diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-23 15:48:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-23 15:48:35 +0300 |
commit | 78bb45931ca6dbb51833e44efe99ed7ed2240412 (patch) | |
tree | cd7c0996094c194486e45feed618d3c01a5558f4 /release/scripts/ui/properties_render.py | |
parent | 2dc5713eb4382c4ff807afd07d5c862501ae667e (diff) |
scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings
better do these changes before there are too many scripts out.
Diffstat (limited to 'release/scripts/ui/properties_render.py')
-rw-r--r-- | release/scripts/ui/properties_render.py | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py index 627a7c3e2e8..8bf3318c3e2 100644 --- a/release/scripts/ui/properties_render.py +++ b/release/scripts/ui/properties_render.py @@ -36,7 +36,7 @@ class RenderButtonsPanel(bpy.types.Panel): # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here def poll(self, context): - rd = context.scene.render_data + rd = context.scene.render return (context.scene and rd.use_game_engine is False) and (rd.engine in self.COMPAT_ENGINES) @@ -47,7 +47,7 @@ class RENDER_PT_render(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui split = layout.split() @@ -71,7 +71,7 @@ class RENDER_PT_layers(RenderButtonsPanel): layout = self.layout scene = context.scene - rd = scene.render_data + rd = scene.render wide_ui = context.region.width > narrowui row = layout.row() @@ -176,7 +176,7 @@ class RENDER_PT_shading(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui split = layout.split() @@ -202,7 +202,7 @@ class RENDER_PT_performance(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui split = layout.split() @@ -246,7 +246,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui split = layout.split() @@ -289,7 +289,7 @@ class RENDER_PT_output(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui layout.prop(rd, "output_path", text="") @@ -355,7 +355,7 @@ class RENDER_PT_output(RenderButtonsPanel): elif rd.file_format == 'QUICKTIME_CARBON': split = layout.split() - split.operator("scene.render_data_set_quicktime_codec") + split.operator("scene.render_set_quicktime_codec") elif rd.file_format == 'QUICKTIME_QTKIT': split = layout.split() @@ -370,13 +370,13 @@ class RENDER_PT_encoding(RenderButtonsPanel): COMPAT_ENGINES = {'BLENDER_RENDER'} def poll(self, context): - rd = context.scene.render_data + rd = context.scene.render return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA') def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui split = layout.split() @@ -439,14 +439,14 @@ class RENDER_PT_antialiasing(RenderButtonsPanel): COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): - rd = context.scene.render_data + rd = context.scene.render self.layout.prop(rd, "antialiasing", text="") def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui layout.active = rd.antialiasing @@ -470,14 +470,14 @@ class RENDER_PT_motion_blur(RenderButtonsPanel): COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): - rd = context.scene.render_data + rd = context.scene.render self.layout.prop(rd, "motion_blur", text="") def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render layout.active = rd.motion_blur row = layout.row() @@ -492,7 +492,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel): layout = self.layout scene = context.scene - rd = scene.render_data + rd = scene.render wide_ui = context.region.width > narrowui row = layout.row().split() @@ -538,14 +538,14 @@ class RENDER_PT_stamp(RenderButtonsPanel): COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): - rd = context.scene.render_data + rd = context.scene.render self.layout.prop(rd, "render_stamp", text="") def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui layout.active = rd.render_stamp @@ -586,7 +586,7 @@ class RENDER_PT_bake(RenderButtonsPanel): def draw(self, context): layout = self.layout - rd = context.scene.render_data + rd = context.scene.render wide_ui = context.region.width > narrowui layout.operator("object.bake_image", icon='RENDER_STILL') |