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authorLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
committerLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
commit0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch)
tree9d510a5bd23559bf4fae670ed04d7e5d6c12578c /release/scripts/ui/buttons_scene.py
parent59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff)
parentbc942eceacb638735dc4f4f68252c4c207147a70 (diff)
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'release/scripts/ui/buttons_scene.py')
-rw-r--r--release/scripts/ui/buttons_scene.py482
1 files changed, 482 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_scene.py b/release/scripts/ui/buttons_scene.py
new file mode 100644
index 00000000000..2fbd176e36a
--- /dev/null
+++ b/release/scripts/ui/buttons_scene.py
@@ -0,0 +1,482 @@
+
+import bpy
+
+class RenderButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "scene"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
+
+class SCENE_PT_render(RenderButtonsPanel):
+ __label__ = "Render"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ row = layout.row()
+ row.itemO("screen.render", text="Image", icon='ICON_RENDER_RESULT')
+ row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
+
+ layout.itemR(rd, "display_mode", text="Display")
+
+class SCENE_PT_layers(RenderButtonsPanel):
+ __label__ = "Layers"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render_data
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
+
+ rl = rd.layers[rd.active_layer_index]
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(scene, "visible_layers", text="Scene")
+ col = split.column()
+ col.itemR(rl, "visible_layers", text="Layer")
+
+ layout.itemR(rl, "light_override", text="Light")
+ layout.itemR(rl, "material_override", text="Material")
+
+ layout.itemS()
+ layout.itemL(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rl, "zmask")
+ row = col.row()
+ row.itemR(rl, "zmask_negate", text="Negate")
+ row.active = rl.zmask
+ col.itemR(rl, "all_z")
+
+ col = split.column()
+ col.itemR(rl, "solid")
+ col.itemR(rl, "halo")
+ col.itemR(rl, "ztransp")
+
+ col = split.column()
+ col.itemR(rl, "sky")
+ col.itemR(rl, "edge")
+ col.itemR(rl, "strand")
+
+ if rl.zmask:
+ split = layout.split()
+ split.itemL(text="Zmask Layers:")
+ split.column().itemR(rl, "zmask_layers", text="")
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Passes:")
+ col.itemR(rl, "pass_combined")
+ col.itemR(rl, "pass_z")
+ col.itemR(rl, "pass_vector")
+ col.itemR(rl, "pass_normal")
+ col.itemR(rl, "pass_uv")
+ col.itemR(rl, "pass_mist")
+ col.itemR(rl, "pass_object_index")
+
+ col = split.column()
+ col.itemL()
+ col.itemR(rl, "pass_color")
+ col.itemR(rl, "pass_diffuse")
+ row = col.row()
+ row.itemR(rl, "pass_specular")
+ row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_shadow")
+ row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_ao")
+ row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_reflection")
+ row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_refraction")
+ row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
+
+class SCENE_PT_shading(RenderButtonsPanel):
+ __label__ = "Shading"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "render_textures", text="Textures")
+ col.itemR(rd, "render_shadows", text="Shadows")
+ col.itemR(rd, "render_sss", text="Subsurface Scattering")
+ col.itemR(rd, "render_envmaps", text="Environment Map")
+
+ col = split.column()
+ col.itemR(rd, "render_raytracing", text="Ray Tracing")
+ col.itemR(rd, "color_management")
+ col.itemR(rd, "alpha_mode", text="Alpha")
+
+class SCENE_PT_performance(RenderButtonsPanel):
+ __label__ = "Performance"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemL(text="Threads:")
+ col.row().itemR(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'THREADS_FIXED'
+ sub.itemR(rd, "threads")
+ col.itemL(text="Tiles:")
+ col.itemR(rd, "parts_x", text="X")
+ col.itemR(rd, "parts_y", text="Y")
+
+ col = split.column()
+ col.itemL(text="Memory:")
+ sub = col.column()
+ sub.itemR(rd, "save_buffers")
+ sub.enabled = not rd.full_sample
+ sub = col.column()
+ sub.active = rd.use_compositing
+ sub.itemR(rd, "free_image_textures")
+ sub = col.column()
+ sub.active = rd.render_raytracing
+ sub.itemL(text="Ray Tracing Octree:")
+ sub.itemR(rd, "octree_resolution", text="")
+
+class SCENE_PT_post_processing(RenderButtonsPanel):
+ __label__ = "Post Processing"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "use_compositing")
+ col.itemR(rd, "use_sequencer")
+
+ col = split.column()
+ col.itemR(rd, "dither_intensity", text="Dither", slider=True)
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "fields", text="Fields")
+ sub = col.column()
+ sub.active = rd.fields
+ sub.row().itemR(rd, "field_order", expand=True)
+ sub.itemR(rd, "fields_still", text="Still")
+
+ col = split.column()
+ col.itemR(rd, "edge")
+ sub = col.column()
+ sub.active = rd.edge
+ sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
+ sub.itemR(rd, "edge_color", text="")
+
+class SCENE_PT_output(RenderButtonsPanel):
+ __label__ = "Output"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ layout.itemR(rd, "output_path", text="")
+
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "file_format", text="")
+ col.row().itemR(rd, "color_mode", text="Color", expand=True)
+
+ col = split.column()
+ col.itemR(rd, "file_extensions")
+ col.itemR(rd, "use_overwrite")
+ col.itemR(rd, "use_placeholder")
+
+ if rd.file_format in ('AVIJPEG', 'JPEG'):
+ split = layout.split()
+ split.itemR(rd, "quality", slider=True)
+
+ elif rd.file_format == 'OPENEXR':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Codec:")
+ col.itemR(rd, "exr_codec", text="")
+
+ subsplit = split.split()
+ col = subsplit.column()
+ col.itemR(rd, "exr_half")
+ col.itemR(rd, "exr_zbuf")
+ col = subsplit.column()
+ col.itemR(rd, "exr_preview")
+
+ elif rd.file_format == 'JPEG2000':
+ split = layout.split()
+ col = split.column()
+ col.itemL(text="Depth:")
+ col.row().itemR(rd, "jpeg2k_depth", expand=True)
+
+ col = split.column()
+ col.itemR(rd, "jpeg2k_preset", text="")
+ col.itemR(rd, "jpeg2k_ycc")
+
+ elif rd.file_format in ('CINEON', 'DPX'):
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "cineon_log", text="Convert to Log")
+
+ col = split.column(align=True)
+ col.active = rd.cineon_log
+ col.itemR(rd, "cineon_black", text="Black")
+ col.itemR(rd, "cineon_white", text="White")
+ col.itemR(rd, "cineon_gamma", text="Gamma")
+
+ elif rd.file_format == 'TIFF':
+ split = layout.split()
+ split.itemR(rd, "tiff_bit")
+
+class SCENE_PT_encoding(RenderButtonsPanel):
+ __label__ = "Encoding"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ split.itemR(rd, "ffmpeg_format")
+ if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
+ split.itemR(rd, "ffmpeg_codec")
+ else:
+ split.itemL()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_video_bitrate")
+ col.itemL(text="Rate:")
+ col.itemR(rd, "ffmpeg_minrate", text="Minimum")
+ col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
+ col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_gopsize")
+ col.itemR(rd, "ffmpeg_autosplit")
+ col.itemL(text="Mux:")
+ col.itemR(rd, "ffmpeg_muxrate", text="Rate")
+ col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
+
+ row = layout.row()
+ row.itemL(text="Audio:")
+ row = layout.row()
+ row.itemR(rd, "ffmpeg_audio_codec")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_audio_bitrate")
+ col.itemR(rd, "ffmpeg_audio_mixrate")
+ col = split.column()
+ col.itemR(rd, "ffmpeg_multiplex_audio")
+ col.itemR(rd, "ffmpeg_audio_volume")
+
+class SCENE_PT_antialiasing(RenderButtonsPanel):
+ __label__ = "Anti-Aliasing"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ rd = context.scene.render_data
+
+ self.layout.itemR(rd, "antialiasing", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ layout.active = rd.antialiasing
+
+ split = layout.split()
+
+ col = split.column()
+ col.row().itemR(rd, "antialiasing_samples", expand=True)
+ col.itemR(rd, "full_sample")
+
+ col = split.column()
+ col.itemR(rd, "pixel_filter", text="")
+ col.itemR(rd, "filter_size", text="Size", slider=True)
+
+class SCENE_PT_dimensions(RenderButtonsPanel):
+ __label__ = "Dimensions"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.itemL(text="Resolution:")
+ sub.itemR(rd, "resolution_x", text="X")
+ sub.itemR(rd, "resolution_y", text="Y")
+ sub.itemR(rd, "resolution_percentage", text="")
+
+ sub.itemL(text="Aspect Ratio:")
+ sub.itemR(rd, "pixel_aspect_x", text="X")
+ sub.itemR(rd, "pixel_aspect_y", text="Y")
+
+ row = col.row()
+ row.itemR(rd, "use_border", text="Border")
+ rowsub = row.row()
+ rowsub.active = rd.use_border
+ rowsub.itemR(rd, "crop_to_border", text="Crop")
+
+ col = split.column(align=True)
+ col.itemL(text="Frame Range:")
+ col.itemR(scene, "start_frame", text="Start")
+ col.itemR(scene, "end_frame", text="End")
+ col.itemR(scene, "frame_step", text="Step")
+
+ col.itemL(text="Frame Rate:")
+ col.itemR(rd, "fps")
+ col.itemR(rd, "fps_base",text="/")
+
+class SCENE_PT_stamp(RenderButtonsPanel):
+ __label__ = "Stamp"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ rd = context.scene.render_data
+
+ self.layout.itemR(rd, "render_stamp", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ layout.active = rd.render_stamp
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "stamp_time", text="Time")
+ col.itemR(rd, "stamp_date", text="Date")
+ col.itemR(rd, "stamp_frame", text="Frame")
+ col.itemR(rd, "stamp_scene", text="Scene")
+ col.itemR(rd, "stamp_camera", text="Camera")
+ col.itemR(rd, "stamp_filename", text="Filename")
+ col.itemR(rd, "stamp_marker", text="Marker")
+ col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
+
+ col = split.column()
+ col.active = rd.render_stamp
+ col.itemR(rd, "stamp_foreground", slider=True)
+ col.itemR(rd, "stamp_background", slider=True)
+ col.itemR(rd, "stamp_font_size", text="Font Size")
+
+ row = layout.split(percentage=0.2)
+ row.itemR(rd, "stamp_note", text="Note")
+ sub = row.row()
+ sub.active = rd.stamp_note
+ sub.itemR(rd, "stamp_note_text", text="")
+
+class SCENE_PT_unit(RenderButtonsPanel):
+ __label__ = "Units"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ unit = context.scene.unit_settings
+
+ col = layout.column()
+ col.row().itemR(unit, "system", expand=True)
+
+ row = layout.row()
+ row.active = (unit.system != 'NONE')
+ row.itemR(unit, "scale_length", text="Scale")
+ row.itemR(unit, "use_separate")
+
+class SCENE_PT_physics(RenderButtonsPanel):
+ __label__ = "Gravity"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ self.layout.itemR(context.scene, "use_gravity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.active = scene.use_gravity
+
+ layout.itemR(scene, "gravity", text="")
+
+
+bpy.types.register(SCENE_PT_render)
+bpy.types.register(SCENE_PT_layers)
+bpy.types.register(SCENE_PT_dimensions)
+bpy.types.register(SCENE_PT_antialiasing)
+bpy.types.register(SCENE_PT_shading)
+bpy.types.register(SCENE_PT_output)
+bpy.types.register(SCENE_PT_encoding)
+bpy.types.register(SCENE_PT_performance)
+bpy.types.register(SCENE_PT_post_processing)
+bpy.types.register(SCENE_PT_stamp)
+bpy.types.register(SCENE_PT_unit)
+bpy.types.register(SCENE_PT_physics)