diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-11-23 03:27:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-11-23 03:27:30 +0300 |
commit | caab05ec8c98940064abbf80e67d3981fd3f2377 (patch) | |
tree | 8e1ffd80118ad24a63c997b3ef5436f1c7883e2f /release/scripts/ui/space_logic.py | |
parent | 6555eca6fe7c6aefc5de8dbb663bc2be3799f567 (diff) |
rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.
itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()
batch script used http://www.pasteall.org/9345
Diffstat (limited to 'release/scripts/ui/space_logic.py')
-rw-r--r-- | release/scripts/ui/space_logic.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py index 42daa4ace07..32180bd2b68 100644 --- a/release/scripts/ui/space_logic.py +++ b/release/scripts/ui/space_logic.py @@ -35,15 +35,15 @@ class LOGIC_PT_properties(bpy.types.Panel): ob = context.active_object game = ob.game - layout.itemO("object.game_property_new", text="Add Game Property") + layout.operator("object.game_property_new", text="Add Game Property") for i, prop in enumerate(game.properties): row = layout.row(align=True) - row.itemR(prop, "name", text="") - row.itemR(prop, "type", text="") - row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly - row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO') - row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X') + row.prop(prop, "name", text="") + row.prop(prop, "type", text="") + row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly + row.prop(prop, "debug", text="", toggle=True, icon='ICON_INFO') + row.operator_int("object.game_property_remove", "index", i, text="", icon='ICON_X') bpy.types.register(LOGIC_PT_properties) |