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authorCampbell Barton <ideasman42@gmail.com>2009-11-23 03:27:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-23 03:27:30 +0300
commitcaab05ec8c98940064abbf80e67d3981fd3f2377 (patch)
tree8e1ffd80118ad24a63c997b3ef5436f1c7883e2f /release/scripts/ui/properties_physics_softbody.py
parent6555eca6fe7c6aefc5de8dbb663bc2be3799f567 (diff)
rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long. itemR() --> prop() items_enumR() --> props_enum() item_menu_enumR() --> prop_menu_enum() item_pointerR() --> prop_pointer() itemO() --> operator() item_enumO() --> operator_enum() items_enumO() --> operator_enums() item_menu_enumO() --> operator_menu_enum() item_booleanO() --> operator_boolean() item_intO() --> operator_int() item_floatO() --> operator_float() item_stringO() --> operator_string() itemL() --> label() itemM() --> menu() itemS() --> separator() batch script used http://www.pasteall.org/9345
Diffstat (limited to 'release/scripts/ui/properties_physics_softbody.py')
-rw-r--r--release/scripts/ui/properties_physics_softbody.py106
1 files changed, 53 insertions, 53 deletions
diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py
index c22f81cfa32..b2fdefa9b6d 100644
--- a/release/scripts/ui/properties_physics_softbody.py
+++ b/release/scripts/ui/properties_physics_softbody.py
@@ -57,14 +57,14 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
- split.itemO("object.modifier_remove", text="Remove")
+ split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
- row.itemR(md, "render", text="")
- row.itemR(md, "realtime", text="")
+ row.prop(md, "render", text="")
+ row.prop(md, "realtime", text="")
else:
# add modifier
- split.item_enumO("object.modifier_add", "type", 'SOFT_BODY', text="Add")
+ split.operator_enum("object.modifier_add", "type", 'SOFT_BODY', text="Add")
if wide_ui:
split.column()
@@ -76,15 +76,15 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
split.enabled = softbody_panel_enabled(md)
col = split.column()
- col.itemL(text="Object:")
- col.itemR(softbody, "friction")
- col.itemR(softbody, "mass")
- col.item_pointerR(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
+ col.label(text="Object:")
+ col.prop(softbody, "friction")
+ col.prop(softbody, "mass")
+ col.prop_pointer(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
if wide_ui:
col = split.column()
- col.itemL(text="Simulation:")
- col.itemR(softbody, "speed")
+ col.label(text="Simulation:")
+ col.prop(softbody, "speed")
class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
@@ -110,7 +110,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "use_goal", text="")
+ self.layout.prop(softbody, "use_goal", text="")
def draw(self, context):
layout = self.layout
@@ -128,19 +128,19 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
split = layout.split()
col = split.column()
- col.itemL(text="Goal Strengths:")
- col.itemR(softbody, "goal_default", text="Default")
+ col.label(text="Goal Strengths:")
+ col.prop(softbody, "goal_default", text="Default")
sub = col.column(align=True)
- sub.itemR(softbody, "goal_min", text="Minimum")
- sub.itemR(softbody, "goal_max", text="Maximum")
+ sub.prop(softbody, "goal_min", text="Minimum")
+ sub.prop(softbody, "goal_max", text="Maximum")
if wide_ui:
col = split.column()
- col.itemL(text="Goal Settings:")
- col.itemR(softbody, "goal_spring", text="Stiffness")
- col.itemR(softbody, "goal_friction", text="Damping")
+ col.label(text="Goal Settings:")
+ col.prop(softbody, "goal_spring", text="Stiffness")
+ col.prop(softbody, "goal_friction", text="Damping")
- layout.item_pointerR(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
+ layout.prop_pointer(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
@@ -154,7 +154,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "use_edges", text="")
+ self.layout.prop(softbody, "use_edges", text="")
def draw(self, context):
layout = self.layout
@@ -169,30 +169,30 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
split = layout.split()
col = split.column()
- col.itemL(text="Springs:")
- col.itemR(softbody, "pull")
- col.itemR(softbody, "push")
- col.itemR(softbody, "damp")
- col.itemR(softbody, "plastic")
- col.itemR(softbody, "bending")
- col.itemR(softbody, "spring_length", text="Length")
- col.item_pointerR(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
+ col.label(text="Springs:")
+ col.prop(softbody, "pull")
+ col.prop(softbody, "push")
+ col.prop(softbody, "damp")
+ col.prop(softbody, "plastic")
+ col.prop(softbody, "bending")
+ col.prop(softbody, "spring_length", text="Length")
+ col.prop_pointer(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
if wide_ui:
col = split.column()
- col.itemR(softbody, "stiff_quads")
+ col.prop(softbody, "stiff_quads")
sub = col.column()
sub.active = softbody.stiff_quads
- sub.itemR(softbody, "shear")
+ sub.prop(softbody, "shear")
- col.itemR(softbody, "new_aero", text="Aero")
+ col.prop(softbody, "new_aero", text="Aero")
sub = col.column()
sub.enabled = softbody.new_aero
- sub.itemR(softbody, "aero", text="Factor")
+ sub.prop(softbody, "aero", text="Factor")
- col.itemL(text="Collision:")
- col.itemR(softbody, "edge_collision", text="Edge")
- col.itemR(softbody, "face_collision", text="Face")
+ col.label(text="Collision:")
+ col.prop(softbody, "edge_collision", text="Edge")
+ col.prop(softbody, "face_collision", text="Face")
class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
@@ -206,7 +206,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
softbody = context.soft_body.settings
self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "self_collision", text="")
+ self.layout.prop(softbody, "self_collision", text="")
def draw(self, context):
layout = self.layout
@@ -217,17 +217,17 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
layout.active = softbody.self_collision and softbody_panel_enabled(md)
- layout.itemL(text="Collision Type:")
+ layout.label(text="Collision Type:")
if wide_ui:
- layout.itemR(softbody, "collision_type", expand=True)
+ layout.prop(softbody, "collision_type", expand=True)
else:
- layout.itemR(softbody, "collision_type", text="")
+ layout.prop(softbody, "collision_type", text="")
col = layout.column(align=True)
- col.itemL(text="Ball:")
- col.itemR(softbody, "ball_size", text="Size")
- col.itemR(softbody, "ball_stiff", text="Stiffness")
- col.itemR(softbody, "ball_damp", text="Dampening")
+ col.label(text="Ball:")
+ col.prop(softbody, "ball_size", text="Size")
+ col.prop(softbody, "ball_stiff", text="Stiffness")
+ col.prop(softbody, "ball_damp", text="Dampening")
class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
@@ -250,20 +250,20 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
split = layout.split()
col = split.column(align=True)
- col.itemL(text="Step Size:")
- col.itemR(softbody, "minstep")
- col.itemR(softbody, "maxstep")
- col.itemR(softbody, "auto_step", text="Auto-Step")
+ col.label(text="Step Size:")
+ col.prop(softbody, "minstep")
+ col.prop(softbody, "maxstep")
+ col.prop(softbody, "auto_step", text="Auto-Step")
if wide_ui:
col = split.column()
- col.itemR(softbody, "error_limit")
- col.itemL(text="Helpers:")
- col.itemR(softbody, "choke")
- col.itemR(softbody, "fuzzy")
+ col.prop(softbody, "error_limit")
+ col.label(text="Helpers:")
+ col.prop(softbody, "choke")
+ col.prop(softbody, "fuzzy")
- layout.itemL(text="Diagnostics:")
- layout.itemR(softbody, "diagnose")
+ layout.label(text="Diagnostics:")
+ layout.prop(softbody, "diagnose")
class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):