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authorCampbell Barton <ideasman42@gmail.com>2009-12-16 22:49:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-16 22:49:33 +0300
commitc3401eb5cb0833dc76eff1e90e573b487181ec81 (patch)
treece0ab6907d724650abff8f4ee2d80c96c8e4169f /release/scripts/ui/space_time.py
parent5e48ab8d75bd5ce3085a9de183f36107f6d5d616 (diff)
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH
Diffstat (limited to 'release/scripts/ui/space_time.py')
-rw-r--r--release/scripts/ui/space_time.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py
index 86347f8c543..e328fa9e31b 100644
--- a/release/scripts/ui/space_time.py
+++ b/release/scripts/ui/space_time.py
@@ -98,6 +98,9 @@ class TIME_MT_view(bpy.types.Menu):
layout.prop(st, "show_cframe_indicator")
layout.prop(st, "only_selected")
+ layout.separator()
+
+ layout.operator("marker.camera_bind")
class TIME_MT_frame(bpy.types.Menu):
bl_label = "Frame"