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authorCampbell Barton <ideasman42@gmail.com>2009-11-21 03:05:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-21 03:05:43 +0300
commit6073bc9bc3f935e4018fd0cc1fc3d2b1db6fc0b6 (patch)
treefcf2a0537178e80a2d5f126e7de3d4c49790cdc0 /release/scripts/ui/properties_game.py
parentd91e6e2160f7aca87c86fadc69069c95d1a9e547 (diff)
pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
Diffstat (limited to 'release/scripts/ui/properties_game.py')
-rw-r--r--release/scripts/ui/properties_game.py36
1 files changed, 20 insertions, 16 deletions
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index a4730534d6c..150296af070 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -21,6 +21,7 @@ import bpy
narrowui = 180
+
class PhysicsButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -186,14 +187,14 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
layout.itemR(game, "collision_bounds", text="")
split = layout.split()
-
+
col = split.column()
col.itemR(game, "collision_margin", text="Margin", slider=True)
-
+
if wide_ui:
col = split.column()
col.itemR(game, "collision_compound", text="Compound")
-
+
bpy.types.register(PHYSICS_PT_game_physics)
bpy.types.register(PHYSICS_PT_game_collision_bounds)
@@ -302,7 +303,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
elif dome_type == 'PANORAM_SPH':
col = split.column()
-
+
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
if wide_ui:
col = split.column()
@@ -325,7 +326,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
gs = context.scene.game_data
wide_ui = context.region.width > narrowui
-
+
if wide_ui:
layout.itemR(gs, "material_mode", expand=True)
else:
@@ -353,7 +354,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
gs = context.scene.game_data
wide_ui = context.region.width > narrowui
-
+
split = layout.split()
col = split.column()
@@ -426,12 +427,13 @@ class WORLD_PT_game_context_world(WorldButtonsPanel):
split.template_ID(scene, "world", new="world.new")
elif world:
split.template_ID(space, "pin_id")
- else:
+ else:
if scene:
layout.template_ID(scene, "world", new="world.new")
elif world:
layout.template_ID(space, "pin_id")
+
class WORLD_PT_game_world(WorldButtonsPanel):
bl_label = "World"
@@ -442,38 +444,40 @@ class WORLD_PT_game_world(WorldButtonsPanel):
wide_ui = context.region.width > narrowui
split = layout.split()
-
+
col = split.column()
col.itemR(world, "horizon_color")
-
+
if wide_ui:
col = split.column()
col.itemR(world, "ambient_color")
+
class WORLD_PT_game_mist(WorldButtonsPanel):
bl_label = "Mist"
-
+
def draw_header(self, context):
world = context.world
-
+
self.layout.itemR(world.mist, "enabled", text="")
-
+
def draw(self, context):
layout = self.layout
world = context.world
wide_ui = context.region.width > narrowui
-
+
layout.active = world.mist.enabled
split = layout.split()
-
+
col = split.column()
col.itemR(world.mist, "start")
-
+
if wide_ui:
col = split.column()
col.itemR(world.mist, "depth")
+
class WORLD_PT_game_physics(WorldButtonsPanel):
bl_label = "Physics"
@@ -521,4 +525,4 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
bpy.types.register(WORLD_PT_game_context_world)
bpy.types.register(WORLD_PT_game_world)
bpy.types.register(WORLD_PT_game_mist)
-bpy.types.register(WORLD_PT_game_physics) \ No newline at end of file
+bpy.types.register(WORLD_PT_game_physics)