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authorLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
committerLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
commit0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch)
tree9d510a5bd23559bf4fae670ed04d7e5d6c12578c /release/scripts/ui/buttons_data_modifier.py
parent59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff)
parentbc942eceacb638735dc4f4f68252c4c207147a70 (diff)
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'release/scripts/ui/buttons_data_modifier.py')
-rw-r--r--release/scripts/ui/buttons_data_modifier.py449
1 files changed, 449 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_data_modifier.py b/release/scripts/ui/buttons_data_modifier.py
new file mode 100644
index 00000000000..754e8ce106e
--- /dev/null
+++ b/release/scripts/ui/buttons_data_modifier.py
@@ -0,0 +1,449 @@
+
+import bpy
+
+class DataButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "modifier"
+
+class DATA_PT_modifiers(DataButtonsPanel):
+ __label__ = "Modifiers"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+ row.item_menu_enumO("object.modifier_add", "type")
+ row.itemL()
+
+ for md in ob.modifiers:
+ box = layout.template_modifier(md)
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, md.type)(box, ob, md)
+
+ # the mt.type enum is (ab)used for a lookup on function names
+ # ...to avoid lengthy if statements
+ # so each type must have a function here.
+
+ def ARMATURE(self, layout, ob, md):
+ layout.itemR(md, "object")
+
+ split = layout.split(percentage=0.5)
+ split.itemL(text="Vertex Group:")
+ sub = split.split(percentage=0.7)
+ sub.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
+ subsub = sub.row()
+ subsub.active = md.vertex_group
+ subsub.itemR(md, "invert")
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Bind To:")
+ col.itemR(md, "use_vertex_groups", text="Vertex Groups")
+ col.itemR(md, "use_bone_envelopes", text="Bone Envelopes")
+
+ col = split.column()
+ col.itemL(text="Deformation:")
+ col.itemR(md, "quaternion")
+ col.itemR(md, "multi_modifier")
+
+ def ARRAY(self, layout, ob, md):
+ layout.itemR(md, "fit_type")
+ if md.fit_type == 'FIXED_COUNT':
+ layout.itemR(md, "count")
+ elif md.fit_type == 'FIT_LENGTH':
+ layout.itemR(md, "length")
+ elif md.fit_type == 'FIT_CURVE':
+ layout.itemR(md, "curve")
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(md, "constant_offset")
+ sub = col.column()
+ sub.active = md.constant_offset
+ sub.itemR(md, "constant_offset_displacement", text="")
+
+ col.itemS()
+
+ col.itemR(md, "merge_adjacent_vertices", text="Merge")
+ sub = col.column()
+ sub.active = md.merge_adjacent_vertices
+ sub.itemR(md, "merge_end_vertices", text="First Last")
+ sub.itemR(md, "merge_distance", text="Distance")
+
+ col = split.column()
+ col.itemR(md, "relative_offset")
+ sub = col.column()
+ sub.active = md.relative_offset
+ sub.itemR(md, "relative_offset_displacement", text="")
+
+ col.itemS()
+
+ col.itemR(md, "add_offset_object")
+ sub = col.column()
+ sub.active = md.add_offset_object
+ sub.itemR(md, "offset_object", text="")
+
+ layout.itemS()
+
+ col = layout.column()
+ col.itemR(md, "start_cap")
+ col.itemR(md, "end_cap")
+
+ def BEVEL(self, layout, ob, md):
+ row = layout.row()
+ row.itemR(md, "width")
+ row.itemR(md, "only_vertices")
+
+ layout.itemL(text="Limit Method:")
+ layout.row().itemR(md, "limit_method", expand=True)
+ if md.limit_method == 'ANGLE':
+ layout.itemR(md, "angle")
+ elif md.limit_method == 'WEIGHT':
+ layout.row().itemR(md, "edge_weight_method", expand=True)
+
+ def BOOLEAN(self, layout, ob, md):
+ layout.itemR(md, "operation")
+ layout.itemR(md, "object")
+
+ def BUILD(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(md, "start")
+ col.itemR(md, "length")
+
+ col = split.column()
+ col.itemR(md, "randomize")
+ sub = col.column()
+ sub.active = md.randomize
+ sub.itemR(md, "seed")
+
+ def CAST(self, layout, ob, md):
+ layout.itemR(md, "cast_type")
+ layout.itemR(md, "object")
+ if md.object:
+ layout.itemR(md, "use_transform")
+
+ flow = layout.column_flow()
+ flow.itemR(md, "x")
+ flow.itemR(md, "y")
+ flow.itemR(md, "z")
+ flow.itemR(md, "factor")
+ flow.itemR(md, "radius")
+ flow.itemR(md, "size")
+
+ layout.itemR(md, "from_radius")
+
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+
+ def CLOTH(self, layout, ob, md):
+ layout.itemL(text="See Cloth panel.")
+
+ def COLLISION(self, layout, ob, md):
+ layout.itemL(text="See Collision panel.")
+
+ def CURVE(self, layout, ob, md):
+ layout.itemR(md, "object")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "deform_axis")
+
+ def DECIMATE(self, layout, ob, md):
+ layout.itemR(md, "ratio")
+ layout.itemR(md, "face_count")
+
+ def DISPLACE(self, layout, ob, md):
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "texture")
+ layout.itemR(md, "midlevel")
+ layout.itemR(md, "strength")
+ layout.itemR(md, "direction")
+ layout.itemR(md, "texture_coordinates")
+ if md.texture_coordinates == 'OBJECT':
+ layout.itemR(md, "texture_coordinate_object", text="Object")
+ elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
+ layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
+
+ def EDGE_SPLIT(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(md, "use_edge_angle", text="Edge Angle")
+ sub = col.column()
+ sub.active = md.use_edge_angle
+ sub.itemR(md, "split_angle")
+
+ col = split.column()
+ col.itemR(md, "use_sharp", text="Sharp Edges")
+
+ def EXPLODE(self, layout, ob, md):
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "protect")
+
+ flow = layout.column_flow(2)
+ flow.itemR(md, "split_edges")
+ flow.itemR(md, "unborn")
+ flow.itemR(md, "alive")
+ flow.itemR(md, "dead")
+
+ layout.itemO("object.explode_refresh", text="Refresh");
+
+ def FLUID_SIMULATION(self, layout, ob, md):
+ layout.itemL(text="See Fluid panel.")
+
+ def HOOK(self, layout, ob, md):
+ col = layout.column()
+ col.itemR(md, "object")
+ if md.object and md.object.type == 'ARMATURE':
+ layout.item_pointerR(md, "subtarget", md.object.data, "bones", text="Bone")
+
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+
+ split = layout.split()
+ split.itemR(md, "falloff")
+ split.itemR(md, "force", slider=True)
+
+ layout.itemS()
+
+ row = layout.row()
+ row.itemO("object.hook_reset", text="Reset")
+ row.itemO("object.hook_recenter", text="Recenter")
+
+ if ob.mode == 'EDIT':
+ row = layout.row()
+ row.itemO("object.hook_select", text="Select")
+ row.itemO("object.hook_assign", text="Assign")
+
+ def LATTICE(self, layout, ob, md):
+ layout.itemR(md, "object")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+
+ def MASK(self, layout, ob, md):
+ layout.itemR(md, "mode")
+ if md.mode == 'ARMATURE':
+ layout.itemR(md, "armature")
+ elif md.mode == 'VERTEX_GROUP':
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "inverse")
+
+ def MESH_DEFORM(self, layout, ob, md):
+ layout.itemR(md, "object")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "invert")
+
+ layout.itemS()
+
+ if md.is_bound:
+ layout.itemO("object.meshdeform_bind", text="Unbind")
+ else:
+ layout.itemO("object.meshdeform_bind", text="Bind")
+ row = layout.row()
+ row.itemR(md, "precision")
+ row.itemR(md, "dynamic")
+
+ def MIRROR(self, layout, ob, md):
+ layout.itemR(md, "merge_limit")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(md, "x")
+ col.itemR(md, "y")
+ col.itemR(md, "z")
+
+ col = split.column()
+ col.itemL(text="Textures:")
+ col.itemR(md, "mirror_u")
+ col.itemR(md, "mirror_v")
+
+ col = split.column()
+ col.itemR(md, "clip", text="Do Clipping")
+ col.itemR(md, "mirror_vertex_groups", text="Vertex Group")
+
+ layout.itemR(md, "mirror_object")
+
+ def MULTIRES(self, layout, ob, md):
+ layout.itemR(md, "subdivision_type")
+
+ row = layout.row()
+ row.itemO("object.multires_subdivide", text="Subdivide")
+ row.itemO("object.multires_higher_levels_delete", text="Delete Higher")
+
+ layout.itemR(md, "level")
+
+ def PARTICLE_INSTANCE(self, layout, ob, md):
+ layout.itemR(md, "object")
+ layout.itemR(md, "particle_system_number")
+
+ flow = layout.column_flow()
+ flow.itemR(md, "normal")
+ flow.itemR(md, "children")
+ flow.itemR(md, "size")
+ flow.itemR(md, "path")
+ if md.path:
+ flow.itemR(md, "keep_shape")
+ flow.itemR(md, "unborn")
+ flow.itemR(md, "alive")
+ flow.itemR(md, "dead")
+ flow.itemL(md, "")
+ if md.path:
+ flow.itemR(md, "axis", text="")
+
+ if md.path:
+ row = layout.row()
+ row.itemR(md, "position", slider=True)
+ row.itemR(md, "random_position", text = "Random", slider=True)
+
+ def PARTICLE_SYSTEM(self, layout, ob, md):
+ layout.itemL(text="See Particle panel.")
+
+ def SHRINKWRAP(self, layout, ob, md):
+ layout.itemR(md, "target")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "offset")
+ layout.itemR(md, "subsurf_levels")
+ layout.itemR(md, "mode")
+ if md.mode == 'PROJECT':
+ layout.itemR(md, "subsurf_levels")
+ layout.itemR(md, "auxiliary_target")
+
+ row = layout.row()
+ row.itemR(md, "x")
+ row.itemR(md, "y")
+ row.itemR(md, "z")
+
+ flow = layout.column_flow()
+ flow.itemR(md, "negative")
+ flow.itemR(md, "positive")
+ flow.itemR(md, "cull_front_faces")
+ flow.itemR(md, "cull_back_faces")
+ elif md.mode == 'NEAREST_SURFACEPOINT':
+ layout.itemR(md, "keep_above_surface")
+
+ def SIMPLE_DEFORM(self, layout, ob, md):
+ layout.itemR(md, "mode")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "origin")
+ layout.itemR(md, "relative")
+ layout.itemR(md, "factor")
+ layout.itemR(md, "limits")
+ if md.mode in ('TAPER', 'STRETCH'):
+ layout.itemR(md, "lock_x_axis")
+ layout.itemR(md, "lock_y_axis")
+
+ def SMOKE(self, layout, ob, md):
+ layout.itemL(text="See Smoke panel.")
+
+ def SMOOTH(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(md, "x")
+ col.itemR(md, "y")
+ col.itemR(md, "z")
+
+ col = split.column()
+ col.itemR(md, "factor")
+ col.itemR(md, "repeat")
+
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+
+ def SOFT_BODY(self, layout, ob, md):
+ layout.itemL(text="See Soft Body panel.")
+
+ def SUBSURF(self, layout, ob, md):
+ layout.row().itemR(md, "subdivision_type", expand=True)
+
+ flow = layout.column_flow()
+ flow.itemR(md, "levels", text="Preview")
+ flow.itemR(md, "render_levels", text="Render")
+ flow.itemR(md, "optimal_draw", text="Optimal Display")
+ flow.itemR(md, "subsurf_uv")
+
+ def SURFACE(self, layout, ob, md):
+ layout.itemL(text="See Fields panel.")
+
+ def UV_PROJECT(self, layout, ob, md):
+ if ob.type == 'MESH':
+ layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
+ layout.itemR(md, "image")
+ layout.itemR(md, "override_image")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Aspect Ratio:")
+
+ sub = col.column(align=True)
+ sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
+ sub.itemR(md, "vertical_aspect_ratio", text="Vertical")
+
+ col = split.column()
+ col.itemL(text="Projectors:")
+
+ sub = col.column(align=True)
+ sub.itemR(md, "num_projectors", text="Number")
+ for proj in md.projectors:
+ sub.itemR(proj, "object", text="")
+
+ def WAVE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Motion:")
+ col.itemR(md, "x")
+ col.itemR(md, "y")
+ col.itemR(md, "cyclic")
+
+ col = split.column()
+ col.itemR(md, "normals")
+ sub = col.column()
+ sub.active = md.normals
+ sub.itemR(md, "x_normal", text="X")
+ sub.itemR(md, "y_normal", text="Y")
+ sub.itemR(md, "z_normal", text="Z")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Time:")
+ sub = col.column(align=True)
+ sub.itemR(md, "time_offset", text="Offset")
+ sub.itemR(md, "lifetime", text="Life")
+ col.itemR(md, "damping_time", text="Damping")
+
+ col = split.column()
+ col.itemL(text="Position:")
+ sub = col.column(align=True)
+ sub.itemR(md, "start_position_x", text="X")
+ sub.itemR(md, "start_position_y", text="Y")
+ col.itemR(md, "falloff_radius", text="Falloff")
+
+ layout.itemS()
+
+ layout.itemR(md, "start_position_object")
+ layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
+ layout.itemR(md, "texture")
+ layout.itemR(md, "texture_coordinates")
+ if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
+ layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
+ elif md.texture_coordinates == 'OBJECT':
+ layout.itemR(md, "texture_coordinates_object")
+
+ layout.itemS()
+
+ flow = layout.column_flow()
+ flow.itemR(md, "speed", slider=True)
+ flow.itemR(md, "height", slider=True)
+ flow.itemR(md, "width", slider=True)
+ flow.itemR(md, "narrowness", slider=True)
+
+bpy.types.register(DATA_PT_modifiers)