diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-17 07:35:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-17 07:35:41 +0300 |
commit | 812f23849422e50b2834434c11072de8eb8bda7e (patch) | |
tree | 0e37eff619a90abee07fcde5d3feb7eacf475f5f /release/scripts/ui/properties_material.py | |
parent | f7295ad6d9653d31ce7aea2327c26aba893eb02c (diff) |
pep8 cleanup and remove unused vars/imports
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r-- | release/scripts/ui/properties_material.py | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index 17501475e51..a531f1c5453 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -126,7 +126,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel): elif mat: split.template_ID(space, "pin_id") split.separator() - + if mat: layout.prop(mat, "type", expand=True) if mat.use_nodes: @@ -150,46 +150,46 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Render Pipeline Options" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - + @classmethod def poll(cls, context): mat = context.material engine = context.scene.render.engine return mat and (mat.type in ('SURFACE', 'WIRE', 'VOLUME')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self. layout - + mat = context.material #split = layout.split() - mat_type = mat.type in ('SURFACE', 'WIRE') - + mat_type = mat.type in ('SURFACE', 'WIRE') + row = layout.row() row.active = mat_type row.prop(mat, "use_transparency") sub = row.column() sub.prop(mat, "offset_z") sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY' - + row = layout.row() row.active = mat.use_transparency or not mat_type row.prop(mat, "transparency_method", expand=True) - - layout.separator() - + + layout.separator() + split = layout.split() col = split.column() - - col.prop(mat, "use_raytrace") # - col.prop(mat, "use_full_oversampling") # + + col.prop(mat, "use_raytrace") + col.prop(mat, "use_full_oversampling") sub = col.column() sub.active = mat_type sub.prop(mat, "use_sky") sub.prop(mat, "invert_z") - + col = split.column() col.active = mat_type - + col.prop(mat, "use_cast_shadows_only", text="Cast Only") col.prop(mat, "shadow_cast_alpha", text="Casting Alpha") col.prop(mat, "use_cast_buffer_shadows") @@ -205,7 +205,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout @@ -264,7 +264,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout @@ -321,7 +321,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout @@ -359,17 +359,17 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel): def draw(self, context): layout = self.layout - + base_mat = context.material mat = active_node_mat(context.material) rayt = mat.raytrace_transparency - + split = layout.split() col = split.column() col.prop(mat, "alpha") row = col.row() - row.active = base_mat.use_transparency and (not mat.use_shadeless) # + row.active = base_mat.use_transparency and (not mat.use_shadeless) row.prop(mat, "specular_alpha", text="Specular") col = split.column() @@ -413,7 +413,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel): def draw_header(self, context): raym = active_node_mat(context.material).raytrace_mirror - + self.layout.prop(raym, "use", text="") def draw(self, context): @@ -679,7 +679,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout @@ -717,7 +717,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout @@ -874,13 +874,13 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel): bl_label = "Options" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} bl_options = {'DEFAULT_CLOSED'} - + @classmethod def poll(cls, context): mat = context.material engine = context.scene.render.engine return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES) - + def draw(self, context): layout = self.layout |