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authorWilliam Reynish <william@reynish.com>2009-11-12 15:35:37 +0300
committerWilliam Reynish <william@reynish.com>2009-11-12 15:35:37 +0300
commit9596b369bd32e9d5553d467cf61495fade1d6031 (patch)
treee3d0606f8b7f87220745e4d57e5fb28cd11763df /release/scripts/ui/properties_material.py
parent1df65750749df6c17aa35bfe8a8bb6086c62a987 (diff)
Added single column UI layouts
This changes the layout when the properties window gets too narrow to render the contents properly. Currently implemented for render, scene, world, object and materials, but the rest can be done easily. Here's a video for demonstration: http://www.reynish.com/files/blender25/properties_resize.mov It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts.
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r--release/scripts/ui/properties_material.py194
1 files changed, 126 insertions, 68 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index 67d9cea0934..61ce917180f 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+narrowui = 180
def active_node_mat(mat):
# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
@@ -89,22 +90,28 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.itemO("object.material_slot_select", text="Select")
row.itemO("object.material_slot_deselect", text="Deselect")
- split = layout.split(percentage=0.65)
-
- if ob:
- split.template_ID(ob, "active_material", new="material.new")
- row = split.row()
- if slot:
- row.itemR(slot, "link", text="")
- else:
- row.itemL()
- elif mat:
- split.template_ID(space, "pin_id")
- split.itemS()
+ if (context.region.width > narrowui):
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+ if slot:
+ row.itemR(slot, "link", text="")
+ else:
+ row.itemL()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.itemS()
+ else:
+ layout.template_ID(ob, "active_material", new="material.new")
if mat:
- layout.itemR(mat, "type", expand=True)
-
+ if (context.region.width > narrowui):
+ layout.itemR(mat, "type", expand=True)
+ else:
+ layout.itemR(mat, "type", text="")
+
class MATERIAL_PT_shading(MaterialButtonsPanel):
bl_label = "Shading"
@@ -131,7 +138,8 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
sub = col.column()
sub.itemR(mat, "translucency")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(mat, "shadeless")
sub = col.column()
sub.active = not mat.shadeless
@@ -160,18 +168,20 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
split = layout.split()
- col = split.column(align=True)
- col.itemL(text="Size:")
- col.itemR(tan, "root_size", text="Root")
- col.itemR(tan, "tip_size", text="Tip")
- col.itemR(tan, "min_size", text="Minimum")
- col.itemR(tan, "blender_units")
+ col = split.column()
+ sub = col.column(align=True)
+ sub.itemL(text="Size:")
+ sub.itemR(tan, "root_size", text="Root")
+ sub.itemR(tan, "tip_size", text="Tip")
+ sub.itemR(tan, "min_size", text="Minimum")
+ sub.itemR(tan, "blender_units")
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(tan, "tangent_shading")
col.itemR(tan, "shape")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemL(text="Shading:")
col.itemR(tan, "width_fade")
ob = context.object
@@ -204,7 +214,8 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
col.itemR(phys, "friction")
col.itemR(phys, "align_to_normal")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(phys, "force", slider=True)
col.itemR(phys, "elasticity", slider=True)
col.itemR(phys, "damp", slider=True)
@@ -242,7 +253,8 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
row.active = mat.light_group
row.itemR(mat, "light_group_exclusive", text="Exclusive")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(mat, "face_texture")
sub = col.column()
sub.active = mat.face_texture
@@ -277,7 +289,8 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
col.itemR(mat, "cast_shadows_only", text="Cast Only")
col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(mat, "cast_buffer_shadows")
sub = col.column()
sub.active = mat.cast_buffer_shadows
@@ -310,7 +323,8 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
sub.active = (not mat.shadeless)
sub.itemR(mat, "diffuse_intensity", text="Intensity")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.active = (not mat.shadeless)
col.itemR(mat, "diffuse_shader", text="")
col.itemR(mat, "use_diffuse_ramp", text="Ramp")
@@ -322,25 +336,37 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
elif mat.diffuse_shader == 'MINNAERT':
col.itemR(mat, "darkness")
elif mat.diffuse_shader == 'TOON':
- row = col.row()
- row.itemR(mat, "diffuse_toon_size", text="Size")
- row.itemR(mat, "diffuse_toon_smooth", text="Smooth")
+ split = col.split()
+
+ col = split.column()
+ col.itemR(mat, "diffuse_toon_size", text="Size")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
- row = col.row()
- row.itemR(mat, "diffuse_fresnel", text="Fresnel")
- row.itemR(mat, "diffuse_fresnel_factor", text="Factor")
+ split = col.split()
+
+ col = split.column()
+ col.itemR(mat, "diffuse_fresnel", text="Fresnel")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "diffuse_fresnel_factor", text="Factor")
if mat.use_diffuse_ramp:
layout.itemS()
layout.template_color_ramp(mat, "diffuse_ramp", expand=True)
layout.itemS()
- row = layout.row()
- split = row.split(percentage=0.3)
- split.itemL(text="Input:")
- split.itemR(mat, "diffuse_ramp_input", text="")
- split = row.split(percentage=0.3)
- split.itemL(text="Blend:")
- split.itemR(mat, "diffuse_ramp_blend", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(mat, "diffuse_ramp_input", text="Input")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "diffuse_ramp_blend", text="Blend")
row = layout.row()
row.itemR(mat, "diffuse_ramp_factor", text="Factor")
@@ -367,7 +393,8 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col.itemR(mat, "specular_color", text="")
col.itemR(mat, "specular_intensity", text="Intensity")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(mat, "specular_shader", text="")
col.itemR(mat, "use_specular_ramp", text="Ramp")
@@ -375,27 +402,39 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
if mat.specular_shader in ('COOKTORR', 'PHONG'):
col.itemR(mat, "specular_hardness", text="Hardness")
elif mat.specular_shader == 'BLINN':
- row = col.row()
- row.itemR(mat, "specular_hardness", text="Hardness")
- row.itemR(mat, "specular_ior", text="IOR")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(mat, "specular_hardness", text="Hardness")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
col.itemR(mat, "specular_slope", text="Slope")
elif mat.specular_shader == 'TOON':
- row = col.row()
- row.itemR(mat, "specular_toon_size", text="Size")
- row.itemR(mat, "specular_toon_smooth", text="Smooth")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(mat, "specular_toon_size", text="Size")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "specular_toon_smooth", text="Smooth")
if mat.use_specular_ramp:
layout.itemS()
layout.template_color_ramp(mat, "specular_ramp", expand=True)
layout.itemS()
- row = layout.row()
- split = row.split(percentage=0.3)
- split.itemL(text="Input:")
- split.itemR(mat, "specular_ramp_input", text="")
- split = row.split(percentage=0.3)
- split.itemL(text="Blend:")
- split.itemR(mat, "specular_ramp_blend", text="")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(mat, "specular_ramp_input", text="Input")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(mat, "specular_ramp_blend", text="Blend")
+
row = layout.row()
row.itemR(mat, "specular_ramp_factor", text="Factor")
@@ -434,7 +473,8 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
col.itemR(sss, "color", text="")
col.itemR(sss, "radius", text="RGB Radius")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
sub = col.column(align=True)
sub.itemL(text="Blend:")
sub.itemR(sss, "color_factor", text="Color")
@@ -475,7 +515,8 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
col.itemR(raym, "reflect_factor")
col.itemR(mat, "mirror_color", text="")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(raym, "fresnel")
sub = col.column()
sub.active = raym.fresnel > 0
@@ -492,7 +533,8 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
sub.itemL(text="Fade To:")
sub.itemR(raym, "fade_to", text="")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemL(text="Gloss:")
col.itemR(raym, "gloss_factor", text="Amount")
sub = col.column()
@@ -525,7 +567,10 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
- row.itemR(mat, "transparency_method", expand=True)
+ if (context.region.width > narrowui):
+ row.itemR(mat, "transparency_method", expand=True)
+ else:
+ row.itemR(mat, "transparency_method", text="")
split = layout.split()
@@ -535,7 +580,8 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
row.active = mat.transparency and (not mat.shadeless)
row.itemR(mat, "specular_alpha", text="Specular")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.active = (not mat.shadeless)
col.itemR(rayt, "fresnel")
sub = col.column()
@@ -554,7 +600,8 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
col.itemR(rayt, "limit")
col.itemR(rayt, "depth")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemL(text="Gloss:")
col.itemR(rayt, "gloss_factor", text="Amount")
sub = col.column()
@@ -592,7 +639,8 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.itemR(halo, "shaded")
col.itemR(halo, "soft")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(halo, "ring")
sub = col.column()
sub.active = halo.ring
@@ -639,7 +687,8 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
col.itemR(halo, "flare_size", text="Size")
col.itemR(halo, "flare_boost", text="Boost")
col.itemR(halo, "flare_seed", text="Seed")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemR(halo, "flares_sub", text="Subflares")
col.itemR(halo, "flare_subsize", text="Subsize")
@@ -681,9 +730,12 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
vol = context.material.volume # dont use node material
split = layout.split()
- row = split.row()
- row.itemR(vol, "density")
- row.itemR(vol, "density_scale")
+ col = split.column()
+ col.itemR(vol, "density")
+
+ if (context.region.width > narrowui):
+ col = split.column()
+ col.itemR(vol, "density_scale")
class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
@@ -703,7 +755,8 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
col.itemR(vol, "asymmetry")
col.itemR(vol, "transmission_color")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
sub = col.column(align=True)
sub.itemR(vol, "emission")
sub.itemR(vol, "emission_color", text="")
@@ -727,7 +780,8 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
col = split.column()
col.itemR(vol, "lighting_mode", text="")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
if vol.lighting_mode == 'SHADED':
col.itemR(vol, "external_shadows")
@@ -757,7 +811,10 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
mat = context.material # dont use node material
- layout.itemR(mat, "transparency_method", expand=True)
+ if (context.region.width > narrowui):
+ layout.itemR(mat, "transparency_method", expand=True)
+ else:
+ layout.itemR(mat, "transparency_method", text="")
class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
@@ -778,7 +835,8 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
col = col.column(align=True)
col.itemR(vol, "step_size")
- col = split.column()
+ if (context.region.width > narrowui):
+ col = split.column()
col.itemL()
col.itemR(vol, "depth_cutoff")