diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-11-23 03:27:30 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-11-23 03:27:30 +0300 |
commit | caab05ec8c98940064abbf80e67d3981fd3f2377 (patch) | |
tree | 8e1ffd80118ad24a63c997b3ef5436f1c7883e2f /release/scripts/ui/properties_material.py | |
parent | 6555eca6fe7c6aefc5de8dbb663bc2be3799f567 (diff) |
rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.
itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()
batch script used http://www.pasteall.org/9345
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r-- | release/scripts/ui/properties_material.py | 382 |
1 files changed, 191 insertions, 191 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index b89e1fe2ade..473cea89805 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -89,15 +89,15 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel): row.template_list(ob, "materials", ob, "active_material_index", rows=2) col = row.column(align=True) - col.itemO("object.material_slot_add", icon='ICON_ZOOMIN', text="") - col.itemO("object.material_slot_remove", icon='ICON_ZOOMOUT', text="") - col.itemO("object.material_slot_copy", icon='ICON_COPY_ID', text="") + col.operator("object.material_slot_add", icon='ICON_ZOOMIN', text="") + col.operator("object.material_slot_remove", icon='ICON_ZOOMOUT', text="") + col.operator("object.material_slot_copy", icon='ICON_COPY_ID', text="") if ob.mode == 'EDIT': row = layout.row(align=True) - row.itemO("object.material_slot_assign", text="Assign") - row.itemO("object.material_slot_select", text="Select") - row.itemO("object.material_slot_deselect", text="Deselect") + row.operator("object.material_slot_assign", text="Assign") + row.operator("object.material_slot_select", text="Select") + row.operator("object.material_slot_deselect", text="Deselect") if wide_ui: split = layout.split(percentage=0.65) @@ -106,12 +106,12 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel): split.template_ID(ob, "active_material", new="material.new") row = split.row() if slot: - row.itemR(slot, "link", text="") + row.prop(slot, "link", text="") else: - row.itemL() + row.label() elif mat: split.template_ID(space, "pin_id") - split.itemS() + split.separator() else: if ob: layout.template_ID(ob, "active_material", new="material.new") @@ -120,9 +120,9 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel): if mat: if wide_ui: - layout.itemR(mat, "type", expand=True) + layout.prop(mat, "type", expand=True) else: - layout.itemR(mat, "type", text="") + layout.prop(mat, "type", text="") class MATERIAL_PT_shading(MaterialButtonsPanel): @@ -146,21 +146,21 @@ class MATERIAL_PT_shading(MaterialButtonsPanel): col = split.column() sub = col.column() sub.active = not mat.shadeless - sub.itemR(mat, "emit") - sub.itemR(mat, "ambient") + sub.prop(mat, "emit") + sub.prop(mat, "ambient") sub = col.column() - sub.itemR(mat, "translucency") + sub.prop(mat, "translucency") if wide_ui: col = split.column() - col.itemR(mat, "shadeless") + col.prop(mat, "shadeless") sub = col.column() sub.active = not mat.shadeless - sub.itemR(mat, "tangent_shading") - sub.itemR(mat, "cubic") + sub.prop(mat, "tangent_shading") + sub.prop(mat, "cubic") elif mat.type == 'HALO': - layout.itemR(mat, "alpha") + layout.prop(mat, "alpha") class MATERIAL_PT_strand(MaterialButtonsPanel): @@ -184,32 +184,32 @@ class MATERIAL_PT_strand(MaterialButtonsPanel): col = split.column() sub = col.column(align=True) - sub.itemL(text="Size:") - sub.itemR(tan, "root_size", text="Root") - sub.itemR(tan, "tip_size", text="Tip") - sub.itemR(tan, "min_size", text="Minimum") - sub.itemR(tan, "blender_units") + sub.label(text="Size:") + sub.prop(tan, "root_size", text="Root") + sub.prop(tan, "tip_size", text="Tip") + sub.prop(tan, "min_size", text="Minimum") + sub.prop(tan, "blender_units") sub = col.column() sub.active = (not mat.shadeless) - sub.itemR(tan, "tangent_shading") - col.itemR(tan, "shape") + sub.prop(tan, "tangent_shading") + col.prop(tan, "shape") if wide_ui: col = split.column() - col.itemL(text="Shading:") - col.itemR(tan, "width_fade") + col.label(text="Shading:") + col.prop(tan, "width_fade") ob = context.object if ob and ob.type == 'MESH': - col.item_pointerR(tan, "uv_layer", ob.data, "uv_textures", text="") + col.prop_pointer(tan, "uv_layer", ob.data, "uv_textures", text="") else: - col.itemR(tan, "uv_layer", text="") - col.itemS() + col.prop(tan, "uv_layer", text="") + col.separator() sub = col.column() sub.active = (not mat.shadeless) - sub.itemR(tan, "surface_diffuse") + sub.prop(tan, "surface_diffuse") sub = col.column() sub.active = tan.surface_diffuse - sub.itemR(tan, "blend_distance", text="Distance") + sub.prop(tan, "blend_distance", text="Distance") class MATERIAL_PT_physics(MaterialButtonsPanel): @@ -225,15 +225,15 @@ class MATERIAL_PT_physics(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(phys, "distance") - col.itemR(phys, "friction") - col.itemR(phys, "align_to_normal") + col.prop(phys, "distance") + col.prop(phys, "friction") + col.prop(phys, "align_to_normal") if wide_ui: col = split.column() - col.itemR(phys, "force", slider=True) - col.itemR(phys, "elasticity", slider=True) - col.itemR(phys, "damp", slider=True) + col.prop(phys, "force", slider=True) + col.prop(phys, "elasticity", slider=True) + col.prop(phys, "damp", slider=True) class MATERIAL_PT_options(MaterialButtonsPanel): @@ -254,31 +254,31 @@ class MATERIAL_PT_options(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(mat, "traceable") - col.itemR(mat, "full_oversampling") - col.itemR(mat, "sky") - col.itemR(mat, "exclude_mist") - col.itemR(mat, "invert_z") + col.prop(mat, "traceable") + col.prop(mat, "full_oversampling") + col.prop(mat, "sky") + col.prop(mat, "exclude_mist") + col.prop(mat, "invert_z") sub = col.row() - sub.itemR(mat, "z_offset") + sub.prop(mat, "z_offset") sub.active = mat.transparency and mat.transparency_method == 'Z_TRANSPARENCY' sub = col.column(align=True) - sub.itemL(text="Light Group:") - sub.itemR(mat, "light_group", text="") + sub.label(text="Light Group:") + sub.prop(mat, "light_group", text="") row = sub.row() row.active = bool(mat.light_group) - row.itemR(mat, "light_group_exclusive", text="Exclusive") + row.prop(mat, "light_group_exclusive", text="Exclusive") if wide_ui: col = split.column() - col.itemR(mat, "face_texture") + col.prop(mat, "face_texture") sub = col.column() sub.active = mat.face_texture - sub.itemR(mat, "face_texture_alpha") - col.itemS() - col.itemR(mat, "vertex_color_paint") - col.itemR(mat, "vertex_color_light") - col.itemR(mat, "object_color") + sub.prop(mat, "face_texture_alpha") + col.separator() + col.prop(mat, "vertex_color_paint") + col.prop(mat, "vertex_color_light") + col.prop(mat, "object_color") class MATERIAL_PT_shadow(MaterialButtonsPanel): @@ -300,22 +300,22 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(mat, "shadows", text="Receive") - col.itemR(mat, "receive_transparent_shadows", text="Receive Transparent") - col.itemR(mat, "only_shadow", text="Shadows Only") - col.itemR(mat, "cast_shadows_only", text="Cast Only") - col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha") + col.prop(mat, "shadows", text="Receive") + col.prop(mat, "receive_transparent_shadows", text="Receive Transparent") + col.prop(mat, "only_shadow", text="Shadows Only") + col.prop(mat, "cast_shadows_only", text="Cast Only") + col.prop(mat, "shadow_casting_alpha", text="Casting Alpha") if wide_ui: col = split.column() - col.itemR(mat, "cast_buffer_shadows") + col.prop(mat, "cast_buffer_shadows") sub = col.column() sub.active = mat.cast_buffer_shadows - sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias") - col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias") + sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias") + col.prop(mat, "ray_shadow_bias", text="Auto Ray Bias") sub = col.column() sub.active = (not mat.ray_shadow_bias) - sub.itemR(mat, "shadow_ray_bias", text="Ray Bias") + sub.prop(mat, "shadow_ray_bias", text="Ray Bias") class MATERIAL_PT_diffuse(MaterialButtonsPanel): @@ -336,57 +336,57 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(mat, "diffuse_color", text="") + col.prop(mat, "diffuse_color", text="") sub = col.column() sub.active = (not mat.shadeless) - sub.itemR(mat, "diffuse_intensity", text="Intensity") + sub.prop(mat, "diffuse_intensity", text="Intensity") if wide_ui: col = split.column() col.active = (not mat.shadeless) - col.itemR(mat, "diffuse_shader", text="") - col.itemR(mat, "use_diffuse_ramp", text="Ramp") + col.prop(mat, "diffuse_shader", text="") + col.prop(mat, "use_diffuse_ramp", text="Ramp") col = layout.column() col.active = (not mat.shadeless) if mat.diffuse_shader == 'OREN_NAYAR': - col.itemR(mat, "roughness") + col.prop(mat, "roughness") elif mat.diffuse_shader == 'MINNAERT': - col.itemR(mat, "darkness") + col.prop(mat, "darkness") elif mat.diffuse_shader == 'TOON': split = col.split() col = split.column() - col.itemR(mat, "diffuse_toon_size", text="Size") + col.prop(mat, "diffuse_toon_size", text="Size") if wide_ui: col = split.column() - col.itemR(mat, "diffuse_toon_smooth", text="Smooth") + col.prop(mat, "diffuse_toon_smooth", text="Smooth") elif mat.diffuse_shader == 'FRESNEL': split = col.split() col = split.column() - col.itemR(mat, "diffuse_fresnel", text="Fresnel") + col.prop(mat, "diffuse_fresnel", text="Fresnel") if wide_ui: col = split.column() - col.itemR(mat, "diffuse_fresnel_factor", text="Factor") + col.prop(mat, "diffuse_fresnel_factor", text="Factor") if mat.use_diffuse_ramp: - layout.itemS() + layout.separator() layout.template_color_ramp(mat, "diffuse_ramp", expand=True) - layout.itemS() + layout.separator() split = layout.split() col = split.column() - col.itemR(mat, "diffuse_ramp_input", text="Input") + col.prop(mat, "diffuse_ramp_input", text="Input") if wide_ui: col = split.column() - col.itemR(mat, "diffuse_ramp_blend", text="Blend") + col.prop(mat, "diffuse_ramp_blend", text="Blend") row = layout.row() - row.itemR(mat, "diffuse_ramp_factor", text="Factor") + row.prop(mat, "diffuse_ramp_factor", text="Factor") class MATERIAL_PT_specular(MaterialButtonsPanel): @@ -409,53 +409,53 @@ class MATERIAL_PT_specular(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(mat, "specular_color", text="") - col.itemR(mat, "specular_intensity", text="Intensity") + col.prop(mat, "specular_color", text="") + col.prop(mat, "specular_intensity", text="Intensity") if wide_ui: col = split.column() - col.itemR(mat, "specular_shader", text="") - col.itemR(mat, "use_specular_ramp", text="Ramp") + col.prop(mat, "specular_shader", text="") + col.prop(mat, "use_specular_ramp", text="Ramp") col = layout.column() if mat.specular_shader in ('COOKTORR', 'PHONG'): - col.itemR(mat, "specular_hardness", text="Hardness") + col.prop(mat, "specular_hardness", text="Hardness") elif mat.specular_shader == 'BLINN': split = layout.split() col = split.column() - col.itemR(mat, "specular_hardness", text="Hardness") + col.prop(mat, "specular_hardness", text="Hardness") if wide_ui: col = split.column() - col.itemR(mat, "specular_ior", text="IOR") + col.prop(mat, "specular_ior", text="IOR") elif mat.specular_shader == 'WARDISO': - col.itemR(mat, "specular_slope", text="Slope") + col.prop(mat, "specular_slope", text="Slope") elif mat.specular_shader == 'TOON': split = layout.split() col = split.column() - col.itemR(mat, "specular_toon_size", text="Size") + col.prop(mat, "specular_toon_size", text="Size") if wide_ui: col = split.column() - col.itemR(mat, "specular_toon_smooth", text="Smooth") + col.prop(mat, "specular_toon_smooth", text="Smooth") if mat.use_specular_ramp: - layout.itemS() + layout.separator() layout.template_color_ramp(mat, "specular_ramp", expand=True) - layout.itemS() + layout.separator() split = layout.split() col = split.column() - col.itemR(mat, "specular_ramp_input", text="Input") + col.prop(mat, "specular_ramp_input", text="Input") if wide_ui: col = split.column() - col.itemR(mat, "specular_ramp_blend", text="Blend") + col.prop(mat, "specular_ramp_blend", text="Blend") row = layout.row() - row.itemR(mat, "specular_ramp_factor", text="Factor") + row.prop(mat, "specular_ramp_factor", text="Factor") class MATERIAL_PT_sss(MaterialButtonsPanel): @@ -473,7 +473,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel): sss = mat.subsurface_scattering self.layout.active = (not mat.shadeless) - self.layout.itemR(sss, "enabled", text="") + self.layout.prop(sss, "enabled", text="") def draw(self, context): layout = self.layout @@ -486,28 +486,28 @@ class MATERIAL_PT_sss(MaterialButtonsPanel): row = layout.row().split() sub = row.row(align=True).split(percentage=0.75) - sub.itemM("MATERIAL_MT_sss_presets", text="Presets") - sub.itemO("material.sss_preset_add", text="Add") + sub.menu("MATERIAL_MT_sss_presets", text="Presets") + sub.operator("material.sss_preset_add", text="Add") split = layout.split() col = split.column() - col.itemR(sss, "ior") - col.itemR(sss, "scale") - col.itemR(sss, "color", text="") - col.itemR(sss, "radius", text="RGB Radius") + col.prop(sss, "ior") + col.prop(sss, "scale") + col.prop(sss, "color", text="") + col.prop(sss, "radius", text="RGB Radius") if wide_ui: col = split.column() sub = col.column(align=True) - sub.itemL(text="Blend:") - sub.itemR(sss, "color_factor", text="Color") - sub.itemR(sss, "texture_factor", text="Texture") - sub.itemL(text="Scattering Weight:") - sub.itemR(sss, "front") - sub.itemR(sss, "back") - col.itemS() - col.itemR(sss, "error_tolerance", text="Error") + sub.label(text="Blend:") + sub.prop(sss, "color_factor", text="Color") + sub.prop(sss, "texture_factor", text="Texture") + sub.label(text="Scattering Weight:") + sub.prop(sss, "front") + sub.prop(sss, "back") + col.separator() + col.prop(sss, "error_tolerance", text="Error") class MATERIAL_PT_mirror(MaterialButtonsPanel): @@ -523,7 +523,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel): def draw_header(self, context): raym = active_node_mat(context.material).raytrace_mirror - self.layout.itemR(raym, "enabled", text="") + self.layout.prop(raym, "enabled", text="") def draw(self, context): layout = self.layout @@ -537,36 +537,36 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(raym, "reflect_factor") - col.itemR(mat, "mirror_color", text="") + col.prop(raym, "reflect_factor") + col.prop(mat, "mirror_color", text="") if wide_ui: col = split.column() - col.itemR(raym, "fresnel") + col.prop(raym, "fresnel") sub = col.column() sub.active = raym.fresnel > 0 - sub.itemR(raym, "fresnel_factor", text="Blend") + sub.prop(raym, "fresnel_factor", text="Blend") split = layout.split() col = split.column() - col.itemS() - col.itemR(raym, "distance", text="Max Dist") - col.itemR(raym, "depth") - col.itemS() + col.separator() + col.prop(raym, "distance", text="Max Dist") + col.prop(raym, "depth") + col.separator() sub = col.split(percentage=0.4) - sub.itemL(text="Fade To:") - sub.itemR(raym, "fade_to", text="") + sub.label(text="Fade To:") + sub.prop(raym, "fade_to", text="") if wide_ui: col = split.column() - col.itemL(text="Gloss:") - col.itemR(raym, "gloss_factor", text="Amount") + col.label(text="Gloss:") + col.prop(raym, "gloss_factor", text="Amount") sub = col.column() sub.active = raym.gloss_factor < 1.0 - sub.itemR(raym, "gloss_threshold", text="Threshold") - sub.itemR(raym, "gloss_samples", text="Samples") - sub.itemR(raym, "gloss_anisotropic", text="Anisotropic") + sub.prop(raym, "gloss_threshold", text="Threshold") + sub.prop(raym, "gloss_samples", text="Samples") + sub.prop(raym, "gloss_anisotropic", text="Anisotropic") class MATERIAL_PT_transp(MaterialButtonsPanel): @@ -582,7 +582,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel): def draw_header(self, context): mat = active_node_mat(context.material) - self.layout.itemR(mat, "transparency", text="") + self.layout.prop(mat, "transparency", text="") def draw(self, context): layout = self.layout @@ -594,46 +594,46 @@ class MATERIAL_PT_transp(MaterialButtonsPanel): row = layout.row() row.active = mat.transparency and (not mat.shadeless) if wide_ui: - row.itemR(mat, "transparency_method", expand=True) + row.prop(mat, "transparency_method", expand=True) else: - row.itemR(mat, "transparency_method", text="") + row.prop(mat, "transparency_method", text="") split = layout.split() col = split.column() - col.itemR(mat, "alpha") + col.prop(mat, "alpha") row = col.row() row.active = mat.transparency and (not mat.shadeless) - row.itemR(mat, "specular_alpha", text="Specular") + row.prop(mat, "specular_alpha", text="Specular") if wide_ui: col = split.column() col.active = (not mat.shadeless) - col.itemR(rayt, "fresnel") + col.prop(rayt, "fresnel") sub = col.column() sub.active = rayt.fresnel > 0 - sub.itemR(rayt, "fresnel_factor", text="Blend") + sub.prop(rayt, "fresnel_factor", text="Blend") if mat.transparency_method == 'RAYTRACE': - layout.itemS() + layout.separator() split = layout.split() split.active = mat.transparency col = split.column() - col.itemR(rayt, "ior") - col.itemR(rayt, "filter") - col.itemR(rayt, "falloff") - col.itemR(rayt, "limit") - col.itemR(rayt, "depth") + col.prop(rayt, "ior") + col.prop(rayt, "filter") + col.prop(rayt, "falloff") + col.prop(rayt, "limit") + col.prop(rayt, "depth") if wide_ui: col = split.column() - col.itemL(text="Gloss:") - col.itemR(rayt, "gloss_factor", text="Amount") + col.label(text="Gloss:") + col.prop(rayt, "gloss_factor", text="Amount") sub = col.column() sub.active = rayt.gloss_factor < 1.0 - sub.itemR(rayt, "gloss_threshold", text="Threshold") - sub.itemR(rayt, "gloss_samples", text="Samples") + sub.prop(rayt, "gloss_threshold", text="Threshold") + sub.prop(rayt, "gloss_samples", text="Samples") class MATERIAL_PT_halo(MaterialButtonsPanel): @@ -655,35 +655,35 @@ class MATERIAL_PT_halo(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(mat, "diffuse_color", text="") - col.itemR(halo, "size") - col.itemR(halo, "hardness") - col.itemR(halo, "add") - col.itemL(text="Options:") - col.itemR(halo, "texture") - col.itemR(halo, "vertex_normal") - col.itemR(halo, "xalpha") - col.itemR(halo, "shaded") - col.itemR(halo, "soft") + col.prop(mat, "diffuse_color", text="") + col.prop(halo, "size") + col.prop(halo, "hardness") + col.prop(halo, "add") + col.label(text="Options:") + col.prop(halo, "texture") + col.prop(halo, "vertex_normal") + col.prop(halo, "xalpha") + col.prop(halo, "shaded") + col.prop(halo, "soft") if wide_ui: col = split.column() - col.itemR(halo, "ring") + col.prop(halo, "ring") sub = col.column() sub.active = halo.ring - sub.itemR(halo, "rings") - sub.itemR(mat, "mirror_color", text="") - col.itemS() - col.itemR(halo, "lines") + sub.prop(halo, "rings") + sub.prop(mat, "mirror_color", text="") + col.separator() + col.prop(halo, "lines") sub = col.column() sub.active = halo.lines - sub.itemR(halo, "line_number", text="Lines") - sub.itemR(mat, "specular_color", text="") - col.itemS() - col.itemR(halo, "star") + sub.prop(halo, "line_number", text="Lines") + sub.prop(mat, "specular_color", text="") + col.separator() + col.prop(halo, "star") sub = col.column() sub.active = halo.star - sub.itemR(halo, "star_tips") + sub.prop(halo, "star_tips") class MATERIAL_PT_flare(MaterialButtonsPanel): @@ -698,7 +698,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel): def draw_header(self, context): halo = context.material.halo - self.layout.itemR(halo, "flare_mode", text="") + self.layout.prop(halo, "flare_mode", text="") def draw(self, context): layout = self.layout @@ -712,13 +712,13 @@ class MATERIAL_PT_flare(MaterialButtonsPanel): split = layout.split() col = split.column() - col.itemR(halo, "flare_size", text="Size") - col.itemR(halo, "flare_boost", text="Boost") - col.itemR(halo, "flare_seed", text="Seed") + col.prop(halo, "flare_size", text="Size") + col.prop(halo, "flare_boost", text="Boost") + col.prop(halo, "flare_seed", text="Seed") if wide_ui: col = split.column() - col.itemR(halo, "flares_sub", text="Subflares") - col.itemR(halo, "flare_subsize", text="Subsize") + col.prop(halo, "flares_sub", text="Subflares") + col.prop(halo, "flare_subsize", text="Subsize") bpy.types.register(MATERIAL_PT_context_material) bpy.types.register(MATERIAL_PT_preview) @@ -760,11 +760,11 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel): split = layout.split() col = split.column() - col.itemR(vol, "density") + col.prop(vol, "density") if wide_ui: col = split.column() - col.itemR(vol, "density_scale") + col.prop(vol, "density_scale") class MATERIAL_PT_volume_shading(VolumeButtonsPanel): @@ -781,18 +781,18 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel): split = layout.split() col = split.column() - col.itemR(vol, "scattering") - col.itemR(vol, "asymmetry") - col.itemR(vol, "transmission_color") + col.prop(vol, "scattering") + col.prop(vol, "asymmetry") + col.prop(vol, "transmission_color") if wide_ui: col = split.column() sub = col.column(align=True) - sub.itemR(vol, "emission") - sub.itemR(vol, "emission_color", text="") + sub.prop(vol, "emission") + sub.prop(vol, "emission_color", text="") sub = col.column(align=True) - sub.itemR(vol, "reflection") - sub.itemR(vol, "reflection_color", text="") + sub.prop(vol, "reflection") + sub.prop(vol, "reflection_color", text="") class MATERIAL_PT_volume_lighting(VolumeButtonsPanel): @@ -809,28 +809,28 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel): split = layout.split() col = split.column() - col.itemR(vol, "lighting_mode", text="") + col.prop(vol, "lighting_mode", text="") if wide_ui: col = split.column() if vol.lighting_mode == 'SHADED': - col.itemR(vol, "external_shadows") - col.itemR(vol, "light_cache") + col.prop(vol, "external_shadows") + col.prop(vol, "light_cache") sub = col.column() sub.active = vol.light_cache - sub.itemR(vol, "cache_resolution") + sub.prop(vol, "cache_resolution") elif vol.lighting_mode in ('MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'): sub = col.column() sub.enabled = True sub.active = False - sub.itemR(vol, "light_cache") - col.itemR(vol, "cache_resolution") + sub.prop(vol, "light_cache") + col.prop(vol, "cache_resolution") sub = col.column(align=True) - sub.itemR(vol, "ms_diffusion") - sub.itemR(vol, "ms_spread") - sub.itemR(vol, "ms_intensity") + sub.prop(vol, "ms_diffusion") + sub.prop(vol, "ms_spread") + sub.prop(vol, "ms_intensity") class MATERIAL_PT_volume_transp(VolumeButtonsPanel): @@ -844,9 +844,9 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel): wide_ui = context.region.width > narrowui if wide_ui: - layout.itemR(mat, "transparency_method", expand=True) + layout.prop(mat, "transparency_method", expand=True) else: - layout.itemR(mat, "transparency_method", text="") + layout.prop(mat, "transparency_method", text="") class MATERIAL_PT_volume_integration(VolumeButtonsPanel): @@ -863,15 +863,15 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel): split = layout.split() col = split.column() - col.itemL(text="Step Calculation:") - col.itemR(vol, "step_calculation", text="") + col.label(text="Step Calculation:") + col.prop(vol, "step_calculation", text="") col = col.column(align=True) - col.itemR(vol, "step_size") + col.prop(vol, "step_size") if wide_ui: col = split.column() - col.itemL() - col.itemR(vol, "depth_cutoff") + col.label() + col.prop(vol, "depth_cutoff") bpy.types.register(MATERIAL_MT_sss_presets) |