diff options
author | Matt Ebb <matt@mke3.net> | 2010-04-16 08:24:29 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-04-16 08:24:29 +0400 |
commit | 4ad2b51d647b1c73e45791ec97aa1e42e76b1fad (patch) | |
tree | dc9be8da6b183d4ba4869ae654249732833934e2 /release/scripts/ui/properties_material.py | |
parent | 7119d5ba70e46f48dcd5159458cbc46445447fad (diff) |
'Fix' [#21119] volumetric material always casts shadows
Revealed hidden 'options' panel for volumes too.
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r-- | release/scripts/ui/properties_material.py | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index 7effa5817a2..44ceff0c983 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -911,6 +911,32 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel): col = split.column() col.label() col.prop(vol, "depth_cutoff") + +class MATERIAL_PT_volume_options(VolumeButtonsPanel): + bl_label = "Options" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + bl_default_closed = True + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + wide_ui = context.region.width > narrowui + + split = layout.split() + + col = split.column() + col.prop(mat, "traceable") + col.prop(mat, "full_oversampling") + col.prop(mat, "exclude_mist") + + col = split.column() + col.label(text="Light Group:") + col.prop(mat, "light_group", text="") + row = col.row() + row.active = bool(mat.light_group) + row.prop(mat, "light_group_exclusive", text="Exclusive") + classes = [ @@ -937,8 +963,8 @@ classes = [ MATERIAL_PT_volume_shading, MATERIAL_PT_volume_lighting, MATERIAL_PT_volume_transp, - MATERIAL_PT_volume_integration, + MATERIAL_PT_volume_options, MATERIAL_PT_custom_props] |