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authorThomas Dinges <blender@dingto.org>2010-11-02 14:10:21 +0300
committerThomas Dinges <blender@dingto.org>2010-11-02 14:10:21 +0300
commit55ad8623864ab90588ebd4a1d1ade0a273fbdfda (patch)
treeaf4c5668b2c8ceb86dec02efedd435b2acde8b6d /release/scripts/ui/properties_render.py
parent5fb6c942b7932904b53d6a04de8b7a02be7f0f75 (diff)
UI:
* Sampled Motion Blur Panel missed check for compatible engines, causing the panel to appear in Game Engine and Netrender as well.
Diffstat (limited to 'release/scripts/ui/properties_render.py')
-rw-r--r--release/scripts/ui/properties_render.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py
index 4d421c8f0ea..c6b1e8816e0 100644
--- a/release/scripts/ui/properties_render.py
+++ b/release/scripts/ui/properties_render.py
@@ -490,7 +490,7 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
rd = context.scene.render
- return not rd.use_full_sample
+ return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
rd = context.scene.render