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authorThomas Dinges <blender@dingto.org>2011-02-26 22:18:02 +0300
committerThomas Dinges <blender@dingto.org>2011-02-26 22:18:02 +0300
commit039940e1e9c110fb5fcc9211fa7056d28a827b6c (patch)
tree563895f3c52f4d0d3a43ea4a7f2534976dbb5c91 /release/scripts/ui
parent7a313265e1c2c4629318ee4de157094ef45c20f8 (diff)
Image Editor:
* Added back selector for active UV texture. IRC Request by _BigWings_ :)
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/space_image.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index c0ef692a2d0..7960336c9e7 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -387,8 +387,8 @@ class IMAGE_HT_header(bpy.types.Header):
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_element", text="", icon_only=True)
- # mesh = context.edit_object.data
- # row.prop_search(mesh.uv_textures, "active", mesh, "uv_textures")
+ mesh = context.edit_object.data
+ layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
if ima:
# layers