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author | Campbell Barton <ideasman42@gmail.com> | 2009-12-16 22:49:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-12-16 22:49:33 +0300 |
commit | c3401eb5cb0833dc76eff1e90e573b487181ec81 (patch) | |
tree | ce0ab6907d724650abff8f4ee2d80c96c8e4169f /release/scripts/ui/space_time.py | |
parent | 5e48ab8d75bd5ce3085a9de183f36107f6d5d616 (diff) |
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.
Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
Diffstat (limited to 'release/scripts/ui/space_time.py')
-rw-r--r-- | release/scripts/ui/space_time.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py index 86347f8c543..e328fa9e31b 100644 --- a/release/scripts/ui/space_time.py +++ b/release/scripts/ui/space_time.py @@ -98,6 +98,9 @@ class TIME_MT_view(bpy.types.Menu): layout.prop(st, "show_cframe_indicator") layout.prop(st, "only_selected") + layout.separator() + + layout.operator("marker.camera_bind") class TIME_MT_frame(bpy.types.Menu): bl_label = "Frame" |