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authorCampbell Barton <ideasman42@gmail.com>2010-02-19 18:34:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-19 18:34:26 +0300
commit3bf2715039eecee409d3b6c3639e853b6750e77c (patch)
tree55c5f083013ba9d8eee6ecff9be93d037ab4cf63 /release/scripts/ui/space_view3d.py
parent3b9fdfa9e1905a01230be7b15174c711c2b0f974 (diff)
apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
Diffstat (limited to 'release/scripts/ui/space_view3d.py')
-rw-r--r--release/scripts/ui/space_view3d.py15
1 files changed, 13 insertions, 2 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 93cb29bb93b..1fc2447bcfc 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -990,8 +990,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
layout.separator()
- layout.operator("pose.apply")
- layout.operator("pose.relax")
+ layout.menu("VIEW3D_MT_pose_apply")
layout.separator()
@@ -1110,6 +1109,17 @@ class VIEW3D_MT_pose_constraints(bpy.types.Menu):
class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide):
_operator_name = "pose"
+
+class VIEW3D_MT_pose_apply(bpy.types.Menu):
+ bl_label = "Apply"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.armature_apply")
+ layout.operator("pose.visual_transform_apply")
+
+
# ********** Edit Menus, suffix from ob.type **********
@@ -2160,6 +2170,7 @@ classes = [
VIEW3D_MT_pose_ik,
VIEW3D_MT_pose_constraints,
VIEW3D_MT_pose_showhide,
+ VIEW3D_MT_pose_apply,
VIEW3D_MT_edit_mesh,
VIEW3D_MT_edit_mesh_specials, # Only as a menu for keybindings