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authorCampbell Barton <ideasman42@gmail.com>2010-03-08 19:36:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-08 19:36:53 +0300
commitd0e0f6dea3e8644acb63779f1653ed85c2ed4be3 (patch)
tree48c51dad8115f14817609312abd2f2d76770ce86 /release/scripts/ui/space_view3d.py
parent59db9a406116f05c4bf16ef1f25b3ada82e51a69 (diff)
move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
Diffstat (limited to 'release/scripts/ui/space_view3d.py')
-rw-r--r--release/scripts/ui/space_view3d.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index b8b599d893d..9e547763e97 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -96,8 +96,8 @@ class VIEW3D_HT_header(bpy.types.Header):
# OpenGL render
row = layout.row(align=True)
- row.operator("screen.opengl_render", text="", icon='RENDER_STILL')
- props = row.operator("screen.opengl_render", text="", icon='RENDER_ANIMATION')
+ row.operator("render.opengl", text="", icon='RENDER_STILL')
+ props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
props.animation = True
# Pose