diff options
author | Thomas Dinges <blender@dingto.org> | 2011-02-16 22:52:32 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-02-16 22:52:32 +0300 |
commit | 0ea7f1ce155147e873ffc4350f8faf4489c9052a (patch) | |
tree | d08f906e8c2620c14763fd8e3d4f01dd60d72526 /release/scripts/ui/properties_material.py | |
parent | 878c8f47d8104b425d2004f60449f4f45e946d2d (diff) |
Material UI: Code cleanup.
Please, don't use a split function if you just have 2 properties in one line, a row is all you need here. ;-)
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r-- | release/scripts/ui/properties_material.py | 40 |
1 files changed, 12 insertions, 28 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index 4586dc8bdd7..17501475e51 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -231,21 +231,13 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel): elif mat.diffuse_shader == 'MINNAERT': col.prop(mat, "darkness") elif mat.diffuse_shader == 'TOON': - split = col.split() - - col = split.column() - col.prop(mat, "diffuse_toon_size", text="Size") - - col = split.column() - col.prop(mat, "diffuse_toon_smooth", text="Smooth") + row = col.row() + row.prop(mat, "diffuse_toon_size", text="Size") + row.prop(mat, "diffuse_toon_smooth", text="Smooth") elif mat.diffuse_shader == 'FRESNEL': - split = col.split() - - col = split.column() - col.prop(mat, "diffuse_fresnel", text="Fresnel") - - col = split.column() - col.prop(mat, "diffuse_fresnel_factor", text="Factor") + row = col.row() + row.prop(mat, "diffuse_fresnel", text="Fresnel") + row.prop(mat, "diffuse_fresnel_factor", text="Factor") if mat.use_diffuse_ramp: layout.separator() @@ -294,23 +286,15 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel): if mat.specular_shader in ('COOKTORR', 'PHONG'): col.prop(mat, "specular_hardness", text="Hardness") elif mat.specular_shader == 'BLINN': - split = layout.split() - - col = split.column() - col.prop(mat, "specular_hardness", text="Hardness") - - col = split.column() - col.prop(mat, "specular_ior", text="IOR") + row = col.row() + row.prop(mat, "specular_hardness", text="Hardness") + row.prop(mat, "specular_ior", text="IOR") elif mat.specular_shader == 'WARDISO': col.prop(mat, "specular_slope", text="Slope") elif mat.specular_shader == 'TOON': - split = layout.split() - - col = split.column() - col.prop(mat, "specular_toon_size", text="Size") - - col = split.column() - col.prop(mat, "specular_toon_smooth", text="Smooth") + row = col.row() + row.prop(mat, "specular_toon_size", text="Size") + row.prop(mat, "specular_toon_smooth", text="Smooth") if mat.use_specular_ramp: layout.separator() |