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authorCampbell Barton <ideasman42@gmail.com>2009-09-28 07:19:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-28 07:19:52 +0400
commit2d797f35d804fd86ef079b30f2c83a81a8e38cd5 (patch)
treef3354beea96c83a39c5d89d291d4429c8a69ec22 /release/scripts/ui/space_logic.py
parent0cbc87b42816711469cb63825ee826a837cc364a (diff)
- removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui - updated scons, cmake, make When porting 2.4x scripts back, use a command like this so as not to loose the commit history... svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
Diffstat (limited to 'release/scripts/ui/space_logic.py')
-rw-r--r--release/scripts/ui/space_logic.py29
1 files changed, 29 insertions, 0 deletions
diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py
new file mode 100644
index 00000000000..5748d15a53a
--- /dev/null
+++ b/release/scripts/ui/space_logic.py
@@ -0,0 +1,29 @@
+import bpy
+
+class LOGIC_PT_properties(bpy.types.Panel):
+ __space_type__ = 'LOGIC_EDITOR'
+ __region_type__ = 'UI'
+ __label__ = "Properties"
+
+ def poll(self, context):
+ ob = context.active_object
+ return ob and ob.game
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ game = ob.game
+
+ layout.itemO("object.game_property_new", text="Add Game Property")
+
+ for i, prop in enumerate(game.properties):
+
+ row = layout.row(align=True)
+ row.itemR(prop, "name", text="")
+ row.itemR(prop, "type", text="")
+ row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
+ row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')
+ row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
+
+bpy.types.register(LOGIC_PT_properties)