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authorCampbell Barton <ideasman42@gmail.com>2011-02-17 07:35:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-17 07:35:41 +0300
commit812f23849422e50b2834434c11072de8eb8bda7e (patch)
tree0e37eff619a90abee07fcde5d3feb7eacf475f5f /release/scripts/ui/properties_material.py
parentf7295ad6d9653d31ce7aea2327c26aba893eb02c (diff)
pep8 cleanup and remove unused vars/imports
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r--release/scripts/ui/properties_material.py52
1 files changed, 26 insertions, 26 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index 17501475e51..a531f1c5453 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -126,7 +126,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
elif mat:
split.template_ID(space, "pin_id")
split.separator()
-
+
if mat:
layout.prop(mat, "type", expand=True)
if mat.use_nodes:
@@ -150,46 +150,46 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Render Pipeline Options"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
+
@classmethod
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
return mat and (mat.type in ('SURFACE', 'WIRE', 'VOLUME')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self. layout
-
+
mat = context.material
#split = layout.split()
- mat_type = mat.type in ('SURFACE', 'WIRE')
-
+ mat_type = mat.type in ('SURFACE', 'WIRE')
+
row = layout.row()
row.active = mat_type
row.prop(mat, "use_transparency")
sub = row.column()
sub.prop(mat, "offset_z")
sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
-
+
row = layout.row()
row.active = mat.use_transparency or not mat_type
row.prop(mat, "transparency_method", expand=True)
-
- layout.separator()
-
+
+ layout.separator()
+
split = layout.split()
col = split.column()
-
- col.prop(mat, "use_raytrace") #
- col.prop(mat, "use_full_oversampling") #
+
+ col.prop(mat, "use_raytrace")
+ col.prop(mat, "use_full_oversampling")
sub = col.column()
sub.active = mat_type
sub.prop(mat, "use_sky")
sub.prop(mat, "invert_z")
-
+
col = split.column()
col.active = mat_type
-
+
col.prop(mat, "use_cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
col.prop(mat, "use_cast_buffer_shadows")
@@ -205,7 +205,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout
@@ -264,7 +264,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout
@@ -321,7 +321,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout
@@ -359,17 +359,17 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
-
+
base_mat = context.material
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
-
+
split = layout.split()
col = split.column()
col.prop(mat, "alpha")
row = col.row()
- row.active = base_mat.use_transparency and (not mat.use_shadeless) #
+ row.active = base_mat.use_transparency and (not mat.use_shadeless)
row.prop(mat, "specular_alpha", text="Specular")
col = split.column()
@@ -413,7 +413,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
raym = active_node_mat(context.material).raytrace_mirror
-
+
self.layout.prop(raym, "use", text="")
def draw(self, context):
@@ -679,7 +679,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout
@@ -717,7 +717,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout
@@ -874,13 +874,13 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Options"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
bl_options = {'DEFAULT_CLOSED'}
-
+
@classmethod
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-
+
def draw(self, context):
layout = self.layout