col.itemL(text="Projectors:") + + sub = col.column(align=True) + sub.itemR(md, "num_projectors", text="Number") + for proj in md.projectors: + sub.itemR(proj, "object", text="") + + def WAVE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.itemL(text="Motion:") + col.itemR(md, "x") + col.itemR(md, "y") + col.itemR(md, "cyclic") + + col = split.column() + col.itemR(md, "normals") + sub = col.column() + sub.active = md.normals + sub.itemR(md, "x_normal", text="X") + sub.itemR(md, "y_normal", text="Y") + sub.itemR(md, "z_normal", text="Z") + + split = layout.split() + + col = split.column() + col.itemL(text="Time:") + sub = col.column(align=True) + sub.itemR(md, "time_offset", text="Offset") + sub.itemR(md, "lifetime", text="Life") + col.itemR(md, "damping_time", text="Damping") + + col = split.column() + col.itemL(text="Position:") + sub = col.column(align=True) + sub.itemR(md, "start_position_x", text="X") + sub.itemR(md, "start_position_y", text="Y") + col.itemR(md, "falloff_radius", text="Falloff") + + layout.itemS() + + layout.itemR(md, "start_position_object") + layout.item_pointerR(md, "vertex_group", ob, "vertex_groups") + layout.itemR(md, "texture") + layout.itemR(md, "texture_coordinates") + if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH': + layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures") + elif md.texture_coordinates == 'OBJECT': + layout.itemR(md, "texture_coordinates_object") + + layout.itemS() + + flow = layout.column_flow() + flow.itemR(md, "speed", slider=True) + flow.itemR(md, "height", slider=True) + flow.itemR(md, "width", slider=True) + flow.itemR(md, "narrowness", slider=True) + +bpy.types.register(DATA_PT_modifiers) |